Design by Alexander Cobian
Published by Mayfair Games
3 – 6 Players, 1 hour
Review by Greg J. Schloesser

Yes, another pirate game. I guess the theme is just so darn enticing and somehow romantic that designers and publishers just cannot resist using it. I would assume that at some point the game-buying public would become satiated with the theme and say “enough!” But I also assume that publishers would recognize if the situation reached this point and cease releasing games using the theme. I guess that has not yet occurred…or my assumptions are way off-base!
Booty is a recent offering in the crowded seas of pirate-themed games. Designed by Alexander Cobian, players are nasty pirates attempting to grab the most lucrative booty (commodities, weapons, liquor, gold, silver, etc.), control ports in the Caribbean and Atlantic, and influence the market price of their illicitly-gained loot.
The game is primarily one of card acquisition and controlling ports. Five island tiles, each depicting 3-7 ports, are arranged in a circle, along with the Commodities market tile and the turn order “Rank” board. A number of cards (3 x the number of players) are revealed, sorted by color and placed in the center of the ring of islands, with the first card being kept face-down. Each player receives a supply of “might” markers, two secret “legacy” tiles and a handful of coins. Let the looting begin!
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