The Loop
- Designers: Maxime Rambourg, Theo Riviere
- Publisher: Pandasaurus
- Players: 2-4
- Age: 12+
- TIme: 45min
- Played with review copy provided by Pandasaurus

In The Loop, you are part of a group of Time Agents that will go back through the different eras of time to stop the nefarious plans of Dr Faux. The different eras of the time space continuum are seen in the seven wedges on the board, and in the center, you will find Dr Faux’s time machine, which is a cleverly disguised dice tower with three exit ramps.
Each wedge of the board gets its own sabotage tile (2 of which are face up at the start of the game). Your team’s goal is to meet the criteria on these sabotage tiles in order to cripple the time machine. If you are able to beat 4 sabotage tiles, your group will win! However, if you fail on a sabotage tile, that era of time becomes a vortex. If you create 4 vortexes, then your team loses. They will also lose if you try to make a vortex where there already is one. Dr Faux’s 7 card deck (one for each era) is shuffled and placed on the HQ board. There are 3 slots here, and they help track the progress of the game. The team must complete their task before the Dr Faux deck runs out for the third time!  This is the other way that they can lose the game.  There is a game mode tile – and before the game starts, the group should choose which mode they want to play this game and put the appropriate side face up on the board.Â
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