記帳城市 (Fortune City)
Designer: 陳智帆 (Chih Fan Chen)
Publisher: Big Fun Games
Players: 2-4
Ages: 12+
Time: 30-45 minutes
Times Played: 2 times with a review copy
Fortune City is a board game based upon Fortune City, an app game -described by its website as “a game that combines accounting with city simulation”. From app store descriptions, Fortune City “gamifies bookkeeping” by recording your expenses, and growing a city based upon what you buy in real life. The board game adaptation hasn’t adopted the same real world expense tracking, but it has kept it in theme.

In Fortune City, the players are each managing their own city, where they will purchase goods tiles and later flip these tiles over to construct buildings in their city. Each building will produce a resource -some good and some bad- and a truck will drive around to pick up these tokens. Additionally, you will need citizens to staff each location which will then let you advance on certain tracks. You’ll earn points at the end of the game for each building constructed, diamond collected, and your position on certain tracks, while you will lose points for any garbage remaining in your city that you didn’t pick up.
Let’s dig in and learn a little more. Continue reading



Ten Tips for Increasing Rules Clarity (Article by Chris Wray)
In preparing yesterday’s article on rules quality, I glanced through dozens if not hundreds of rules threads on BoardGameGeek. I noticed some common themes, so as a follow-up to yesterday’s article, I’m posting my thoughts here on what publishers and designers can do to increase clarity in game rules.
But this article isn’t just for publishers/designers: I’ve also listed a few tips to help us players better understand rules.
As usual, I’ve given the rest of The Opinionated Gamers the opportunity to comment below. Continue reading →
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