10 Great Trick Taking Games (Article by Chris Wray)

Trick taking is a favorite mechanic of ours here at The Opinionated Gamers.  Though we never finished our Tricks and Trumps series, we do cover a lot of the games on this site.  

And over on BGG, I run the Trick Taking Guild, which recently inducted its inaugural “Hall of Fame” for trick taking games released before 2010.  

Today’s article is part of our “10 Great” series that features 10 great games in a given subcategory.  I pick a mechanic, theme, publisher, etc.  In this case, I picked a mechanic.  We here at the Opinionated Gamers then all vote behind the scenes to create a list of 10 great games that meet the criteria.  

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Summoner Wars: Faction-by-Faction

Summoner Wars has been going strong for over ten years, and the Alliances Master Set is the pinnacle of the series.  For those of you that haven’t been paying much attention to this incredible game, I’m going to start with a brief overview and extol its virtues.  Then I’ll dive into ranking and discussing many of the 40 unique faction decks that have been released, which make for over 1,000 different thrilling match-ups to try (and that’s without any deck construction).

Guild Dwarves VS Cave Goblins Cover

The journey started in 2009 with the release of two simple, unassuming base sets.  Each came with 2 faction decks, a plain paper mat, dice, and wound markers — everything you need to play.  The game is a two-player card-based combat game where your goal is to eliminate your opponent’s leader using your faction deck’s unique unit and event cards.  The original base sets featured Prince Elien of the Phoenix Elves squaring off against Grognack of the Tundra Orcs, and Oldin of the Guild Dwarves lined up against Sneeks of the Cave Goblins.  Many of you probably played the game back then and never gave it a second thought.  The game has come a long way since then, in both intricate mechanisms and quality components, so it very much deserves a second look.

The game was first expanded through a series of faction decks in 2010 and 2011.  These decks required a base set to play the game, but could be matched up against each other or any of the earlier factions in any combination.  This is when we were introduced to Ret-Talus of the Fallen Kingdom, Sera Eldwyn of the Vanguards, Vlox of the Cloaks, and Abua Shi of the Jungle Elves.  These were not my favorite decks as I’ll discuss later, but they do contribute nicely to the incredible variety of the possible match-ups.

Summoner Wars Master Set Cover

Summoner Wars really hit its stride in 2011 when the Master Set was released.  The game finally got the beautiful (and still very functional) mounted board that it always deserved, but more importantly, the designer Colby Dauch worked up six great new factions and put them all in this set.  It’s a fantastic entry point for the series despite its somewhat misleading name.  The Master Set included Selundar of the Shadow Elves, Tacullu of the Benders, Sunderved of the Mountain Vargath, Krusk of the Sand Goblins, Tundle of the Deep Dwarves, and Mugglug of the Swamp Orcs.  I love how the descriptor in the faction name is not just window dressing.  There are three distinct kinds of elves (Phoenix, Jungle, and Shadow) each with their own feel and style, and the same goes for orcs (Tundra and Swamp), dwarves (Guild and Deep), and goblins (Cave and Sand).

At its essence, Summoner Wars is essentially what would happen if the classic 1940s board game Stratego grew up in a post-D&D, post-Magic world.  I loved Stratego as a kid, and I enjoy games with a lot of setup variability, so it’s no surprise that I see Summoner Wars as a huge achievement in game design.  The precision of the wording on the cards, the functional nature of the thematic ability descriptions, and the even-handedness of the diverse matchups make for a game that showcases the designer’s incredible attention to detail in a way that makes playing the game even easier and more enjoyable than almost anything comparable out there.

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Dale Yu: Review of 5er Finden

 

5er Finden

  • Designer: Jurgen P.K. Grunau
  • Publisher: HABA
  • Players: 1-4
  • Age: 7+
  • Time: 15-20 minutes
  • Times played: 3, with review copy provided by HABA USA

5er Finden is HABA’s most recent foray into the roll and write genre.  In this game, each player gets a board with a 10×10 grid of 6 different colored squares.  There are 12 polyominoes that are placed in the center of the table; these represent the 12 different possible shapes that can be made with 5 squares.  They are valued from 1 to 4 points – this is printed on the polyomino itself.

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Brandon Kempf – Three Games of August

I have a lot of games. A lot of games that are on my shelves, or on my table being played, that I have told myself that I want to review at some point. For one reason or another, this doesn’t always happen. My goal here on The Opinionated Gamers is that I want to get about one review out per week, but I’d like to write about more games. So I’m taking a page out of Patrick Brennan’s playbook, and we’re going to start writing about games in threes, in snapshot form. This should be a good way for readers to get to know me and my gaming tastes a bit better, and also another way for me to talk about games that I maybe don’t really want to dedicate two thousand words to. Welcome to Three Games

Historically August is always a busy gaming month, end of summer coupled with Gen Con is usually a recipe for a ton of new games and people wanting to play them. In the year 2020, the year of the Pandemic, things didn’t really work out that way. While I did learn nine new games this past month, it was still a month mostly dominated by lighter weight familiar games. Old favorites, Majesty: For the Realm and Qwirkle just continue to get plays. Online wise I kind of took a break and did not feel the need to play nearly as many as I had been, There were still some interesting plays though, and here we go. 

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BON (Boast or Nothing)

Designer: Yeon-Min Jung
Artist: Mr. Misang
Publisher: A.ger Games, 1979 Games
Players: 3-5
Ages: 8+
Times Played: 6 times on various purchased or borrowed copies

BON is a trick-taking game with one main conceit, and a few twists, though I imagine that depending upon who you ask, those numbers and categories may vary.  For me, the conceit is there in the name: Boast or Northing.  You want to win a certain number of tricks, or nothing, and that number will depend upon the player count. 

The notable twists: “Pass” cards that allow you to sort of skip revealing if you could follow suit and sit out a trick; and a rotating hierarchy of suit strengths such that the suit which won a trick most recently becomes the weakest suit and the suit that has not won a trick since the other two suits will be the strongest.

Also, what is likely the most entertaining rule book I’ve come across.

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SCOUT!

Designer: 梶野 桂(Kei Kajino)
Artist: SINC
Publisher: ワンモアゲーム!(OneMoreGame!)
Players: 3-5
Ages: 9+
Times Played: 6 times on a purchased first edition copy

I wish I had a picture of the basement stairs at my grandparents house. It was this house. That’s my grandfather holding my father. Later that “breezeway” would be closed in; it’s what we used as the front door.

We went out each Sunday night, but there were times when the kids would sleep over. There was a bed in the basement I slept on, and when it was time to wake up the next morning (for french toast), my grandmother would wake me up the same way she notoriously had with my uncle when the basement was his room: she threw an old pot and its lid down the stairs, physically and sonically bouncing off the stairs, the walls, and each other.  

Sometimes I think I’ve sufficiently told you about how great of a game SCOUT! is, but other times I realize that you can’t smell the french toast I’ve made. So, today, I’m throwing all the pots and pans down the stairs.

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