Unmatched: Float Like a Butterfly, Sting Like a Pizza-Scarfing Ninja Turtle

Since 2019, I’ve been a devoted fan (and playtester) for the Unmatched: Battle of Legends game system – and been part of epic face-offs between so many different heroes in so many diverse locations. (There are – if you’ve acquired every bit of the Unmatched output from Restoration Games – currently 34 different locations and 70 different heroes that can be set against each other.)

In the last few weeks, eight more heroes (well, actually seven, but I’ll explain that in more detail later) were added to the Unmatched multiverse. The Teenage Mutant Ninja Turtles (TMNT) and their villainous adversaries appeared as a part of the second Unmatched Adventures set… as well as Bruce Lee vs. Muhammed Ali. Those two boxes each added two new maps – including (no surprise here) the Thrilla in Manila. 

Unmatched for the Uninitiated

I’m well aware that some of you have not had the opportunity to play the wonderful goodness that is Unmatched – so, a short primer on how the game works is in order. (Yes, I know, some of you have played before. A lot. You can skip to the next heading.)

Unmatched is a skirmish battle game, driven by card play and fought on a variety of boards. On your turn, you get two actions:

  • Maneuver – draw a card from your personal deck & optionally move your fighter(s)
  • Attack – play a card face-down to initiate a melee or ranged attack 
  • Scheme – play a Scheme card from your hand for its effect

You win by reducing your opponent’s hero to zero hit points.

If this sounds a lot like Star Wars: Epic Duels, you’re not wrong. That 2002 mass-market game is the forefather of this amazing combat system. (If you want more detail, I did a deep-dive into the differences in my original Unmatched review.)

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Dale Yu: Review of Take Time

Take Time

  • Designers: Alexi Piovesan, Julien Prothiere 
  • Publisher: Libellud
  • Players: 2-4
  • Age: 10+
  • Time: 30 minutes
  • Amazon affiliate link: https://amzn.to/48MVKOv
  • Played with review copy provided by publisher

Take Time is a cooperative game where players either win or lose together.

To succeed, you must strategically play 12 cards facedown around a Clock, following specific rules for each Test. You can work together through a series of games to pass all 40 Tests available in the game.

 

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Dale Yu: Review of Coloro

Coloro

  • Designer: Ralf zur Linde 
  • Publisher: Steffen Spiele
  • Players: 2
  • Age: 8+
  • Time: 15 minutes
  • Amazon affiliate link: https://amzn.to/4oPgM3i
  • Played with review copy provided by publisher

Coloro is a simple yet captivating collecting game. Your task? Gather the most origami of a single design. The arrow shows you from which row or column you may take an origami. Choose wisely, as your decision affects your opponent’s next move. Did you give them an advantage? Or did you snatch the best pieces right from under their nose? Who will keep their cool and become the Origami Collecting Master?

 

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Dale Yu: Review of Kilia

Kilia

  • Designer: Lars Ehresmann
  • Publisher: Huch!
  • Players: 2-4
  • Age: 14+
  • Time: 60 minutes
  • Played with review copy provided by publisher

Kiel, Germany — the lively port city on the Baltic Sea — is the starting point for a project of the century: a canal from the Baltic Sea to the North Sea! As influential citizens of the city in Kilia, you participate in the construction of the canal…while trying to make a little more profit than the competition. Improve your ships, accept lucrative contracts, influence the most important people on the city council: there are numerous ways to achieve your goals, but only those who use their influence in several places can ultimately win! On each turn, you play only one card, but whether you use it to procure goods, exert influence, or build on the canal is entirely up to you! Every card can be used anywhere, but what will bring you victory this time?

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Rocket Man: Galactic Cruise Solo

I’m not going to bury the lede here – I’m enjoying the heck out of playing Galactic Cruise as a solo game. And since I started with a sly newspaper/journalism reference in the first sentence of this post, I’ll keep it going with the classic “five W” questions.

Star Lord: Where is Gamora?

Iron Man: Yeah, I’ll do you one better. Who is Gamora? 

Drax: I’ll do *you* one better. Why is Gamora?

Avengers: Infinity War

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Alison Brennan: Game Snapshots – 2025 (Part 31)

After 306 new games for the year, doing the rules/video for Speakeasy (the imminent #307) broke me. That’s it. No more. I couldn’t watch it in one sitting, my mind kept wandering, rule after rule after icon after icon after bonus action after bonus action. Enough. No more 20+ page rule books. I’m going to go back to light and easy for a while and recuperate a little. I’ll enjoy the game of course. I’m just a bit over how much pre-game investment you need to make for every big game that comes along now. The price we pay.

New-to-me games played recently include …

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