Game Review: Forbidden Desert

GAMEWRIGHT-415Designer: Matt Leacock
Publisher: Gamewright
Players: 2-5
Ages: 8+
Time: 30 minutes
Times played: 6 (with review copy provided by Gamewright)

I love Aaron Sorkin when he’s writing in “full-on rant” mode:

Lewis: People want leadership, Mr. President, and in the absence of genuine leadership, they’ll listen to anyone who steps up to the microphone. They want leadership. They’re so thirsty for it they’ll crawl through the desert toward a mirage, and when they discover there’s no water, they’ll drink the sand.

The President: Lewis, we’ve had presidents who were beloved, who couldn’t find a coherent sentence with two hands and a flashlight. People don’t drink the sand because they’re thirsty. They drink the sand because they don’t know the difference.

    from the film THE AMERICAN PRESIDENT

In the case of Forbidden Desert, they drink the sand because, well, it’s everywhere.

Ah, yes, Forbidden Desert – the much-anticipated “sequel” to Matt Leacock’s family-oriented cooperative game hit, Forbidden Island. Evidently, your success at rescuing the treasures has inspired you & your team to travel into the deepest desert to find a fabled lost city – and a marvelous flying ship.

Of course, things go wrong. (Cue up the chaos theory speech from Jurassic Park.) Your helicopter crashes… just as a wicked sandstorm blows into the area. Your only hope is to complete your mission and reconstruct the flying ship to use an escape vehicle.

In the midst of a growing sandstorm and the blazing heat of the desert sun, you must find the four missing pieces of the ship, bring them to the launch pad, and fly away to safety.

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Dale Yu: Review of Viticulture

Viticulture

  • Designers: Jamey Stegmaier and Alan Stone
  • Players: 2-6
  • Time: 45-90 min
  • Ages: 13+
  • Times played: 4

 viticulture Box

When I first talked about Viticulture, I gave a flippant Mini review:

Viticulture – it passes the initial Kickstarter game test – in that we have played it once and no one complained that it sucked, which has been the case with more than half of the KS games that have landed on the gaming table.  Still needs another play prior to writing a review.  The boys want to play it, so maybe I’ll get a different view of it when playing with them as opposed to the gamers.

I wasn’t sure how others would take this – but the one of the designers later commented “I will fully accept, “It didn’t suck” as a review of Viticulture. :) (But I’m looking forward to a full review as well–thanks Dale!)”

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The Opinionated Gamers Prepare for Essen – Part 3

Dale Yu:  OK, i’m done with the hotel, airfare, passport panic check, etc – so I’m all set up to go logistic wise.  Now, I’m working on making my lists… There are 3 lists that I have to do:

 

1) The big Essen game list.  This usually involves sitting down for hours in front of the computer and looking at the BGG geeklist  http://www.boardgamegeek.com/geeklist/152350 and researching as many games as possible.  I generally put the game into one of 4 buckets – Must have, should have, need to see first, don’t really want to see.  I try to classify all the games I research into one of these so that when I get to the SPIEL, I can be focused in seeing what I want, and also so that I’m not tricked into looking at a game I wasn’t interested in just because I forgot the title of it

 

2) Clothes packing list – yes, I’m anal enough to need to make a list of clothes and other stuff to pack.  Because one year I forgot socks.  True, Germany sells socks. And they are socks of high quality.  But it’s a pain to have to go find them last minute.  Also, I like to make a list to make sure that I am bringing the minimum possible to remain hygenic and non-stinky while saving as much weight for games as possible.  An extra pair of blue jeans in the bag could mean one less Carcassonne sized game out of the bag.  23Kg fills up quickly.  One weight saving maneuver has already been planned… I purposely save an old pair of running or platform tennis shoe to bring on the trip.  I’ll wear them while there and then leave them in the hotel.  But, I can bring two pairs of sneakers that way and only have to weigh one on the trip home.

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Super Fantasy: A New Star in the Dungeon Crawling Genre?

Super Fantasy

Super Fantasy WarriorDesigner: Marco Valtriani
Publisher: Red Glove
Players: 1-6
Ages: 8+
Time: 60-120 minutes

It looks like the Dungeon Crawler genre is an endless mine for game designers. From HeroQuest (next year will be the 25th anniversary) to Warhammer Quest, real milestones, and the most recent Descent, Dungeon Venture or Mice and Mystics.

Of course the full list will be really long and it is not the intent of this article. What I think it is still missing is a real introductory game that can be played by kids but also challenging and enjoyable for adults/gamers. LEGO gone in this direction with the HEROICA series but, unlucky, decided to stop the production and anyway the rules were too much simple and lucky-driven for be real of interest for gamers.

Red Glove will present this year Super Fantasy, a game from Marco Valtriani, that try to fill this gap between complex Dungeon Crawl and too much simple roll-and-move. They idea is a game that can be scalable in complexity having some introductory scenarios but also challenges for real gamers. It will be a success ? Who knows … Red Glove is very provident in offering information about this game. Here something from the official (Italian) facebook.

What Super Fantasy is ? Imagine the classic fantasy dungeon crawler, with heroes, monsters and a mission to accomplish … now imagine hordes of monsters that invade this dungeon, hundreds of them, while your characters acquire awareness and extreme coolness. Mix everything with magic, special abilities, and you will have as a result of the first hack’n’slash table 100% Made in Italy.
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138 Games: From Telestrations to Love Letter

All good things must come to an end and so it is with the 138 Games series.  This is the final regular entry in the series with five more games that we recommend for everyone to try out.  With this entry we bring you up into 2012, having started with Go back in January.  This week we bring you a few surprising picks from recent years.  But this is not quite the end.  The astute among you will have noticed that we have only covered 115 games so far.  That’s right, along the way we skipped a few games here and there to keep the series moving.  Next week we’ll return with one final entry in the series that will briefly cover the 23 previously skipped games.

– Telestrations –

Greg Schloesser:  Few party games have excited me as much as Telestrations.  I witnessed the game being played at Alan Moon’s Gathering of Friends and knew I had to give it a try.  Not only did I play it several times during the convention, I immediately ordered a copy … and have since purchased a second copy since my first one is darned near worn out!  Families, friends, church groups … all have thoroughly enjoyed the game and many have purchased their own copies. That is the sign of a good and popular game.

Along with Time’s Up, Telestrations is one of my favorite party games.

Rick Thornquist:  For me, when it comes to party games, I want laughs.  Lots of laughs.  And the game that has generated the most laughs for me is Telestrations.  Every game I’ve played has been a laugh-riot and some of the games I’ve laughed to the point of crying.  The slight downside is that you really need eight people (maybe seven) for the game to work best, but if you have that number, it doesn’t get much better than this.

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The Opinionated Gamers Prepare for Essen – Part 2

Dale Yu: OK, time to start reading about games for this year.  The Essen geeklist on BGG (thanks to fellow OG writer Eric Martin) is starting to flesh out a bit…

Right now, though it’s super early – here’s what I’m already eagerly anticipating (not having done any research yet):

  • Trains and Stations – WizKids Games – Eric Lang
  • New version of Cheaty Mages by AEG
  • Spyrium from William Attia
  • Rampage from Antoine Bauza
  • Bruxelles 1893 from Pearl Games
  • Artifact from White Goblin Games
  • Suburbia Inc from Ted and myself (thus, I’m biased somewhat towards it)
  • Glass Road – Uwe Rosenberg (trying to talk Filosofia into letting me get a peek at this early)
  • Kohle and Kolonie – hoping for a strong followup to the FFF game
  • Der Millionen Coup – Ravensburger?  Cooperative game about a bank robbery. At least it’s a novel theme!
  • Prosperity – Knizia/Ystari – I’ve already read the rules… Just awaiting the OK from Ystari to talk about it!
  • Futterneid – the candy game from 2F that I played at GoF…  I wonder if it will come with candy included
  • Rokoko – “deck-building, hand management, tile placing area control game”
  • Machi Koro – a city-builder coming from Japan. This will probably be the one Japanese game I focus on prior to the show.  Hopefully Tak-san will post the rules ahead of time like he did last year so I can learn more about them
  • Steam Park – IELLO – build your steampunk amusement park game. The graphics look awesome.
  • Sail to India – AEG – another mini Japanese game that AEG is bringing to the Western world.  It has big shoes to fill after Love Letter, but here’s to hoping
  • Renaissance Man – Anthony Rubbo/RGG – I should actually get this prior to Essen as it will be here domestically by september according to Jay… but until I have it, the game is on this list!

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