Dale Yu: Review of Marshmallow Test

  • Designer: Renier Knizia
  • Players: 2-5
  • Age: 10+
  • Time: 15-20 mins
  • Played with new version on review copy from Gamewright, >5 with original version (voodoo prince) owned by friends

I just received a box of games from Gamewright, and I’ll admit that I am very impressed with their newest selection of games.  In the past, I had always thought of Gamewright as more of a family-oriented company (Slamwich, etc) – but this year’s selection of games looks to be turning a new corner.  Sure, the games are still perfectly suited for families, but two of the three games come from distinguished designers in the genre.  These games are the sort that I’d be happy to pull out when I have non-gamer guests over, but they also have the pedigree behind them to work for the usual gamenight. Continue reading

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Brandon Kempf – Three Games of September

I have a lot of games. A lot of games that are on my shelves, or on my table being played, that I have told myself that I want to review at some point. For one reason or another, this doesn’t always happen. My goal here on The Opinionated Gamers is that I want to get about one review out per week, but I’d like to write about more games. So I’m taking a page out of Patrick Brennan’s playbook, and we’re going to start writing about games in threes, in snapshot form. This should be a good way for readers to get to know me and my gaming tastes a bit better, and also another way for me to talk about games that I maybe don’t really want to dedicate two thousand words to. Welcome to Three Games.

Let’s kick off the Three Games of September by mentioning a couple games that we played in September that will have reviews coming in October, fingers crossed. Aqualin, Conspiracy Abyss Universe, Coatl & Enigma Beyond Code all saw their first plays this month and will have reviews incoming shortly. Four pretty different games, but all pack a pretty good punch in a short play time, with Coatl playing the longest. We had our first remote gathering for gaming in September, when our family and a couple friends and their families met at a centralized location and holed up in an Air BnB and played games for a couple days. It felt good to play games with people we don’t live with again. In all, September was a pretty good month, with 39 total plays, of 29 different games. In total I learned 14 new games in September, the most new games I have played in a long while, let’s look at three of those. 

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Dale Yu: Review of Pendulum

Pendulum

  • Designer: Travis Jones
  • Publisher: Stonemaier Games
  • Players: 1-5
  • Age:12+
  • Time: 60-90 mins
  • Times played: 3, with review copy provided by Stonemaier Games

Pendulum is a bit of an odd duck when it comes to TGOO – namely, there aren’t that many real-time games around.  In this game, for the most part, players are all doing their own thing, collecting and spending resources, and trying to gain victory points.  There aren’t any turns per se – you are allowed to do things based on the status of three sandtimers, and whenever you’re allowed to do something, you can do it as you please.

 

The main game board is placed in the center of the table, and the three sandtimers (green, purple and black) are placed in their respective colored quadrants of the board.  The fourth quadrant has 4 province cards placed face up on it.  An achievement cards is placed on the appropriate spot near the center of the board. Make sure that everyone in the game can reach all parts of the main board.  The council board is put off to the side – it is less important for everyone to be able to reach this one.. 

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OG Roundtable: Traditional Card Games

Will these be unknown in 20 years?

After Brandon Kempf’s recent analysis of the top ranked games on BGG that he had not played, lots of Opinionated Gamers got interested in running the same thought experiment.  Unsurprisingly, this led to a lot of good old-fashioned qualms with the rankings, and pining for the days of yore.  While some of us (mostly yours truly) were busy wishing El Grande and Tigris & Euphrates could still be in Top 10, others had more interesting thoughts to contribute.  Jonathan Franklin shared a fascinating YouTube video with us that he described vividly as “like watching the movie of a trip I took.”  While that video displayed the changing rankings over time, Brandon Kempf then circulated a different visualization about “staying power” that reimagined the rankings based on duration of time ranked highly.  And somehow this led us down the rabbit hole of discussing traditional card games at some length.  I’ve decided to pull these musings together into a traditional OG Roundtable, which used to be a thing in years past when we bantered about crowdfunding, gateway games, or just Legends of Andor.  So if you’re interested in hearing our collective meandering thoughts on Euchre, Pinochle, Cribbage, and the rest, then buckle up!

This all started after I saw the video shared by Jonathan above, and I commented that it was surprisingly sad to watch all of the classics fall off the bottom of the video frame, and while I fully recognize there are many millions of far worse things in the world, I think this video makes the current Top 20 seem even more like nonsense.  I attribute this partly to the obvious expansion / sequel / re-work effect that mistakenly propels subsequent editions into the stratosphere, and partly to the unavailability of so many classic strategy board games at game stores.  When I talk to employees at my local FLGS, they are incredibly knowledgeable about games from the past two or three years, but know remarkably little about games from before 2015, let alone 2010 or 2000.  When I reference similarities to Caylus, El Grande, Nexus Ops, or others, they generally have no idea what I’m talking about, which just feels so strange, and unfortunate.  I personally find it so much more interesting to look at current board game developments through the lens of what came before, and the shoulders on which today’s games stand… but I suppose the same could just as easily be said about my ignorance with respect to games that came before my awareness or birth.

Larry Levy wisely noted: “And it was ever thus.  I know gamers who cursed all those games you’re citing, Talia, because they were crowding out their favorites from the 90s.  I guess it’s the price we have to pay for a dynamic game industry.  Once, all you found in the game stores were Monopoly and Memory.  Now you have tons of titles, but all of them are new!”

There are also those folks who think that Princes of Florence represents the End of Gaming as We Know It, because it included individual player boards.  I’m also thinking about something Patrick Brennan said in a recent discussion about the history of games:  “Kids don’t play cards these days.”  Thinking back to the days of my youth, in the 60’s and 70’s — everyone played cards, including some form of Rummy.  But outside of Poker, do people play cards anymore?  Gin, Cribbage, 500 Rummy, Hearts — will these be unknown in 20 years?

That turned out to be the spark that lit the OG fires.

And lo did the Opinionated Gamers have opinions a plenty…

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Dale Yu: First Impressions of Meeple Towers

  •  Designer: Aaron Holland
  • Publisher: Wizkids
  • Players: 2-4
  • Age: 12+
  • Time: 30-45 minutes
  • Played on review copy provided by Wizkids

Meeple Towers is “a strategic abstract game in which players take on the role of contractors tasked with building the high-rises of tomorrow for meeples to live”.  I think they really mean “meeples to live in” not just the reason for them to exist at all… But whatever.  In this game, you try to best use your identical set of action cards to be the most successful builder.

To setup the game, you choose two Property Board halves and affix them together with the cardboard clips.  This is the area on which all the players will build their towers.  Each player takes all the pieces in their color (supports, meeples, 7 action cards, reference card).  The other bits (bonus tokens and new building tiles) are arranged near the board. Continue reading

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Dale Yu: Review of Cleocatra

  • Designer: Ta-Te Wu
  • Publisher: Sunrise Tornado Game Studio
  • Players: 2-4
  • Age: 10+
  • Time: 15-20 minutes
  • Times played: 3, with review copy provided by Taiwan Boardgame Design

Ta-Te Wu is a designer who must love cats… Two of his previous games are in my gaming basement: Cat Rescue and Cat Sudoku.  This game completes the trilogy of feline fun – where players act as Egyptian cat rescuers (appointed by Cleopatra) trying to save cats in the Pyramids.

Each player takes the three rescuer meeples in his color and places their matching colored score token on the pyramidal scoring track.  The three Royal Inspector tokens are placed near the playing area. The 13 Pyramid tiles are shuffled face down and make into a draw pile.  In the first round, each player draws a tile from the draw stack and then placed that tile on the table, adjacent to at least one other tile if possible, and then places one of their rescuers on that tile.

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