Tricks and Trumps #2: Variations on the Classics (1966-1990)

Tricks and Trumps #2: Variations on the Classics

This is our second entry in an eleven-part series featuring trick taking games.  This entry will focus on trick taking games from the mid-1960s to the early 1990s, which tended to closely resemble the classic, public-domain trick taking games.  Games included in this entry are Coup d’etat, Ninety Nine, Black Spy, Wizard, and Wer hat mehr?.

As we explained in our first entry, we put more than 150 trick taking games into a ratings spreadsheet, giving each Opinionated Gamer the chance to offer their rating.  We decided to write about any game that was (a) rated by more than three people, and (b) had an “average” rating higher than our neutral rating.  The end series will feature 56 games split into nine articles.  The games are ranged roughly by the year of origin.   Continue reading

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The Castles of Burgundy: The Card Game

  • Designer: Stefan Feld
  • Publisher:  alea / Ravensburger
  • Players:  1 – 4
  • Ages:  12 and Up
  • Time:  30-60 Minutes
  • Times Played:  3

Kartenspiel

A Card Game Version of Stefan Feld’s 2011 Hit

This year marks the fifth anniversary of Stefan Feld’s The Castles of Burgundy, a modern classic in the hobby that still reigns as a top 10 game on BGG.  The Castles of Burgundy is one of my favorites, so I was excited to try its card game spinoff.

The Castles of Burgundy: The Card Game was recently released in Germany, but a U.S. release isn’t expected for at least a few more weeks, so I imported a German copy and asked the publisher for the English rules.  What follows is my review of the game, complete with a quick rules summary.  I’ve only played three times, but so far I’m enjoying the game, which has many of the joys of its predecessor in a streamlined format. Continue reading

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Tricks and Trumps #1: The Classic Trick-Takers Before 1965

This is the first entry in an eleven-part series featuring trick taking games.  We put more than 150 such games into a ratings spreadsheet, giving each Opinionated Gamer the chance to offer their rating.  We decided to write about any game that was (a) rated by more than three people, and (b) had an “average” rating higher than our neutral rating.  The end series will feature 56 games split into nine articles.  After the nine main articles, we’re going to do an article for games that didn’t make the cut but that are worth mentioning, followed by a companion post about climbing games.  We’re calling the series “Tricks and Trumps.”

The games are ranged roughly by the year of origin.  First we’re going to discuss the classic tricksters, everything from Hearts to Spades and other games you may have played at family gatherings.  Then we’ll discuss how (mostly) German designers started to modify the classics and make designer trick taking games.  Then we’ll walk through the modern hits and hidden gems.  Today’s entry features Pitch, Euchre, Hearts, Pinochle, Bridge, Oh Hell!, and Spades.   Continue reading

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Above and Below

ABOVE AND BELOW

Design by Ryan Laukat
Published by Red Raven Games
2 – 4 Players, 1 1/2 hours
Review by Greg J. Schloesser

Above and Below - cover

Many gamers are familiar with Tales of the Arabian Nights, the story-telling board game designed by Eric Goldberg.  The game was mainly a humorous affair, with numerous  strange, bizarre and unusual encounters resulting in various stories being read, often causing unforeseen and sensational situations and scenarios.  Player decisions would direct them to a specific page and paragraph in a massive tome, with the resulting story further developing the game’s plot and direction.  The game was usually humorous and fun, but there was, as gamers would often comment, not much “game”  present.  Indeed, it is  usually considered an experience rather than a strategic or challenging game.

Above and Below is designer Ryan Laukat’s attempt to combine the storytelling feature of Arabian Knights to an actual strategic game.  Players represent refugees who recently fled a horrific barbarian invasion and eventually found a new land to settle.

While in the course of establishing their new village, a massive system of underground caverns and passages has been discovered.  The explorations of these passages results in a plethora of unusual encounters that, while dangerous, could result in the discovery of tremendous wealth and riches.

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Dale Yu: Review of Potion Explosion

 

Potion Explosion

  • Designer: Lorenzo Silva, Andrea Crespi and Stefano Castelli
  • Publisher:  Horrible Games
  • Players: 2-4
  • Ages: 8+
  • Time: 30-40 minutes
  • Times played: 4, with review copy provided by Horrible Games

 

potion explosionPotion Explosion was the big ticket game from Horrible Games at Essen 2015, the highlight being the huge marble dispenser and the beautiful glass marbles that it holds.  In this game, players take on the role of wizards that are vying with each other to grab the right ingredients (marbles) from the dispenser to finish potion tiles.   Each player has his own workbench, which is a cardboard cutout with spaces for two of the potion tiles to rest as well as a beaker that can hold three extra marbles.

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TBLYP: Throw back leap year post

Well, this is only the second leap year post we’ve ever had, and I thought it would be funny to make it be the same one – so let’s take a look back at what we were talking about 4 years ago…  Tom Rosen was in the middle of a recap of our favorite older games, and this was the middle section –  Enjoy!  (And prepare to read the same thing on 2/29/2020)

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OLDER (1990 – 1999)

Opinionated Gamers Collective Top 5:

(1) Euphrat & Tigris

(2) El Grande tied with Tichu

(4) Settlers of Catan

(5) Showmanager

With this group, we finally get to some games that are actually a bit old, at least more so than those discussed on Monday from the more recent decade.  We’ve begun to dig a bit deeper into the strata of gaming history and are beginning to see the roots of modern board games, but we still have a little ways to go to see the true ancestors on Friday.

There are no real surprises here, with Knizia, Kramer, and Klaus Teuber dominating the list.  The old guard were certainly kings of the 90s, even if they were dethroned by the likes of Seyfarth, Lehmann, Chvatil, Friese, and Moon after the turn of the century.  In addition to the obvious results of Euphrat & Tigris, El Grande, and Settlers, we find everybody’s seemingly favorite card game – Tichu (although there are those of us who find that it pales in comparison to Schmiel’s Was Sticht and Dorra’s Njet).  And then there’s the little engine that could, Dirk Henn’s Showmanager (or Show Manager depending on who you ask) just squeaking into fifth place to join the giants of the decade.  No matter how you look at it, these are definitely five games that would be a great place to start building a game collection.  And they’re great proof that older games still deserve to and actually do hit the table despite the flood of new releases each year.  These classics continue to shine and continue to influence the development of the hobby many years later.

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