Best New (to me!) Games of 2011

I really, really wanted to make this a top ten list… but then, thanks to the magic of Christmas, I had to add one more. So, I used my board game blogging superpowers to smoosh two of the games into one entry. (Next, I’ll leap a tall building in a single bound in order to stop an argument between rules lawyers… I have promised to use my powers for good.)

You’ll notice that there’s a BUNCH of sci-fi/fantasy games on here… it’s been a really great year for those of you who like that kind of thing.

10. Battleship: Galaxies AND Star Trek: Fleet Captains

I am so glad I own both of these games… and yet, they just don’t get to the table as much as I want. In fact, after an initial flurry of play when I first received Fleet Captains, it hasn’t made it’s way out again. Battleship: Galaxies has seen more sustained play, but pretty much just because my 10 year old son loves it.

While they both share the whole sci-fi/space vibe, they’re very different games. Fleet Captains is an immersive Klingon vs Federation adventure in the Star Trek universe. (In my review here on the Opinionated Gamers, I called it “an experience game” and dubbed it “Dungeonquest in Space”.) Battleship: Galaxies, on the other hand, is a starship combat game that utilizes energy points to limit how many ships and/or action cards you can power each turn.

At the same time, they have some similarities: they both look great when they’re set up… and both take a lot of time to get set up. (Both games have some pretty serious deck-building decisions front-loaded during game prep… which makes both games tougher to teach than they are to play.) Both games have a detailed mythos that adds to the flavor… and both are lacking something.

  • In the case of Battleship: Galaxies, it’s a crying need for scenarios that vary up the basic “charge or turtle” decision inherent in any combat game. The five scenarios provided with the game are just not enough, Hasbro!
  • In the case of Star Trek: Fleet Captains, it’s the need to expand into the huge universe… it’s past due for some Romulans & the Borg.

9. Quarriors

I acknowledge that Quarriors has problems (tiny dice that are sometimes hard to read, for example)… and that it’s especially prone to slow to a crawl with gamers who want to min-max their probabilities. That said, I’ve had a blast every time I’ve played it with my son… it’s fast, it’s funny, there’s a lot of interesting things to do, you get to cheer and/or boo your dice rolls, and I find myself smiling when I play.

The new game to compare this to is probably King of Tokyo – which I also enjoyed but felt like I was much more at the mercy of the dice & the foibles of the other players. So, though it made me laugh as well, I’d pick Quarriors.

8. The Struggle for Catan

I was worried that this would be the card game equivalent of the Catan Dice Game… that it would have the thematic trappings without any of the fun of the (still wonderful) original Settlers of Catan. Thankfully, I was wrong.

It’s not a deep game, mind you – it’s a filler card game that romps along at a nice clip, with a nice mix of “take that”, hoarding resources & a few special ability buildings thrown in for good measure.

Not only does it play in under 30 minutes with 2-4 players, it also works well with 2, 3 or 4.

7. City Square Off

Do not let the fact that I’ve been friends with the designer (Ted Cheatham) for over 12 years keep you from trying this lovely two-player Tetris-y game. It’s a quick filler that everyone from my six-year-old to my mom has enjoyed.

And the most important point for many who read the website is what I said in my review: “My non-gamer wife voluntarily taught the game to one of her friends.” Continue reading

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10 (Occasionally) Obscure Gems of 2011 – An Early Take

It’s too early for me to really consider the games of 2011 – among other things, there are many I haven’t played yet, and many I haven’t played enough – but that doesn’t preclude giving a “where things look right now” perspective.  So, picking right now, and knowing the list is likely to change, what are my ten favorite 2011 releases?

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Thanks for being a part of the Opinionated Gamers! 2011 in review (From WordPress)

Thanks to everyone for reading the Opinionated Gamers in 2011!

We’re not quite a year old – but I think that we’ve started a good thing here, and we have big plans to continue writing about games in 2012!

The WordPress.com stats helper monkeys prepared a 2011 annual report for this blog.

Here’s an excerpt:

London Olympic Stadium holds 80,000 people. This blog was viewed about 420,000 times in 2011. If it were competing at London Olympic Stadium, it would take about 5 sold-out events for that many people to see it.

Click here to see the complete report.

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Review: The Wizard’s Tower (Castle Panic expansion)

Designer: Justin De Witt
Publisher: Fireside Games
Players: 1-6
Ages: 12+
Playing Time: 60 minutes

Review by Mark Jackson on a review copy provided by Fireside Games (5 plays)

Once upon a time, in a clearing in the midst of the monster-filled forest, there sat a castle with the less-than-tourist-ready name of Castle Panic. Of course, the nearby monsters were not happy one bit about the human interlopers & their big stone monstrosity that was messing with their property values & sight lines… so they decided to take care of the problem without resorting to real capital “E” evil. (In other words, lawyers.)

The monster population was more of a do-it-yourself kind of group – Bob Villa in reverse – and so they pelted the walls with giant boulders and sent goblins, orcs & trolls to assault the defenders.

Sadly, though, the human invaders proved to be difficult to eradicate. Every time they managed to knock most of the castle into ruins, they just built it back & dared the monsters to give it another try.

Just a few weeks ago, the monsters decided to get serious. They recruited a plethora of new creatures to their cause, as well as absconding with a trebuchet & the technology to make flaming boulders. Finally, by sacrificing their previous goblin army as dragon snacks, they managed to attract some really big brutes to fight on their side.

At the same time, though, the humans ramped up their defense system by building the local wizard a tower of his own & recruiting him to cast spells on the advancing horde.

The battle lines are set. The forest is teeming with beasties. The wizard’s tower hums with potential power. The game is on. Continue reading

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Rumble in the House

Rumble in the House
Publisher: Flatlined Games
Designer: Ken Rush
Players: 3-6
Duration: 20 minutes
Age: 5+ (the box says 8+)

by Andrea “Liga” Ligabue (endless play)

Premise

I’m always intrigued when a new author or publisher enters the market. So it was really a lovely surprise to receive a free copy from Flatlined Games of their Rumble in the House, the first title from Ken Rush. German designer and American publisher for an American game winking at Euro Games fans.

Rumble in the House is a light party game, a so called “filler”, whose best qualities are of course speed and dynamism and not depth and strategy … but is not a trivial game!

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Lorna’s Best of 2011 List

My Best of 2011

Well 2011 is almost over so I thought I’d contribute my version of the Best of 2011. I remembered to record at least 321 different games played this past year (I don’t record my online games just F2F games). So without further ado here we go!

Best new “how to make your opponents unhappy game”Vanuatu, this game rocks in making a player’s turn miserable either by the game or your opponents forcing you to do a null action but you feel, oh so smug, when a turn works perfectly. One of the most challenging Euros to come out recently.

Best use of dice this yearThe Castles of Burgundy (also game most likely to force me to buy some reading glasses), one of the few games where you actually don’t want to roll doubles too often.

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