Dale Yu: Review of Instacrime: Munford  (mostly spoiler free)

Instacrime: Munford

  • Designer: Pak Gallego
  • Publisher: GDM Games
  • Players: 2-6
  • Age: 10+
  • Time: 60 minutes on the box, our game took 25 minutes
  • Played with review copy provided by GDM.

the EN box

The spanish box

Instacrime is a cooperative game where players work together to try to piece together the mystery at hand using only a set of photographs.  The game apparently comes in both a Spanish and English version (luckily, the background color of the envelope/box is different, so it’s easy to tell them apart!).  We were given a Spanish version from the publisher; but I finally got a chance in 2020 to use my college Spanish classes, and we were able to get into the game without much consultation with translate.google.com….  In any event, the photos are fairly language independent, but the solution page is fairly text heavy -so be sure that you’re getting a version in a language that you’re able to read!

As the story goes –

Dorothy Munford, the owner of the publishing emporium named after herself, organizes the annual family reunion in the hotel that’s been hosting it for years and that has earned her trust. Her daughter, her son and his wife, her new boyfriend, and her first husband attend the meeting. Mrs. Munford wants to use the gathering to meet her lawyer and change her will. The young man brings the documents that both Dorothy and her right hand at the company must sign; the latter, as a witness.

Something awful has happened, and you and your teammates only have twelve snapshots, a roster of the people in the hotel that night and a few other clues to try to put the whole story together.

To play – deal a card out to each player (or groups of players) – and each tries to describe what they see in the picture.  Though you will have more time later to discuss, we found it useful to already try to come up with theories behind the actions seen in the pictures.  You can keep the face down stack of photos in the original order, which mirrors the timeline of the night; or for more challenge, you can deal out the photos in a random order.

After everyone has described their photos and had a chance to discuss; deal out another round of pictures.  Continue doing this until they have all been dealt out.  We played with three players, so this took four rounds.  Once all of the pictures have been seen, the group now needs to work out the story.  Try to figure out the victim, the villain, the weapon, the motive, etc.

It was unclear to us whether we could share the photos in this discussion, but we decided to go ahead an do it.  We laid out all the photos on the table and then had a good time arranging them to try to uncover the bits of the story.  It was surprising what details were picked up by other people than the original desciber – and it helped us come to the conclusions.

When you think that you’ve solved the case, open up the sealed answer sheet and see how close you came to the real story.  And now you’re done with the first case!

My thoughts on the game

To start – I’m not sure that this fits the definition of a “game” on Boardgamegeek – but it has a listing there, so I guess it is a game!  To me, it’s more of a story telling activity.  We certainly had a good time trying to re-create the story shown on the photos, but there’s not really a scoring system or anything at the end; you just see how close you came to the “truth”.

The game is probably very group dependent.  For those folks who like to roleplay, tell stories, have vivid imaginations, etc – this game is going to be right up your alley.  The photos are both detailed and vague at the same time (you’ll have to see them yourself to know what I mean) – and there are plenty of clues to be found, and plenty of connections that you’ll have to make on your own.

We enjoyed the challenge of trying to figure out which photos happened in which order, though we had a tougher time with the story postulation.  Again, I think this was just a factor of the particular group that we played with.

MILD SPOILER IN THE NEXT PARAGRAPH – TO SKIP, SCROLL QUICKLY DOWN UNTIL YOU PASS BOTH AUSTRALIAN CHRISTMAS TREES!

OLYMPUS DIGITAL CAMERA

Hey – if you’re trying to sneak a peek, I’m stalling a bit here at the start of the paragraph so that you don’t accidentally read the mini-spoiler.  Really, you should be ashamed of yourself.  I told you not to read this part, and yet, you tried….   Well, if you’re still reading here, I guess you really want to know that the story really isn’t easy to reconstruct (at least in my humble opinion).  After playing the game and doing research to write this review, I found that the website for the game includes a video trailer.  I would not recommend watching it prior to playing – as I think it has a fair number of spoilers – but it might be useful to watch if your team gets stuck trying to decipher the story.  https://youtu.be/f6SUlgKFGzI is the link.  If you need some help, you might get a few extra visual clues from the video as that media allows for slightly more informational transfer than a still photograph.  Now I’m just trying to make the paragraph a little bit longer here so that people who are scrolling by trying to avoid reading this will have more text to not read and maybe they’ll think that they’re really missing out on some earth shattering news.  But I’m not going to tell you anything else that will help you solve the mystery, but instead I’ll end this bit by singing you a song.  She’s got her ear to the walls and she’s tappin’ the calls, If you’ve got a secret boy, forget about it, ’cause she’s a Hotel Detective… Why don’t you check her out? Well the bellhop is funky,  The dumbwaiter’s a monkey, If there’s a knock at the door, boy, forget about it, ’cause she’s a Hotel Detective! Come on and check her out.  You could listen to the song here… https://www.youtube.com/watch?v=VkVHvD-IMbg

OK spoiler time over

The art direction is interesting.  The costumes on the actors are quite vivid (and I really like the lampshade hat on the matriarch), but I will admit that some of the photos had a weird composition.  I don’t know if they were supposed to be conveying information in their positioning and perceived body language, but man, I felt like a lot of the pictures were similar to the classic U2 album covers with each person in the frame looking in a different direction, gazing in the distance.  For me, it was hard to come up with a story that jived with the composition of the photo.   The hotel or building shown in the photos is gorgeous. I have actually wondered if this is a real hotel, and I’d be interested in seeing it in real life!  Well, that is assuming that I’m ever allowed to enter the EU again….

I feel like the puzzle/mystery game genre has exploded this year; not sure if this is due to the pandemic directly or not – and this is an interesting twist on things.  There are not traditional puzzles to solve here, just the recreation of the story.  It won’t be for everyone, but even if it’s not, it’s a diverting way to spend some time with families or friends.  The box says that this is “Case #1” so I would suspect that there will be future editions with new mysteries to piece back together.  As you would suspect, the game really cannot be played again because once you know the truth of that evening, there is no challenge trying to recreate it on a later visit.  Thus, if you like this style of game, you’ll have to wait for the next case before you can do it again!

Until your next appointment,

The Gaming Doctor

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Dale Yu: Review of Kitara

 Kitara

  • Designer: Eric B. Vogel
  • Publisher: IELLO
  • Players: 2-4
  • Age: 10+
  • Time: 30-45min
  • Played with review copy provided by IELLO USA

Kitara was one of the games that I’ve been watching since first getting a demo of it at SPIEL 2019.  Each year (well, not 2020) I am invited to a nice exhibition at the IELLO stand at Essen where they showcase their upcoming games.  The new releases are often for the next Spring, but Kitara didn’t arrive until this October.

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EXIT the Game: The Cemetery of the Knight (Interview with 2 Escape Room Enthusiasts by RJ Garrison)

Designer: Inka & Markus Brand

Publisher:  Thames & Kosmos

Players:  1-4

Playing Time:  60-120 minutes

Ages:  12+

MSRP: $14.95

Level:  (3 of 5*)

I’ve been discovering the EXIT Games and thought I’d try something different and bring in some Escape Room enthusiasts and interview them after playing EXIT The Game:  The Cemetery of the Knight.  EXIT: The Cemetery of the Knight is part of Thames and Kosmos’ (Kosmos’s?) EXIT games, which have been covered in detail by Dale Yu and other Opinionated Gamers.  Check out those reviews here: Exit | Search Results | The Opinionated Gamers

In EXIT: The Cemetery of the Knight, players work cooperatively to search for a priceless artifact, rumored to be hidden in the Cemetery of the Knight. While the groundskeeper heads off to the local pub, you and your team figure you’ve got a little bit of time to get in, get the clues and get out with the artifact.  Do you have what it takes?

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Dale Yu: First Impressions of Influentia

Influentia

  • Designer: Miguel Bruque
  • Publisher: Ludonova
  • Players: 3-4
  • Age: 10+
  • Time: 45 minutes
  • Played with review copy provided by Ludonova

Influentia was a game that I did not know much about at all when I started doing my SPIEL 2020 research.  However, I was drawn to the Ludonova page when talking to an old friend, Peer Sylvester, about his new game Polynesia – which is being done by the same publisher.  The cover art initially caught my eye, and when I saw that this was a trick-taking game with a futuristic setting – I definitely was interested in learning more.  The publisher was kind enough to send a copy of the game to us, and it initially hit the table within 48 hours of arrive here from Spain.

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Dale Yu: First Impressions of Polynesia

 

Polynesia

  • Designer: Peer Sylvester
  • Publisher: Ludonova
  • Players: 2-4
  • Age: 14+
  • Time: 75-90 minutes
  • Played with review copy provided by Ludonova

Peer Sylvester has always been a game designer whose designs have intrigued me.  Going all the way back to Koenig von Siam in 2007 and Filipino Fruit Market in 2009, I have always made a point of checking out his new games.  This year, there are two from Peer – Village Green (from Osprey) and Polynesia.  I read a designer diary about this on BGG, and I knew that this was a game that I was going to want to try out. Ludonova has been gracious enough to send us a copy to play, and though we’ve only played it once, I thought that it would be best to get a First Impression out this winter as there are many people who I know what to get more information.

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10 Great Fillers

Games come in all sizes, lengths, and styles.  Sometimes, short and sweet is just what your group is looking for.  Maybe you want something quick to open up your gameday, or to provide a bracing closer before everyone departs.  Or perhaps one table has finished and needs something fast while waiting for the other table to wrap things up.  And sometimes, folks just aren’t in the mood for anything longer.  It’s always good to have some shorter titles available for these and other reasons.  So the question was posed to the Opinionated Gamers:  what are your favorite fillers?

We’re aware that the term “filler” can be a contentious one (with some people griping, “They’re games, not fillers!”).  We mean no disrespect, but are simply using a common gaming term.  However, since there is no universal definition for what a filler is, for the purposes of this exercise we restricted it to multiplayer games with a duration of 30 minutes or less.  That seemed to fit the spirit of the term, while still giving us plenty of titles to choose from.

Today’s article is part of our “10 Great” series that features 10 great games in a given subcategory.  A mechanic, theme, publisher, etc., is chosen and we all vote behind the scenes to create a list of 10 great games that meet the criteria.  In this instance, we all voted for our favorite filler games.

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