Brandon Kempf – Three Games of May

May 2020 turned out to be a lot like April 2020, still social distancing for the most part, but back in the office so no more working from home. It almost felt unnecessary to go back to the office after all that time working at home, but the boss likes to see bodies in the building. So we continue social distancing at work and at home for the most part. We did invite one friend over a few times this month, which I know will make some folks cringe, but I trust that this friend has been just as careful and aware as we are, so we’ve been comfortable allowing him into the home to share the dinner table and the game table. That’s not why everyone is reading though, everyone wants to know what Three Games are covering this month, well, here we go. 

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Dale Yu: Review of Print+Play+Cut, a PnP escape room from ClueQuest

 

 

As with most everyone else, I’ve been generally confined to my house during the coronavirus pandemic, so almost all of my exploring has been of the online variety.  In the old days, I used to love heading out with some friends to do escape rooms.  All of the outlets around here are still closed due to the order from the Governor, so that hasn’t been a possibility.

 

Apparently, the situation is the same in the UK.  I stumbled onto the website for ClueQuest (https://cluequest.co.uk/)  where their front page sadly announces that their physical rooms are still closed.  However, they are advertising a new product!

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Shards of Infinity: Shadow of Salvation

DESIGNER: Ryan Sutherland and Justin Gary

PUBLISHER: Stoneblade

PLAYERS: 2-5

AGES: 10 and up

TIME: 30 minutes

TIMES PLAYED: 3, with a copy I purchased

I am definitely a sucker for expansions, promo cards or other add ons to games I already have. Part of it is the collector in me, wanting to have that complete set; I definitely enjoy that set collection mechanic. So, when adding a play of Shards of Infinity to my boardgame tracking app I was surprised to learn it had not one but two expansions I had somehow missed.  I like the game, and while it has been a little while since I have played it hadn’t been that long. I read a description of both, but was most intrigued by Shadows of Infinity, which keeps the base game play and turns it into a cooperative game. I was very curious to see how that would work.

You can read my full review of the base game from 2018  here. The basic game play generally involves playing cards from your hand to recruit champions and allies, up your skills, and defeat your opponents, who are your fellow players.  The expansion keeps this basic game play, but your opponent is now a Boss and you are working with your fellow players rather than against them.

The base set is required to play. This expansion adds an additional character, upping the max player count to 5, as well as 5 Boss cards and their related attack cards, plus shadow champion cards that are paired with multiple bosses, based on their faction. The game also adds 12 new cards that are added to the main draw deck and some additional cards that can be used to improve your starting hand if you are playing in campaign mode; it is also possible to play the game on an ad-hoc basis, resetting hands at the start of each game.

Cards to be recruited

You set up the game in the same way, with 6 face-up cards available to players to buy to build their hand or use immediately for a one-time benefit. Players start with 50 life and 0 mastery.  

New hero

There is a book of bosses; you open the Battle Book, which will give you a choice of two Bosses to attack. You read the description of each, choose the boss you want to battle, read their related story and then turn to that Boss’s page to see what their life mastery skills are. You build their deck (the Fate deck) with their Attack cards as well as the champions they are associated with, and you’re off.

The game play is essentially the same, but you add a Boss turn to the rotation. The boss starts the game by taking a turn, although you can opt to skip the Boss on the first turn for an easier go of it.  Each player draws a card from the Fate deck and plays it. 

It could be an Attack card; the effects are executed and the card is discarded, unless it is ongoing, in which case the player leaves the card in front of them.

It could also be a Shadow Champion; in that case, the player puts the card in front of them. Any Ambush effects are carried out, and then the champion will attack the player who drew it. Damage is dealt first to any champions the player has in play unless the champion cannot be fully destroyed, and then to the player’s character.  Players cannot shield against this damage.

Players then take a simultaneous turn. You play your turn in the same manner that you do in the base game; you draw 5 cards, evaluate how much money vs damage vs mastery you get, buy cards, apply damage and gain mastery. However, you now do this while discussing with the other players who is going to buy what card, and how effects can be applied to best benefit the team. You cannot share money with other players, or buy them a card, but you can combine damage to attack Shadow Champions or the boss as a group. If you are playing in Campaign mode you may also choose to apply any healing healing you would gain to another player instead of yourself.

If you reduce the Boss’s health to zero, the team is victorious. You rejoice in your shared victory and read the associated text in the Battle Book.  If any player’s health is reduced to zero they are out of the game, and the other players have one final turn to try to avenge their death and kill the Boss. If they do not manage to do this before the start of the next Boss turn, the players lose and read the associated text in the Battle book.

In campaign mode you are, at certain points, given the opportunity to gain new cards for your starting deck. These cards are a definite improvement over the base cards and replace one of them in your hand going forward.  All other cards reset at the start of each game. The next time you play you would follow the instructions based on whether you won or lost previously.

You can choose to make the game harder, and there are variants for team play and for playing one-off games instead of campaigns. 

My Thoughts on the Game

I am enjoying this game, and have come to prefer it over the base game. If you like other cooperative deck-building games like Aeon’s End you’ll likely enjoy this; while the specifics of play are different, it has a similar feel overall. I enjoyed the cooperative aspect; while I enjoyed the base game, being able to plan with other players about what cards to buy or fast play from the center increased the options available on each turn, since cards turn over faster. This helped mitigate the “luck” effect of the large deck of cards, since having multiple cards of particular factions in your hand can give you greater benefits.

I also liked the Boss battles. Sure, it’s fun to beat up on your fellow players, but having a shared goal and being able to combine damage makes it more enjoyable. Each boss has a brief bio and backstory, adding to the feel and flavor of the game, and they are not necessarily pushovers.  However, the story is definitely just flavor, and you could continue to play the game ad-hoc after completing the campaign with no ill effects.

Getting rewards of upgraded cards is also nice, although it has not been as much of a benefit as I would hope as of yet; that may change as we move farther along.

I have also not played this with more than 2, thanks to the pandemic. I feel like the base game shines at 2 players, and this expansion certainly works well at that number. Some of the boss battles would be a lot easier with more players doing damage; you’re adding additional shadow champions in as well, but I don’t think that would be enough to really ramp up the difficulty.

The components match the components of the base game. The tracking bits are of sturdy cardboard, and the card stock is good. The cards have text that denote their different types; since many of the cards look the same it is important to pay attention to the text. I wish the game came with some way to keep the various cards and the  players’ hands separated between games; we’ve been using pieces of paper and baggies to keep them separated, but an insert would have been great.

Comments from other Opinionated Gamers

Mark Jackson (2 plays): We’ve enjoyed the Shards system… both as a head-to-head game and as a 2v2 (where it is much superior to Star Realms). This expansion adds a co-op mode that worked well. We also like the additional character and cards.

Ratings from the Opinionated Gamers

  • I love it! 
  • I like it. Tery, Mark Jackson
  • Neutral.
  • Not for me…

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Dale Yu – Review of EXIT: Theft on the Mississippi

The EXIT series was one of the original puzzle-game franchises to hit the market when the escape room game craze took off a few years ago. To date, my family and I have been able to play all of the ones released here in the US, and this is a series that we continue to look forward to future installments. While there are many worthy competitors in the genre, the EXIT series is possibly the best known of the bunch – due in part to the initial set of games being awarded the 2017 Kennerspiel des Jahres award.

 


I received this most recent EXIT adventure right around the start of May, right in the midst of the Coronavirus Pandemic, but it took a few weeks to get it to the table because I planned on playing this in a group with my brother and his wife – who live 2,000 miles away in California! The reason that we need schedule coordination is that these escape room games (like all their other EXIT predecessors) can only be played once. Once you know the puzzle solutions, you really can’t play the game again. Additionally, the game may require you to destroy or deface some of the components, and that also makes it hard for someone else to play with a copy which has already been experienced. Continue reading

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海外ゲームの翻訳の話

(日本語全く話さないし、読み書きしない私がどうやって英訳してるかについての話。昔ドイツゲームを輸入して翻訳してた人たちに響いて欲しいと願っています。)

[Today’s post will be slightly different than you were expecting.  My friend Yuto Fujikawa (https://twitter.com/YutoFujikawa) has graciously translated this article into Japanese, and we wanted to share. The original post in English is available at this link.]

私の家の吹き抜けに草間彌生の絵が飾ってあります。それは雑誌の切り抜きをフレームに入れたもので家族や友人ではない人物の唯一の写真です。(ちょっと変に思われるかもしれませんが、私はぜElvis や Rod Stewart の写真を暖炉の上に飾るのかよくわかっていません。たぶん彼女が私のElvisです。)

この写真は背景の水玉模様が理由で飾られています(ショールもですが)。水玉のドットを打ち続けることにハマってしまい沢山の陶器を作っていました。草間彌生みたいに水玉ウィルスにかかっていた時ですね。

わたしはヨガで瞑想したり集中する事が出来ないのですが、水玉を打ち続けてた時期がありました、午後、夕べ、たまに深夜や早朝もスポイトを片手に、もう一方の手に器を持って水玉を作り続けました。

無意識の繰り返しの中で中毒的なで瞑想のような楽しさがありました。

五つぐらいの別々のスタジオで陶器を作りました。次のところに移る際に前のスタジオの先生がやっていた課題を自分に課しました。200個の碗を作ることです。他のものは一切作らず、ほかのものに意識を奪われず自分が自分であるように。ほかの人に「別のものを作ってみたら?」と言われずに済むように、自分が何をしてるのかも言わないでお椀を作り続けました。それは成長の時でした。技術の非効率さを無くし、自分のやっていることに柔軟性を持てるようになりました。

無心の反復行動の中に夢中させるような癒しがありました。

これから書くことの前半はどうやってあなたがやってもらいたい翻訳してもらうか、他の人が翻訳してきたかということを書きます。後半ではあなたが自分で翻訳することになったらどうなるかを書きます。私にとってその答えは無心のアレのアレな癒しを含んだプロセスです。

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Cartographers (Game Review by Brandon Kempf)

  • Designer: Jordy Adan
  • Artists: Luis Francisco & Lucas Ribeiro
  • Publisher: Thunderworks Games
  • Players: 1-100
  • Time: 30-45 Minutes
  • Times Played: 8 (1 solo)

“I want those mountains closer to the forests! And a river running through it” 

-The Queen

Anyone who follows me, or has read more than a handful of my reviews, knows that I am a verifiable geek when it comes to roll and writes or flip and fill games. There is usually a low barrier of entry, and tons of variability in play from game to game. So when last July came around, I knew I had to pick up Cartographers from Thunderworks Games. On top of it being in a genre of games that I really like, it was a flip and fill game based in the same universe as Roll Player, of which I was already a fan? That made it a definite purchase around Gen Con (RIP) of last year. Now that it has been nominated for the Kennerspiel des Jahres Prize I do admit to feeling a bit like a Johnny Come Lately, but rest assured good reader, I feel the same way about Cartographers now, as I did after that first play back in August.

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