As the summer comes to a close, along with the board game industry award season, and as we ramp up for a new year in gaming that begins with the slew of new releases timed to the Essen game fair in October, I thought it would a good time to take a moment and look back at games played, games loved, and games loathed. Rather than a crown a single champion though, I’d like to acknowledge a variety of games in different categories. Of the 249 different games played over the past year, these are the handful of games that I’ve played that merit special recognition.
Most Played Game: Railroad Ink | Runner Up: First Monday in October

My most played game is Railroad Ink, but a close second is the prototype for the game that I’ve been designing called First Monday in October. These games could not be more different, but I’ve been enjoying both immensely in different ways. While I was initially skeptical of the roll-and-write and flip-and-write genre, I think what I actually disliked was the numeric focus of many early games in the genre, epitomized by Ganz Schon Clever and later compatriots like Dizzle and Metro X. In practice, I’ve turned out to be a huge fan of certain games in the genre, such as Railroad Ink and Cartographers, which allow players to relax, draw, and plot out their area — trying to simultaneously plan ahead and adapt to unpredictable circumstances. The combination of variability and predictability in Railroad Ink, along with the ratio of its duration to its luck, make this a perfect package for me. I love that the game works so well in its base version, but that it comes with additional dice and rules to mix things up and keep it fresh. Railroad Ink feels like a game that really rewards playing it dozens of times, but at the same time manages to be accessible and rather non-intimidating to teach or learn. With several hundred possible games on my shelf, Railroad Ink has proven to be such an easy one to pull out over and over again when feeling undecided or tired at the end of a weekday.
First Monday in October is a close second (although beloved Root is second if you don’t count my own prototype). I’ve already spilled plenty of metaphorical ink about First Monday, but for anyone that missed it, I’d encourage you to check out my initial designer diary about the gradual years long development process and many different gaming influences, along with my subsequent detailed write-up on one of my favorite aspects of the game, or there’s the GeekList format about the game’s inspirations if that’s more your speed (which includes some recent late-breaking additions). Given how much the game has evolved over the past year, it’s hard to say if all of the plays could reasonably be counted as the same game. But as daunting as it is to say, the game is now done, and in the hands of the wonderful publisher and artist to eventually reach anyone that happens to be interested in checking it out.
Best New Game: Q.E. | Runners Up: Mandala, Silver & Gold, Fox in the Forest Duet

I think the best new game from the past year is an easy call for Q.E. I know it had a 2017 version and all, but I was not introduced to the new version until December 2019. Having played it five more times in 2020, I’m confident in saying this game is a masterpiece. Having even played it with a researcher at the World Bank, and hearing that the game is scarily realistic, just makes the game all the more compelling! I’ve long adored auction games like Ra, Princes of Florence, and Keyflower, and now Q.E. joins that pantheon as a remarkably fresh take on the concept. The idea behind Q.E. is so radical that you think it’s a joke when the game is being taught to you. An auction game where you have infinite money and can bid any integer that you can think of? Yeah, okay, sure. But it doesn’t just work, it truly sings. It is a psychological thriller in a box, and a game where you are really playing the other players in one of the most tense board games out there. I would never want to confine this game to a cloistered game group (although that might be fascinating in its own right to see the group think that could develop over time) because I think it shines brightest when you bring it to a meetup and see its utterly topsy-turvy nature at its finest. Back-to-back plays are even better if you have time because of the added layer of psychological uncertainty that becomes more poignant in that second play.
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10 Great Trick Taking Games (Article by Chris Wray)
Trick taking is a favorite mechanic of ours here at The Opinionated Gamers. Though we never finished our Tricks and Trumps series, we do cover a lot of the games on this site.
And over on BGG, I run the Trick Taking Guild, which recently inducted its inaugural “Hall of Fame” for trick taking games released before 2010.
Today’s article is part of our “10 Great” series that features 10 great games in a given subcategory. I pick a mechanic, theme, publisher, etc. In this case, I picked a mechanic. We here at the Opinionated Gamers then all vote behind the scenes to create a list of 10 great games that meet the criteria.
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