Talia Rosen: Raising A Game Geek

I’ve spent the last five years raising a game geek, I mean child, and I’m here to share what’s worked and what hasn’t worked for me.  Obviously every child is completely different, so your mileage may (and almost certainly will) vary, but I have a few thoughts that I think may be reasonably universal.  I’m going to organize this chronologically because I think that each phase of gaming development builds on the previous phase.  You have to learn to walk (i.e., take turns, lose graciously, roll a die, recognize colors / shapes, and count) before you can run!

18 Months: First Steps

  • First Orchard
First Orchard Cover Artwork

I would definitely recommend starting as young as possible with a game like First Orchard by Haba.  While this game has almost no decisions, it is a critical starting point for getting your child comfortable with taking turns, rolling a die, identifying colors, manipulating game pieces, and potentially losing.  I’d suggest setting out the game and just playing with the pieces without any rules at first to familiarize your child with the components before eventually adding in the rules when they seem ready.  The key skill, as far as I can tell, based on my sample size of one, is patience.  For a child to play First Orchard (or any board game), they need to develop a level of patience that enables them to sit still while someone else acts.  This is not easy with squirmy little ones, and it requires a lot of patience on the part of the adult too.  I think the other key is not to force it.  Let the child come to the game, rather than pushing the game on a child that would rather be running around or playing free-form with the pieces.

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Dale Yu:  First Impressions of Tekhenu

  • Designers: Daniele Tascini and David Turczi
  • Publisher: Board&Dice
  • Players: 1 – 4
  • Age:14+
  • Time: 60-120 min
  • Played with review copy provided by Board&Dice as well as online

Tekhenu is the highly anticipated fall 2020 release from Board&Dice – a company has become known for its complex strategy games – such as Teotihuacan. Tekhenu is the next in that line, and just picking up the box, you can feel from its heft that it’s going to be a heavy game indeed!  In this game, players are set in Ancient Egypt and are working on building the temple of Amun-Re.  They will use dice from the board, which are surrounding a huge obelisk; it will be important to note the location of said dice as it will matter whether they are in the full sun or if they are in the shadow of the obelisk. Continue reading

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Dale Yu: First Impressions of Bar Barians

  • Designer: GOOD PLAYER, Francesco Amanti, Francesco Barbini and Andrea Pardi
  • Publisher: Giochi Uniti / Stratelibri
  • Players: 3-5
  • Age: 14+
  • Time: 45-60 mins
  • Played with review copy provided by Asmodee NA (who distributes here for Giochi Uniti)

Bar Barians is one of the new fall releases from Giochi Uniti, one of the major players in the Italian boardgaming scene.   They are probably best known for Kingsburg – but many of their games have been hard to find here without a decent distribution plan.  That’s all different in 2020 as Asmodee North America has picked up the distribution rights.  Thus, Bar Barians finds its way to my doorstep and thus onto the gaming table.

In Bar Barians, players are adventurers who are relaxing in a bar between dungeon crawls – and they get caught up in a bar brawl.  Before you know it, it’s every man/woman/elf/mage/troll for itself.  The only way to win the game is to be the last adventurer standing!

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Talia Rosen: First Monday in October

Today is the first Monday in October. That means it’s time for the U.S. Supreme Court to begin a new term, just as they have for centuries. It’s time for a handful of black-robed jurists to hear the most complex, significant, and thoroughly considered issues of the day, and then to render decisions that will impact the lives of hundreds of millions of people.

PROTOTYPE: Completed Setup (8/28/20)
Playtest components; all art and graphics will be replaced with professional work

I’ve spent the last 10 years mulling over a strategy board game about the history of the U.S. Supreme Court, and I’ve finally finished the design. You may have seen my Designer Diary on here about the process and inspirations a couple months ago. Today, I want to share one of my personal favorite parts of First Monday in October, which is that each case in the game has a unique global effect on the game state or gameplay depending on the prevailing side. This idea emerged gradually over the course of many months of countless playtests.

The kernel for the idea started when it seemed that the outcome of some cases should impact the likelihood of subsequent cases turning out a certain way. This is of course a core part of the judicial system, generally known by its Latin name — stare decisis, which, to oversimplify, is the principle that precedent should guide outcomes so that the law is predictable for litigants.

In the game, this started with the idea that a victory in an earlier case by the party linked with Federalist ideals should make it more likely that a similarly aligned party should prevail in a subsequent case, and the same goes for the opposing Antifederalist party. I wanted the global effects to represent a change in the state of the nation’s laws in the game, which would impact all players equally, regardless of who advocated for each party in any given case. In fact, the global effects happen even for cases where no player was involved because they’re tied to the intrinsic case parties, not the players. The players can and will of course influence this by pushing the judicial philosophies in one direction or another based on their preferences for various case effects.

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Dale Yu: Review of Marshmallow Test

  • Designer: Renier Knizia
  • Players: 2-5
  • Age: 10+
  • Time: 15-20 mins
  • Played with new version on review copy from Gamewright, >5 with original version (voodoo prince) owned by friends

I just received a box of games from Gamewright, and I’ll admit that I am very impressed with their newest selection of games.  In the past, I had always thought of Gamewright as more of a family-oriented company (Slamwich, etc) – but this year’s selection of games looks to be turning a new corner.  Sure, the games are still perfectly suited for families, but two of the three games come from distinguished designers in the genre.  These games are the sort that I’d be happy to pull out when I have non-gamer guests over, but they also have the pedigree behind them to work for the usual gamenight. Continue reading

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Brandon Kempf – Three Games of September

I have a lot of games. A lot of games that are on my shelves, or on my table being played, that I have told myself that I want to review at some point. For one reason or another, this doesn’t always happen. My goal here on The Opinionated Gamers is that I want to get about one review out per week, but I’d like to write about more games. So I’m taking a page out of Patrick Brennan’s playbook, and we’re going to start writing about games in threes, in snapshot form. This should be a good way for readers to get to know me and my gaming tastes a bit better, and also another way for me to talk about games that I maybe don’t really want to dedicate two thousand words to. Welcome to Three Games.

Let’s kick off the Three Games of September by mentioning a couple games that we played in September that will have reviews coming in October, fingers crossed. Aqualin, Conspiracy Abyss Universe, Coatl & Enigma Beyond Code all saw their first plays this month and will have reviews incoming shortly. Four pretty different games, but all pack a pretty good punch in a short play time, with Coatl playing the longest. We had our first remote gathering for gaming in September, when our family and a couple friends and their families met at a centralized location and holed up in an Air BnB and played games for a couple days. It felt good to play games with people we don’t live with again. In all, September was a pretty good month, with 39 total plays, of 29 different games. In total I learned 14 new games in September, the most new games I have played in a long while, let’s look at three of those. 

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