Funkenschlag at Fifteen: The Story of Power Grid

Game History by Chris Wray

 

This year marks the fifteenth anniversary of Funkenschlag, the first forerunner of Power Grid.  In a hobby that is often defined by the “cult of the new,” Power Grid (which is still called Funkenschlag in Germany) is a perennial favorite among gamers.  It has long been in the BGG top 20, a rare accomplishment among older games, rising as high as #2 for several months in 2007-2008.  Power Grid has nearly 100,000 logged plays on BGG, has sold tens of thousands (if not hundreds of thousands) of copies in more than a dozen languages, and has been in-print continuously for more than a decade.  To honor the anniversary of this great game, I interviewed designer Friedemann Friese.  What follows is our retrospective on the story and impact of Funkenschlag and Power Grid. Continue reading

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Dale Yu: Review of Sea of Clouds

 

Sea of Clouds

  • Designer: Theo Riviere
  • Publisher: IELLO
  • Players: 2-4
  • Ages: 10+
  • Time: ~45 minutes
  • Times played: 3, with review copy provided by IELLO

sea of clouds

Players in Sea of Clouds vie to be the best “air pirate” around.  What exactly is an air pirate?  Of course, it’s a pirate who commands a flying ship!  Duh.  Not clear if we’re Dutchmen or not, but based on the names, I don’t think so… El Capitan, Lady Damballa, Madame Tching and Duc de Plessy take to the skies in search of plunder – whether they find it exploring or whether they gain it in plunder by boarding other ships.

Each player gets a board whose purpose is really to show you where to put the different sorts of cards that you will collect – Pirates, Relics, Rum and Objects.  There is also a central board which is used to keep track of rounds (and importantly, in which rounds you can board other ships) as well as giving you locations for the three piles of Loot. Continue reading

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Kepler-3042: a quick preview

I was lucky enough to have the possibility to play Kepler-3042 before the end of the kickstarter campagin and I want to share with you my first impression.

kepler1

It was a 4-player game.

In the game you have to try to get points sending your ships exploring the galaxy and colonizing new planets. It is a 16 turns game and you can colonize at most 5 planets and you can have, at most, 3 ships in play. So, first impression, it is a really tight game where all the decision are important. You will get points also for terraforming your planets and from the colony and technology tracks. Finally every player has a secret objective card.

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Dale Yu: First Impression of The Game of 49

 

The Game of 49

  • Designer: Mark Corsey
  • Publisher: Breaking Games
  • Players: 2-5
  • Ages: 10+
  • Time: ~30 minutes
  • Times played: 3, with review copy provided by Breaking Games

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This week appears to be the week for calendar coincidence and game reviews. On Monday, we did America on 7/4.  While not entirely fitting, we’re doing the Game of 49 on 7/7.  Yes, I know it would be more suited for 7*7, but this is as good as it’s going to get…

 

Breaking Games is fairly new to me, I don’t remember seeing much about them prior to Origins this year.  I did see their banners for “Poop: The Game” in the dealer hall.  Examination of their website advertises them as the new promotion and publishing company of AdMagic, a producer of custom board games.  Further web investigation shows the company to be the producer of the iconic black and white cards seen in Cards Against Humanity. 

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Dale Yu: First Impressions of Agricola (revised Edition, 2016)

Agricola (revised Edition, 2016)

  • Publisher: Lookout/Mayfair
  • Players: 1-4
  • Ages: 12+
  • Time: 30-150 minutes
  • Times played: 3 with new version, conservatively 300+ in all forms

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Agricola is one of my favorite games – and as I mentioned yesterday, it’s the game that truly started my boardgaming “career”.  In this review, I won’t go over the mechanics of the game – I think the 18,000 words in the previous piece should cover it.  What this review will focus on are the changes between the original and the revised edition.

In some ways, I wish that there had been at least some sort of subtitle on the new version.  As the two games share the same name, this will almost certainly lead to confusion when people are referring to one or the other version of the game.  However, the new game is very similar to the old version, and the bulk of the rules are the same.

What’s different with in the revised Edition? (and what do I think about it?)

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Dale Yu: Re-review of Agricola (2007, Lookout Games)

So… Agricola has been hailed as one of the more influential releases of the past 10 years… the other being Dominion. (“infallible” Source here).  I have been lucky enough to be involved in some way with both of those games.  My review of Agricola back in 2007 ended up spawning two “careers”.  First, it helped me latch on as a regular reviewer/commentator for Boardgamenews.  Second, my review got me in touch with the folks at Lookout Games, which then led to a volunteer job revising the solo game, which in turn started me on the path to being a game developer…

This review was originally posted to Boardgamenews.com in my weekly column back in 2007.  That site has now gone to the electronic dumpster in the sky (the Wayback Machine).  It was later revisited on BGG:  https://boardgamegeek.com/thread/255808/agricola-long-review-family-game-full-game-solo-ga/page/1

Some edits have been made from that original review.

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