Ctrl
- Designer: Julio E. Nazario
- Publisher: Pandasaurus Games
- Players: 2-4
- Ages: 7+
- Time: 15-20 minutes
- Times played: 4, with review copy provided by Pandasaurus
Ctrl is a pastel colored abstract area control game – all fought over a black central cube. The game starts with a 3×3×3 cube that has one block of each player color stuck into one of the cube’s holes. Each player has a matching colored flag that sticks out of their block. The rules have some 2D diagrams/photos to show you where to put them… In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism. Each player gets a card to remind them of their color and takes the rest of the blocks in their color – there should be 21 of these. The starting cube, and all other cubes attached to it, form the Battlefield. The Battlefield can be freely rotated on the table, but it can never be lifted from the table (i.e. the bottom of the cube always remains the bottom, and nothing can ever be attached to the bottom).
The goal of the game is to have the largest Domain on the Battlefield – and this is measured by counting the number of exposed faces on the Battlefield at the end of the game; that is what all players have placed all of their blocks.




Chris Wray: What I Enjoyed Playing in July & August 2020
This is the July and August entry for my series where I post five games I enjoyed playing in the past month for which I didn’t have time to do full reviews. As always, there’s a combination of old and new games.
My most played game is Istanbul: The Dice Game, which I had heard good things about when it was released, but which I personally never played.
But overall, both months were down months in terms of game plays. Things did pick up at the end of July, as I started getting more and more new games in due to a break in the Kickstarter backlog!
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