Roll & Write Railroads

Designer: Kentaro Yazawa (็Ÿขๆฒข ่ณขๅคช้ƒŽ)
Publisher: Hoy Games
Players: 2-4
Playing Time: 30 minutes
Times Played: 8 times on a purchased copy

There are many spectrums available to talk about how you feel about a game.  We give them a rating, 6 out of 10.  We use words, โ€œI like itโ€. We say things are family games or party games.  Filler games. Brain-burning. Fun.

Whatโ€™s a game you think about when itโ€™s over?  That seems like a meaningful spectrum to me – does the game inspire a lot of post-game analysis.  But thatโ€™s not quite what I meant. When you play that kind of game with your friends, what do you do next.  Play it again? Go home? Play something else.

What I mean is, what are you thinking about on your way home afterwards.  Or as you’re falling asleep at night. Are there games which at first you didnโ€™t โ€œgetโ€, but canโ€™t knock lose from extra synapse cycles. 

Sometimes those thoughts are optimizing a strategy for next time.  Or recapping the session just completed.  

Are there games for you where your brain is both thinking about the game and also speechless at the same time? Stunned into a โ€œwhat did I just playโ€ silence, as it recovers from the experience.  At first, youโ€™re still feeling likeโ€ฆthat was _work_. I donโ€™t want to do that again.

But as you give the parts of your mind which juggles things a rest, and they start to recoverโ€ฆyou realize you want another shot at it, admitting to yourself that while yes, it was work, this time Iโ€™m going to do better.  Iโ€™m mentally buckling down tighter and want another go.

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Tokyo Game Market, At Last

I made it.

It’s Saturday morning and I couldn’t sleep. I generally can’t sleep but today I’ll finally make it to TGM.

So I was up early. This shot is time stamped 5:48 AM. I saw a few people fishing – and what I think is called microfishing. Otherwise, no one was around. I sat by the bay for a few minutes and finished whatever I had just bought at the conbini.

I’ve seen shots of Tokyo Big Sight and the queue to get in for years, but I was not prepared for how awe inspiring the complex is in person. The section with the four upside pyramids is the conference center, and represents about 55,000 square feet of the complex’s 1.1 million square feet. That’s not where TGM is, but you pass under it to get to the exhibit halls. In one of the photos below, you can see that they appear to be growing a replica of the conference center out of trees on the plaza.

I’m generally a constant low-level anxiety person, and one of the ways it manifests itself is that I plan a lot for things. I like to know what I’m getting myself into.

That’s another reason I’m up at 6 AM walking the complex. I want to experience the space.

I’d arranged to help one booth with their setup – both to be kind and help where I can, but also it would allow me to get into the space early. Any type of picking up games would be strictly forbidden until the halls opened, but that was fine. I just wanted to be able to walk around and take it all in before it was time to start. I’d been warned by several people that it is strongly frowned upon to abuse exhibitor badges for general attendance, so when we were finished setting up, I left, put that badge in my pocket, and waited until I could pick up my press badge which would grant me 90 minute early admittance and some photo privileges.

But we’re still 2 hours early for even the exhibitors. Soon I’ll head back to my hotel for the breakfast buffet – but wait. What’s this. Folks were queued to enter later – 11 AM at the earliest – we’re still 5 hours before that! And it warmed my heart. Each TGM when I post an “anticipation” article and schedule it to post around 7 AM Tokyo time…I always say that it’s for people to read while they are waiting in line, and there’s certainly still language and exposure variables which mean they aren’t necessarily, but it could be true! These were my people.

Breakfast complete, we headed over to set up. You can see the queue growing behind the barrier in the lower left, and behind me on the right, that red arrow points to another show going on at the same time – a reptile show. I’ve rolled my checked bag over to the Sight, still unclear if I’ve prepared enough for the task ahead. My wife says I look like a kindergartener, ready for their first day of school, who hasn’t grown into their backpack.

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A Few Days in Tokyo

I went to Tokyo! After years of importing and licensing games from half a world a way, I was able to visit in person. I’ll talk about my time at Tokyo Game Market itself tomorrow, but today I’m going to ramble for a while about all of the other parts of the trip.


I chose to fly into Haneda airport, as it was closer to the city, and I could easily take a train to my hotel. I say “train” here, but I want to call out that I’m not being specific enough. There’ll be a lot to discuss about when language went well and when it didn’t, but the one which didn’t stop surprising me was my casual and insufficiently specific use of the word “train”.

The train system in Tokyo is extensive and convenient and delightful and addicting. But locally, I think, more of a distinction is made between when you’re on the subway versus the monorail versus a train. To me, a person who lives in a much smaller and less dense city with limited public transit or regional rail access, they are all “trains”.

I expected this trip would be an ideal use for the app Citymapper, a Google Maps’ type competitor which does a stellar job of integrating different public transit options, but Tokyo seemed to be on some sort of premium plan, and all of my prep pointed me to Google Maps -and that turned out to be correct. There was one small hiccup in getting to my hotel, when I accidentally got on an express train and missed my transfer, but the clarity of subway signage and app information made it seamless afterwards.

Each subway stop tends to have a letter or two and a number, encircled by a color. It took me just a bit to figure out the best way to determine which direction to get on the train – but it was there in Maps’ all along: it shows you the platform number. For the over-planner, it also has information on ideal cars to board for future exits and transfers, as well as station exits for walking to your eventual destination.

An example of the kind of signage which was on every car – showing which car you’re on, where you’re headed, where doors will open, and the exit infrastructure at the next stop and which one to use for which exit.

These digital signs in the train cards would rotate, and here’s an example of one which caused a moment of panic a few times. As I said, train stations are numbered. I got on this train thinking I was headed to G-13, but couldn’t figure out why it was going to stop 1 and then 3, 5, 7…but that row is how many minutes until the stop listed below it.


My hotel was in the bay, and a 500m walk to the entrance of Tokyo Big Sight, where Game Market is traditionally held, but it wasn’t the most convenient location for general Tokyo adventures. The city keeps…unexpected hours. Many things, such as coffee shops, may not open until 10 or 11 AM, and the trains stop around midnight. So staying in the bay meant that if I was going to rely on the trains, my curfew was going to be a bit earlier than I might otherwise make it. (Though walking back from Big Sight would be a huge help on Saturday and Sunday – both days I also went back part way through the day to drop things off and take a quick rest.) My hotel choice meant an extra transfer and extra time. There wasn’t much walkable from the hotel other than the train station, a handful of convenience stores (“conbini”), and Big Sight, but those first two seemed to be walkable from any location in Tokyo. I’m in the midst of planning where I’ll stay in May, and optimizing hotel location as it comes to accessibility to different train lines is the current puzzle.

View from my balcony
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Best New (to me!) Games of 2022

For over ten years, Iโ€™ve intermittently published my Best New (to me!) Games listโ€ฆ and, when I missed a year or two, I added the missing lists to the most recent post.

However, before we get properly started with my list for 2022, we need to cover a few games that were excluded from the list for various reasons but still warrant attention being paid to them.

Expansions of Note

Sometimes, Iโ€™ve put expansions under #10 on the list as a groupโ€ฆ but with the plethora of games I want to mention this for 2022, it makes more sense to break them out into their own category. Expansions specific to a game on the list (see: Return to Dark Tower or Everdell, for example) will be dealt with under their entry.

Dune Imperium: Rise of Ix

Dire Wolf managed to make an expansion for the highly touted Dune: Imperium that both deepened game play (offering new options for resource usage and tactical play) and continued to bring the mythology of the Dune universe into the game.

Empires of the North: Wrath of the Lighthouse

Technically, this is actually called Imperial Settlers: Empires of the North – Wrath of the Lighthouse… but why quibble? Wrath is a splendid solo module for a game that already has a lot of great solo content… if you want to learn more, you can read my review right here on the OG.

Lost Ruins of Arnak: Expedition Leaders

The danger of expansions is offering more stuff that bloat playing time and complicate decision trees… so when you see a box that adds variety and fascinating new challenges without all the mess, it’s time to celebrate. Expedition Leaders is a perfect example of how expansions should work.

Nemo’s War: Journey’s End

I’m working on a full review of the Ultimate Edition of Nemo’s War (which, if you haven’t read anything I’ve written about solo play, one of the best purely solo games in existence)… but for those of us who owned the earlier version, Journey’s End not only added a lot more game content – it also codified the rulebooks and variants in a great new format.

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Deal with the Devil (Game Review by Chris Wray)

  • Designer:ย  Matรบลก Kotry
  • Publisher:  Czech Games Edition
  • Players:  4
  • Ages:  14 and Up
  • Time:  120 – 159 Minutes
  • Times Played: 2 (OG was provided a review copy of this game.)

Deal with the Devil is a new app-driven game from designer Matรบลก Kotry and publisher Czech Games Edition. That duo achieved notoriety with The Alchemists, another app-driven deduction game, which is a personal favorite of mine. DWTD thus topped my Essen โ€œmost anticipatedโ€ list, not only because of its creators, but because it looked like a refreshingly new type of game.  

DWTD is, at its core, a worker placement game, but with just a dash of social deduction and trading mixed in. Having now played it a couple of times, Iโ€™m highly impressed: the game is innovative and engaging, the sort of game that leads to we-just-have-to-talk-about-that discussion at the end.

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Ted C: Review of MAESHOWE – an Orkney Saga

MAESHOWE – an Orkney Saga

ย 

  • By – Dragon Dawn Productions
  • Designer – Lee Broderick
  • Artwork – Lars Munck
  • Players – 1-2ย 
  • Time – 15 to 20 minutes
  • Review by Ted Cheatham (review copy provided)

maeshowe box

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This game is based on the Orkneyinga Saga where a group entered a tomb to seek shelter during a snowstorm. Treasure was found and some madness ensued with some of the party.ย  In this game you are playing Jarls Harold and Rognvald who have been trapped by a violent snowstorm and break through the roof of a house falling 20 feet only to realize they will never get out the way they came in. Now, they must dig their way clawing with hands and swords to find the way out and survive.

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