Dale Yu: Review of The Legend of the Cherry Tree That Blossoms Every Ten Years

 

The Legend of the Cherry Tree That Blossoms Every Ten Years

  • Designer: Hinata Origuchi
  • Publisher: IELLO
  • Players: 2-4
  • Ages: 8+
  • Time: 15-25 minutes
  • Times played: 4, with review copy provided by IELLO

 

The Legend of the Cherry Tree That Blossoms Every Ten Years (TLotCTTBETY) was one of the games that I got a sneak preview at Essen 2017.  It looked to be nearly finished, but the final product was just released around GenCon 2018. I had not recognized the name of the designer at first, but it turns out that I own a number of other games by him (Tezuma Master, Kaleido and Colors of Kasane). Continue reading

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Patrick Brennan: Game Snapshots – September 2018 (Part 2)

[Editor’s Note – as some of you have cheekily noted, this really should be September part 1 – but I was so excited to publish Patrick’s thoughts a few weeks ago that I pulled the trigger too early!]

It’s a little known fact that Patrick has a pet wombat. This cute little dude fetches Victoria Bitters for everyone from the fridge. Oy!

Gloomhaven, Spirit Island, and Pandemic Legacy Season 2 march on. The Oracle Of Delphi has been hitting the table frequently and is my current go-to Euro. But mostly it’s about the new stuff. Not a lot of love in this batch, but these are the grenades we’ve taken and fair warning given. Continue reading

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Dale Yu: Review of Istanbul the Dice Game

 

Istanbul the Dice Game

  • Designer: Rudiger Dorn
  • Publisher: AEG
  • Players: 2-4
  • Age:
  • Time: 30 minutes
  • Times played: 5, with review copy provided by AEG

Istanbul (the regular board game) is one of my favorite strategy games in recent years.  I am not alone in this opinion as the game was named the winner of the 2014 Kennerspiel des Jahres.  In that game, there is a modular bazaar of market tiles where players race to collect rubies. Following the recent trend of successful games, the complex board game has been minimized into a dice version.

This dice game has a small board which is placed on the table, and there are multiple tracks on this board.  Place rubies on the spaces on the track based on the player count. Each player gets a small player aid card which summarizes the possible actions in the game.  There is a deck of Bazaar cards – they are shuffled and placed as a face down deck near the board. Finally, the Mosque tiles are shuffled facedown and a display of 6 tiles is created. Continue reading

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Dale Yu: Review of Scarabya

 

Scarabya

  • Designer: Bruno Cathala and Ludovic Maublanc
  • Publisher: Blue Orange
  • Players: 1-4
  • Age: 8+
  • Time: 15-20 minutes
  • Times played: 4, with review copy provided by Blue Orange (USA) and 6 solo games

Scarabya was a game that kind of flew under my radar – and I don’t say that in a disparaging sense, but one meant to reflect the large number of games that have come out this summer combined with the huge distraction of moving to a new house this summer that has severely cut down on my time available to keep abreast of all the new games…

When I arrived at Gencon, having done almost no research, Scarabya was one of the games that was constantly on the lips of the convention goers.  When I arrived at the Blue Orange stand, it was mobbed. I’m sure that some of this was due to the excitement over the two main releases – this game as well as Blue Lagoon – but there was also a long line wrapped around the stand as folks waited to meet Bruno Cathala and have him sign their new Scarabya box!

Continue reading

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Nathan Beeler: Review of Maki Stack

  • Designer: Jeff Lai
  • Publisher: Blue Orange Games
  • Players: 2-6
  • Ages: 7+
  • Time: 10-15 minutes
  • Times played: 5+, with review copy provided by Blue Orange Games
Maki Stack

Cover posted by Eric W. Martin on BGG, credited to the publisher

Let’s start this review like so many that have come before, with a walk-through of the game’s indisputable facts. Maki Stack is a dexterity game. Two teams play, cards are flipped, wooden bits are hurriedly stacked, and a point is scored by the fastest correct team. If a red card comes up, one player from each team races to make a stack while wearing a blindfold as their partner tells them what is on the card. If a yellow card comes up, two members of a partnership use one finger each to lift the blocks and form the stack shown on the visible card. The first team to collect six points wins.

By description there’s nothing wrong with any of that. A short wacky dexterity game with blindfolds sounds like a can’t-miss proposition. Frankly, it was why I took on this review. My wife and I have a soft spot for the genre, so at the very least Maki Stack seemed like it would be easy to get to the table in a variety of situations.  By and large, this was true. We did manage to play it enough times to get a taste for its merits. Continue reading

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Lost Cities: Rivals (Game Review by Chris Wray)

  • Designer: Reiner Knizia
  • Publisher: Kosmos
  • Players: 2 – 4
  • Ages: 10 and Up
  • Time: 40 Minutes
  • Times Played: > 5

LCR.jpg

Lost Cities: Rivals is the latest game in the award-winning Lost Cities/Keltis line of games.  Released earlier this month at Gen Con, Lost Cities: Rivals is the most different from the other games in its series.  Knizia’s latest creation is seemingly a mix between the ascending card play from the original Lost Cities, the auctions from Traumfabrik, and the press-your-luck mechanic of Ra.  

My family has several Lost Cities/Keltis fanatics, and I am myself a huge Reiner Knizia fan, so I was excited to try this spinoff.  I’ve been impressed, and Lost Cities: Rivals has become one of my favorite games from Gen Con 2018.   Continue reading

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