[As usual, I have tried to clean up the English from Liga! Herr Kramer’s English is quite good, and as a result, I did not edit his words at all. DY]
This interview with Wolfgang Kramer was a really nice surprise and I got a lot of new inputs for the series. We flied across most of the aspects of designing games, and Wolfgang highlighted many interesting aspects with his maxims. From teamworking “Discussions add life to the development process and make the work more varied.” to final design “A game must be exciting, it must arise emotions.”. Wolfgang told us that “when a game is good try to improve it”, that could be really helpful for new designers that usually are content with a good idea without deserving the right-time to test and tune. The interview closes with this fantastic assertion “I have to invent games; I am compelled to invent games” that show us how games belong to Kramer’s life.
Now we can start …


Dale Yu: 2011 has been a good year thus far…
So, earlier in the week, Tom Rosen wrote a nice piece on why he was disappointed with the game releases in 2011 thus far. While Tom and I share some similar likes and dislikes in games, it’s clear (to me, at least!) that we differ very much in our feeling on the releases of the current year thus far.
Now, I don’t keep great records of what I play anymore – having given that up a few years ago, so I don’t know exactly how many “new” games I’ve played thus far. But, I would have to say that I don’t have as many disappointments as Tom does. Maybe I’m just a glass half full kinda guy, or maybe I just prefer to look at the bright side of life… who knows… But, thus far, I have at least 12 games from 2011 which I would rate at least “I Like It” on the Opinionated Gamers scale. Now, does that mean that all of these games will end up being “keepers”? Most certainly not. But just because a game isn’t good enough to make it into the collection on a permanent basis doesn’t preclude it from being fun and enjoyable either…
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