One of the interesting things about writing a regular, annual gaming article is how much things can change from year to year. But I think it’s safe to say that I never imagined the world-wide circumstances we all would be facing when the 2020 version of my Designer of the Year entry would be posted. I just hope that everyone reading this is healthy and safe, and making sensible choices. With any luck, this article will help you take your mind off real-world issues for a little while.
So, yes, it’s time for me to designate my Designer of the Year for 2019. What, you may ask, is this thing? Well, here’s the elevator pitch, for those who are new to the series. It came about when I noticed, way back when, that there are a huge number of Game of the year awards of every shape and description. But there’s no formal award for the designers, the talented folks who create these wonderful titles. Nature abhors a vacuum and I’m not that wild about it either, so I decided to fill this one by honoring the person who I feel has published the best portfolio of games over the previous calendar year. That was my intent when I started posting these articles back in 2004 and little has changed since then, so I’m still at it, hopefully providing a small amount of insight and entertainment to the gaming community at large.
Which games are we talking about? Just about all of them. Children’s games are excluded, as that’s a whole different set of designers, and I’m not that familiar with them anyway. But just about everything else—boardgames, card games, dexterity games, Euros, thematic titles—is eligible. I do exclude expansions, since they’re not really complete designs (although spinoffs, standalone expansions, and redesigns of previously published titles are included, albeit at a reduced weight). But everything else a designer produces gets tossed into the pot and affects the final decision. Continue reading →
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Brandon Kempf – Surviving the Purge 20
Over the next few months, instead of going with my Three Games articles, I am going to take a look at my collection and try to discuss why certain titles survived the great purge of 2019. During this process I may take a look at some games that didn’t survive, but only as a measuring stick for what did survive. Since I am silly, like a lot of gamers, I use Ikea Kallax shelves to display the games that we own. This makes it pretty easy to break things down cube by cube, so that’s what we’re going to do, twenty-four cubes, plus a top shelf for games that don’t fit in the cubes, over the course of a few months. I hope you enjoy!
If you are a BoardGameGeek user, you can also follow along on the Geeklist I created.
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