2010 Meeples Choice Awards Results

The voting for the 2010 Meeples Choice awards featured one expected runaway winner, one slightly unexpected winner, and an extraordinarily close race for the third slot.  But as is so often the case, the Spielfrieks user group came up with three excellent and very interesting titles.  The winning games are:

7 WONDERS
INNOVATION
LONDON

Finishing just one vote back, in the closest contest the awards have ever seen, were Fresco and Navegador.  Dominant Species, which was in the mix up to the very end, was only two votes behind that. Continue reading

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Goodbye to an Ideal Gamer

By: Kris Hall

The Appalachian Gamers are saying good-bye to Charlie Davis who is getting married and moving away.  And while I have nothing but best wishes for Charlie, I can’t help but feel that our gaming group is going to miss his presence.  To me, Charlie Davis is the kind of gamer we all want in our groups, and that–if we have any class–we all want to be.

Charlie’s first virtue is that he is friendly.  He is as cordial to the latest newcomer as he is to his oldest friends.  In fact, if I were to judge solely from Charlie’s behavior, I would have a hard time figuring out who were his old friends and who were mere acquaintances.  Charlie manages to be welcoming to newcomers without glad-handing or much altering his behavior.  He just seems to genuinely enjoy meeting new people.  And it doesn’t matter the age of newcomer; he will talk to young kids as readily as an experienced gamer. Continue reading

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First Impressions: HEROICA – LEGO does a Dungeon Crawl

from Mark Jackson & Andrea “Liga” Ligabue

Mark Jackson:

While the official release of HEROICA™from LEGO Games happened on June 1st, somehow product began appearing at some Toys’R’Us stores on Memorial Day weekend. So, thanks to the magic of the U.S. monetary system, three of the four sets ended up in the very excited hands of, well, me. (And my boys – that’s right… I bought them for the 6 year old & the 9 year old. Just keep telling yourself that, Mark.)

What follows is not really a review but a series of first impressions & thoughts… so take it with a grain of salt.

Components

  • Having played other LEGO games, I knew what the microfigs looked like, but they still take a bit of adjustment after years of playing with mini-figures. However, the smaller scale allows the folks at LEGO to pack a lot of gaming punch into a pretty small space.
  • The modular design of passageways & rooms is nicely done – my boys & I began creating our own adventures pretty quickly.
  • For those of you who are wondering if you could build custom rooms/dungeons for the game, the answer is a qualified “yes”. In order to do that, you’ll need a lot of what LEGO calls “Plate 2×2 W 1 Knob” (which is currently only available from LEGO in grey.)
  • I have to say that I’m kind of in love with the LEGO dice. The interchangable face element doesn’t come into play here – but the springy-edged over-sized dice are just a lot of fun to play with. Continue reading
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Castles of Burgundy Review – Tons of Tiny Hexes!

Review by Doug Garrett of Garrett’s Games and Geekiness Podcast
Designer: Stephan Feld
Artists: Julien Delval and Harald Lieske
Publisher: Alea
Players: 2-4
Ages: 12+
Time: 30-90 minutes (more like 120 with 4 & new players)
Times Played: 6 (2 with 2, 2 with 3, 2 with 4)

I am on record as a game player who tends to look upon dice with a high degree of suspicion.  The phrase many employ is “dice hate me” and I have to agree.  Games that rely on dice often get mired in painful luck-driven aspects and last far too long given their randomness.  So what am I doing reviewing a dice-based game that lists as its game length 30-90 minutes, but often goes longer than that?  And will I lose credibility when, unlike some crankier Opinionated Gamers, I say that I enjoy Stephan Feld’s latest Alea release?  Let’s hope not, but you can be the judge.

The game is made up of a central board onto which a multitude of small hex tiles are placed each round. (I’m using terminology I would use to describe the game, as the rules awkwardly invoke the word ‘phase’ to describe what I’m calling a round).  Twenty-five square Goods tiles are also selected from the game’s 42 available, and placed into stacks of 5 that correspond to each of the five rounds.  Each player then receives three Goods from those remaining, along with a player mat (more on this momentarily), one coin (or Silverling), 1-4 workers depending on turn order, a castle (dark green hex) for an initial starting tile, and dice and playing pieces in his/her color.

The individual player mats establish a player’s ‘estate’ and work as a repository for the hex and Goods tiles one acquires over the course of the game.  Thirty-seven hexes are grouped together to make one’s estate on the right side of the mat.  The hexes are multi-colored and match (or match for the most part – more on this later) the colors of the various hexes available on the main board.  There are four #1 mats in the box, but every mat is 2-sided; there are nine different configurations of the hexes available in the game, and these vary markedly.  This variety expands the game’s possibilities as different boards require different strategies for scoring.  Each of the colored hexes has a corresponding die face within it.  One’s initial goods are grouped by color in the three holding spaces in the upper left of the player mat, and there are spots to hold money and used dice, as well as player aid information about the wide variety of hex tile actions.

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iBoardgaming – Fall 2010

Yes, you read the title correctly (go reread it if you didn’t pay attention).  This is a rundown of boardgame-related iOS apps that were released in mid to late 2010.  This originally appeared over at BoardgameNews before it folded (and moved) and since this article is no longer available online, I thought I’d take advantage of the summer lull in game analysis to repost it for posterity (and anyone who may have missed it the first time around.)  I’ve taken the liberty of checking the current (US) price for each title as of early June 2011, and listed that along side each short review.  However, I haven’t made any significant changes to the text of the reviews so some game play experiences may have changed (primarily added features I assume) since this was originally published.  I’m tempted to go and make adjustments but have held off, knowing that with the recent iOS improvements to GameCenter, there may be an upcoming wave of boardgame app improvements in the near future.  (It was announced that asynchronous game play will be built right in to the operating system…)  Without further ado, here is the article as it appeared last fall…

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Posted in Commentary, Reviews | 3 Comments

2010 Meeples Choice Awards Nominations

Last Friday, the first week of voting for the Meeples Choice Awards ended with the announcement of the 25 nominated games.  80 participants from the Spielfrieks user group cast 660 votes during this stage.  Here are the games selected for the final week of voting, together with their designers and publishers:

Nominee

Designer

Publisher

20th Century Vladimir Suchy Czech Games Edition/RGG
7 Wonders Antoine Bauza Repos
Age of Industry Martin Wallace Treefrog/Mayfair
Alien Frontiers Tory Niemann Clever Mojo Games
Asara Michael Kiesling, Wolfgang Kramer Ravensburger/Rio Grande
Catacombs Ryan Amos, Marc Kelsey, Aron West Sands of Time Games
Dominant Species Chad Jensen GMT
Forbidden Island Matt Leacock Gamewright/Schmidt Spiele
Founding Fathers Christian Leonhard, Jason Matthews Jolly Roger Games
Fresco Marco Ruskowski, Marcel Süßelbeck Queen
Glen More Matthias Cramer Alea/Rio Grande
Inca Empire Alan Ernstein White Goblin Games/Z-Man
Innovation Carl Chudyk Asmadi
Kaigan Kenichi Tanabe Ascora Games
Key Market David Brain R&D Games
London Martin Wallace Treefrog/Mayfair
Luna Stefan Feld Hall Games/Z-Man
Merkator Uwe Rosenberg Lookout Games
Navegador Mac Gerdts PD-Verlag/Rio Grande
Poseidon Helmut Ohley, Lonny Orgler Lookout/Z-Man
Samarkand: Routes to Riches David V.H. Peters, Harry Wu Queen
Sid Meier’s Civilization: The Board Game Kevin Wilson Fantasy Flight
Sun, Sea & Sand Corne van Moorsel Cwali
Troyes Sebastien Dugardin, Xavier Georges, Alain Orban Pearl Games/Z-Man
Vinhos Vital Lacerda What’s Your Game?/Z-Man
20th Century Vladimir Suchy Czech Games Edition/RGG

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