Design by David Short & Matthew Dunstan
Published by AEG
2 – 4 Players, 90 minutes
Review by Greg J. Schloesser
Rondels in space. Well, that isn’t the entire picture, but it is a large part.
Set in a galaxy far, far away, Scorpius Freighter by designers David Short and Matthew Dunstan has players fomenting a revolution in a planetary system that is experiencing heavy-handed control by an oppressive government. Players attempt to skirt the law by fostering and participating in a growing black market. While they share a common goal of ultimately overthrowing the government, each is also looking out for number one: themselves.
Each smuggler receives a board representing their freighter, which has 16 spaces for various upgrades, cargo holds and equipment. Three of these are filled to start the game, with the remainder being slowly but steadily constructed as the game progresses. There is also space for the four officers of the crew, with each player receiving a unique set. These officers give the players special powers and will earn victory points if they are upgraded.
The linear game board depicts three planetary systems around which players will move motherships (one per system) to determine the action available to them each turn. Each planet is surrounded by six or seven spaces, each of which allows a specific action. Players generally may only move a ship one or two spaces per turn, which does limit their choices. Fortunately, each turn a player has a choice of three different motherships to move (one per planetary system), so there is usually—but not always—a viable and useful action to perform.
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