Matt Carlson: Review of Cheeky Monkey

Cheeky Monkey GryphonCheeky Monkey
Designer: Reiner Knizia
Publisher: Gryphon Games (rerelease)
Ages: 7+
Players: 2-6
Time: 20 mins

Reviewed by Matt Carlson
Review copy provided by Gryphon Games

Cheeky Monkey has been around for several years as a small box game, but the folks over at Gryphon Games have gone above and beyond in sprucing up the game by replacing both the game box and the token bag with a cute stuffed monkey plush doll!  (OK, it could be considered scary due to its complete lack of lower limbs…)  This over-production of cuteness takes a good Knizia (ie. math-y) filler title and propels it into an excellent family or gamer-newbie game due to the strong draw of the components.  As I frequently game with less hard-core gamers I find the new edition to be an excellent addition to my game collection.

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Cincygamer July Session Report

Well, it’s been a long time since I’ve written an old-fashioned session report – my writing has been focused on reviews and stuff for the blog.  When I started writing about games, it was mostly session reports posted to BGG, Spielfrieks (if you remember the good-old-days of Spielfrieks before an errant click by Snoop closed the group off and pretty much started the decline of that great mailing list), or rec.games.board.

After the first extended hiatus in a long while (5 weeks off!), the group has gotten together for 3 consecutive weeks.  We did have one theme night last week (the day after the SdJ awards) where we played the SdJ and Kennerspiel winners as well as nominees and previous winners.  A quick recap of the titles that hit the table in that time span and some short notes on them

  • Bruges – played this again for the first time since the Gathering.  I still really like this, though not quite sure if I love it.  It is definitely my favorite of the recent crop of Feld games as it hits the sweet spot for me on game length and game weight.
  • Castle Dice – a new Kickstarter game that I picked up at Origins.  It has a lot of good ideas, and a butt-ton of custom dice, but I’m not sure yet where I stand on it.  I have played it a few times with the kids as well, and I will write up a full review soon. Continue reading
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41 years of gaming

Today I got 41. Since it is summer and the web-site is not yet full of reviews and previews (also opinionated gamers go holidays sometimes) It is time to look back to my gaming life and see what made me a gamer.

1972 was nothing special in gaming word: Spiel des Jahres was not yet there and according to BGG and Rpggeek no special releases too. I start gaming since I was really young: LEGO, small plastic soldiers (using rudimental miniatures rules involving balls and dice) and inventing games squaring paper. In the meanwhile I was watching on TV almost all the robot series from Japan (Goldrake, Jeeg Robot, Captain Harlock, …) and other cartoons like Heidi, Candy Candy … almost everything … Taking also the first steps into fantasy and sci.fi worlds thanks to books like The Wizard of Oz.

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Dale Yu: Review of Maharani (Queen Games)

Maharani

Designer: Wolfgang Panning

Publisher: Queen Games

Players: 2-4

Ages: 8+

Time: 40min

Times played: 3 (with review copy provided by Queen Games)

maharani

Maharani is a nice tile-laying game with a twist (literally).  In the game, players are working to build the mosaic tile floor of the palace.  The twist in the game is a rotating display of tiles which is turned and twisted at the start of each player’s turn.  The palace itself is split into quarters, with each quarter having 14 spaces.  Each space has at least one column (black circle or semi-circle) on it which determines which tiles can be played there – the column pattern on the tile must match that on the board.

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Dale Yu: Review of Rialto

Rialto

Designer: Stefan Feld

Publisher: Pegasus/Tasty Minstrel Games

Players: 2-5

Ages: 10+

Time: 45-60 Minutes

Times played: 5 (between games at the Gathering of Friends and games with a review copy provided by Tasty Minstrel Games)

 rialto box

2013 looks to be a banner year for Stefan Feld. So far, there have been three major designs from him (Bruges, Bora Bora, Rialto) and one that is scheduled for Essen (Amerigo). Like other designers, I definitely feel that most Feld games share a common backbone. While the theming and particular mechanics might change, most Feld games will provide the player with a multitude of opportunities to score points (and never enough time/actions to score well in all possible choices) and some sort of randomization factor to keep the game lively. Finally, most Feld games have some sort of penalty mechanic which can cause great anguish to the player. Rialto does not truly follow this pattern as it doesn’t have the penalty aspect at all, but it has most of the other Feldian characteristics. It gives the gamer a lighter game to enjoy than some of the other members of the Feld canon.

Venice is one of those recurrent themes in TGOO (these games of ours) – like Rome, Pirates, hedgehogs, ancient Egypt, Renaissance Europe, etc… In Rialto, you are trying to have the most power and influence in the city though your buildings and your councilmen in the city.

The board is a depiction of the city of Venice, split up into six different districts. These districts have spaces where bridges and gondolas could connect them together so that each district has 4 connection points. Other than the map of Venice, there is a turn-order track, the Doge track, at the top. There is also an area that serves as the supply of buildings. These buildings will be built over the course of the game, and each of them can grant their owner a special ability. But more on this later… The game is played over 6 rounds, and each of the rounds follows the same general pattern.

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ZoxSo

Design by:  David Weinstock
Published by:  Mindspan Labs
2 Players, 10 – 20 minutes
Review by:  Greg J. Schloesser

ZoxSo - cover

I am not a tremendous fan of abstract games, so please keep this in mind when reading this review.  While I do enjoy some abstracts, I tend to find them very dry, calculating and lacking excitement and fun.  They tend to be more an intense matching of wits between two players, something that I don’t mind occasionally, but do not normally seek in my gaming experiences.  I tend to seek more excitement, more varied mechanisms, and a bit more levity and socializing when playing games.  Thus, I tend to avoid playing abstracts.

Periodically, however, an abstract game is sent to me for review.  In most cases, my ambivalence towards the genre is reinforced, as I find nothing new or terribly enticing present.  On rare occasions, however, I will become enamored by an abstract.  Twixt was one of the first strategy games I ever purchased, and I still enjoy it today.  Dragons of Kir completely enthralled me (and still does) and is probably my favorite abstract, although it probably cannot be considered a pure abstract as there is a veneer of theme attached to the proceedings.

ZoxSo is a labor of love by designer David Weinstock.  It is a game of placement and maneuver, with two players attempting to be the first to move their “Xing” piece onto the central throne or capture their opponent’s Xing.  What is new is that pieces can be flipped, changing their movement and capture capabilities as well as the pathways they may use.

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