I really, really wanted to make this a top ten list… but then, thanks to the magic of Christmas, I had to add one more. So, I used my board game blogging superpowers to smoosh two of the games into one entry. (Next, I’ll leap a tall building in a single bound in order to stop an argument between rules lawyers… I have promised to use my powers for good.)
You’ll notice that there’s a BUNCH of sci-fi/fantasy games on here… it’s been a really great year for those of you who like that kind of thing.
10. Battleship: Galaxies AND Star Trek: Fleet Captains
I am so glad I own both of these games… and yet, they just don’t get to the table as much as I want. In fact, after an initial flurry of play when I first received Fleet Captains, it hasn’t made it’s way out again. Battleship: Galaxies has seen more sustained play, but pretty much just because my 10 year old son loves it.
While they both share the whole sci-fi/space vibe, they’re very different games. Fleet Captains is an immersive Klingon vs Federation adventure in the Star Trek universe. (In my review here on the Opinionated Gamers, I called it “an experience game” and dubbed it “Dungeonquest in Space”.) Battleship: Galaxies, on the other hand, is a starship combat game that utilizes energy points to limit how many ships and/or action cards you can power each turn.
At the same time, they have some similarities: they both look great when they’re set up… and both take a lot of time to get set up. (Both games have some pretty serious deck-building decisions front-loaded during game prep… which makes both games tougher to teach than they are to play.) Both games have a detailed mythos that adds to the flavor… and both are lacking something.
- In the case of Battleship: Galaxies, it’s a crying need for scenarios that vary up the basic “charge or turtle” decision inherent in any combat game. The five scenarios provided with the game are just not enough, Hasbro!
- In the case of Star Trek: Fleet Captains, it’s the need to expand into the huge universe… it’s past due for some Romulans & the Borg.
9. Quarriors
I acknowledge that Quarriors has problems (tiny dice that are sometimes hard to read, for example)… and that it’s especially prone to slow to a crawl with gamers who want to min-max their probabilities. That said, I’ve had a blast every time I’ve played it with my son… it’s fast, it’s funny, there’s a lot of interesting things to do, you get to cheer and/or boo your dice rolls, and I find myself smiling when I play.
The new game to compare this to is probably King of Tokyo – which I also enjoyed but felt like I was much more at the mercy of the dice & the foibles of the other players. So, though it made me laugh as well, I’d pick Quarriors.
8. The Struggle for Catan
I was worried that this would be the card game equivalent of the Catan Dice Game… that it would have the thematic trappings without any of the fun of the (still wonderful) original Settlers of Catan. Thankfully, I was wrong.
It’s not a deep game, mind you – it’s a filler card game that romps along at a nice clip, with a nice mix of “take that”, hoarding resources & a few special ability buildings thrown in for good measure.
Not only does it play in under 30 minutes with 2-4 players, it also works well with 2, 3 or 4.
7. City Square Off
Do not let the fact that I’ve been friends with the designer (Ted Cheatham) for over 12 years keep you from trying this lovely two-player Tetris-y game. It’s a quick filler that everyone from my six-year-old to my mom has enjoyed.
And the most important point for many who read the website is what I said in my review: “My non-gamer wife voluntarily taught the game to one of her friends.” Continue reading


