138 Games: From Carcassonne to Princes of Florence

The 138 Games series has covered many games so far, but in this entry, we bring you a number of modern classics.  There’s a classic tile-laying game, a classic role-selection game, a classic cooperative game, and a classic Alea game.  There’s also an abstract game in there just to completely round things out.  We’ve got something for everyone as we launch fully into the 2000s this week.  After missing a week earlier in the month, Knizia is back with Samurai last week, a cooperative game this week, and a pair of games coming up in the next entry that you may be able to anticipate.

– Carcassonne –

Tom Rosen:  A board game sans board — Carcassonne is the ambassador of the modern Golden Age of board games.  Carcassonne is the board game you should be introducing to anyone who asks what kind of board games you play and whether they’re like Monopoly. Carcassonne is the “gateway” game if there ever was one and the staple of any fledgling board game collection.  Carcassonne is all that and it’s actually a great game too; one that experienced gamers ought to dust off and revisit.

Klaus-Jürgen Wrede burst onto the board gaming scene in 2000 with the release of Carcassonne.  The game quickly went on to win the most important award in the industry – the Spiel des Jahres – in 2001, followed by the most important award to many serious hobbyists – the Deutscher Spiele Preis – a few months later.  Wrede has followed up the game with a handful of additional designs (namely Downfall of Pompeii, Die Fugger, Mesopotamia, Anasazi, and a few others), but has devoted most of his subsequent releases to expansions and stand-alone spin-offs of Carcassonne.  The family of Carcassonne games now bears over 20 expansions and 10 stand-alone spin-offs (some of which include designer credits by such luminaries as Karl-Heinz Schmiel and Reiner Knizia).  The game has even proliferated to a number of virtual implementations, including releases on the Xbox and the iPhone, in addition to the old faithful BrettspielWelt site.

People have gotten married over this game, cloned over this game, set world records over this game, and even traveled the globe for this game.  Carcassonne introduced the world to the iconic component known as the “meeple.”  These small wooden human-esque figures are the most recognizable piece in modern gaming and have been adapted for use in countless other games over the past decade.  For more on the phenomenon of the meeple see this fantastic “Intelligence Report on Meeples” by Dave Lartigue.  Obsession with meeples clearly runs rampant as people have sewed meeples, driven meeples, rained meeples, and even made snow meeples.  This game is a geek-culture phenomenon.  It’s not only a game that people play, but a way of life that many proselytize.  Carcassonne, without a board, is the defining board game of our time.

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OG Milestone – 1,000,000 Hits!

Just a short note of thanks to all the writers of the blog and also to all of the readers of the blog – today, on Memorial Day, we reached the 1,000,000 hit threshold according to the WordPress stat machine!

I fully realize that this number of hits would only be a drop in the bucket for some larger boardgaming sites (BGG, I’m looking at you…) – but for our little blog, it’s gratifying to see that we’re getting a modest amount of attention from the Internets.  Thanks to everyone for reading the blog.  Now we can set our site for 2,000,000 hits!

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OG Roundtable: Discussion of the SdJ and KedJ Nominees

The announcement of the nominated and recommended games for the Spiel des Jahres was made this Tuesday, and I’m sad to say that we (as a group) did not do such a great job at predicting the games!  Of course, I perhaps did not ask the right question – as I asked the OG writers to tell me which game they thought would WIN the award, not which game will be nominated for the award.

To recap – our top 5 predictions for the SdJ prior to the announcement were:

  • 1. La Boca (60, 9)

  • 2. Augustus (18, 1)

  • 3. Escape (17, 3)

  • 4. Little Prince (12, 2)

  • 5. Rondo (6, 0)

The real list is: Augustus, Hanabi, and Qwixx

At least we got Augustus on the nominee list, and 3 of the other 4 were at least recommended… We clearly think more of the Little Prince than the jury does though!

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The Journey is the Destination: A Review of Wunderland

By Jeffrey D. Allers
Publisher: Pegasus Spiele GmbH www.pegasus-spiele.de
Designer: Dirk Hillebrecht
Illustrations: Jarek Nocon
Graphic Designer: Jarek Nocon, Hans-Georg Schneider
Players: 2-4, ages 8 and up
Playing Time: 45 Minutes
Rules Language: English, German, French, Spanish, Dutch, Italian, Polish
Game Language: Language Neutral
Game Played: gift from the publisher
Games Played: two times with 3 players, once with 4 players.

Model railroads have fascinated me ever since I was a child. The opportunity to see an entire world from a bird’s eye view is irresistible when one is barely tall enough to see over the edge of the table.  In a miniature world, children are the giants.

Furthermore these worlds are alive with activity. While adults marvel at the attention to detail in each track-side scene, children follow the movements of the trains as they weave through the model towns and landscapes.  The anticipation builds with each switch and tunnel:  where will they move next?  From which tunnel will the next train emerge?

Like many children, I still remember the Christmas when I was given an oval track and my first electric train.  It was probably as much a gift for my father as for me, and we spent many years expanding the layout together, building bridge trestles and sculpting plaster mountains together.  The project was never finished, but that wasn’t the point. Building model railroads—just like the circular routes of the trains themselves—is about the journey, not the destination.

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OG Roundtable: Legends of Andor

Legends of Andor was nominated for the 2013 Kennerspiel des Jahres earlier this week and unsurprisingly The Opinionated Gamers have some opinions about the selection.  What follows is a roundtable discussion on the game and its recent nomination.

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Jeff Allers:  Legends of Andor was–and is–my favorite for Kennerspiel des Jahres. The Jury uses the word “innovative” when describing it–always a good sign.

Larry Levy:  Do you think Andor truly is innovative, or is this more a reflection of the lower exposure co-ops have had in Germany?

Jonathan Franklin:  The innovative part is also the part that might be most appealing to Germans.

Building a disincentive to killing extra monsters into the core of the game is quite innovative.  It forces you to ask if you truly need to do it, even if you want to.

Jeff Allers:  The Jury writes that its “quick-start rules” are innovative, in that the rules of the game are slowly revealed over the course of the game, only when they are needed.  They also called it “a game that plays like reading a novel.”  Unfortunately, I only know what I’ve read about it, so I can’t make a judgement myself.  But it seems to be getting quite a bit of buzz here in Germany.  My impression is that it’s a co-op that adds some fantasy role-playing flavor and 1001 Arabian Nights-style storytelling. I don’t think its because Germans don’t have as much exposure to co-op games, as Pandamic was an SdJ nominee several years ago (and the jury recognized co-ops before co-ops were cool: think “Der Sauerbaum”).  Have any of you played Legends of Andor?

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First Impression – A Short Safari on String Savanna

Ok I admit it, I am a huge sucker for animal/zoo themed games. As a kid I wanted to grow up and be a zookeeper, that was before I figured out I’d have to clean a lot of cages. Still, I couldn’t resist this game. The previous game in this family, String Railway was a charming take on rail games. What would String Savanna bring?
First of all, a nice compact box, the same size as the 2nd ed of String Railway.

Inside, plastic chips,  tiles, wooden cubes and of course, string!

Posted in First Impressions, Reviews | 3 Comments