Dale Yu: Review of Tantrix

Tantrix

  • Designer: Mike McManaway 
  • Publisher: Gigamic
  • Players: 1-6
  • Age: 6+
  • Time: 30 minutes
  • Amazon affiliate link: https://amzn.to/3EJU5fH
  • Played with review copy provided by publisher

The hexagonal tantrix tiles each have three different colour lines that must be juxtaposed while respecting the connection of the colours between them. Tantrix: solo or multi-player solo puzzle, this is a puzzle with different levels of difficulty. In collective game: – everyone focuses on their own color and tries to achieve a continuous line longer than the others while countering the strategy of their opponents! – the goal? Be the first to successfully place all your tiles. Speed and observation are essential for this game mode ideal for playing with family and up to 6 players!

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Dale Yu: Review of Finca (2024)

Finca

  • Designer: Ralf aur Linde and Wolfgang Sentker
  • Publisher:  Pandasaurus
  • Players: 2-5
  • Age: 10+
  • Time: 45 minutes
  • Amazon affiliate link: https://amzn.to/4hMgV4E 
  • Played with review copy provided by publisher

Sprawling estates, or fincas, are ripe for the taking in each region of the beautiful island of Mallorca. You must compete with your fellow farmers and fishermen to claim these properties, so harvest as much food as you can, load up your donkey carts, and race your rivals to make deliveries to the island’s many communities, whose requests are constantly changing. Find out if you have what it takes to be Mallorca’s most successful farmer in Finca!

This new edition of Finca retains the clever resource collection and delivery gameplay that has made the game a modern classic, but adds brand-new art, streamlined rules, and the ability to play the game with 5 players. Includes 2 Advanced Play modes and a new 5-player mode!

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All By Myself: A Quartet of Solo Mini-Reviews

January & February are big “on the road” times for my job – which means less time for mid-week gaming with friends and family. On the other hand, it does mean I play a lot of solo games.

In the last month or so, I’ve written about two of those here on the OG: Arydia: The Paths We Dare Tread and Ascending Empires: Zenith Edition. Today, I’m going to add four more to the mix.

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Dale Yu: Review of Botanicus

Botanicus

  • Designers: Samuele Tabellini Ferrari, Vieri Masseini 
  • Publisher: Hans im Gluck
  • Players: 2-4
  • Age:  12+
  • Time: 45-60 minutes
  • Amazon affiliate link: https://amzn.to/48klTBL
  • Played with review copy provided by publisher

How about creating your own botanical garden? As an aristocrat in the late 19th century, you have bought land, hired a gardener and set out to find the best plants there are.  As you know, the visitors are very picky about the plants they want to see, so your job is not only to acquire the plants, but also to sort them according to the visitors’ preferences.  In Botanicus, you compete for the best action-spots in a unique selection mechanism, and then make the most of the options available to you. You have to collect new plants, take care of them, water them and keep an eye on the gardener. Last but not least, you have to collect some money along the way to pay for all this.  In the end, what counts is how many visitors you satisfy and how beautiful your garden is. Will you be able to outdo the gardens of your competitors?

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Preview: Auctions of Alchemists

Designer: Tanax

Publisher: Tanax Games

Players: 2-4

Playing time: 30-60 minutes

Preview is based on prototype played online, there may be changes before the final production..

In Auctions of Alchemists, players will use strategic bidding to gather the resources needed to create 6 elixirs before their opponents.

The game consists of individual player boards with tokens to keep track of a player’s 4 ingredients/elements and the number of elixirs created, a main alchemy board where players can change ingredients into elixirs and other ingredients, and a set of ingredient cards and test tube cards on which players will bid. It should be noted players will need to provide their own counters for their gold or use pencil and paper.

On a turn, the active player may Hold an Auction. In this case, two ingredient cards will be turned face up. Liquid ingredients come in 4 colors. Then the active player will draw two test tube cards and place one face up and the other one face down on the ingredient card of their choice. Test tube cards show levels 0 to 5 indicating how much liquid each ingredient has. If a level 0 test tube is taken, the test tube breaks and the player loses all the ingredients of that color. A level 1 test tube will allow a player to steal one level from another player and 2-5 will allow a player to take that much of the associated ingredient.

Players take turns one at a time bidding a higher amount of gold than the previous player, once they decide to pass they are out of that auction. The last player remaining wins both the ingredients. They turn the face down test tube face up to see what was hidden, and receive both the ingredients and their effects by tracking them with the tokens on their player board test tubes. E.g. if they received a ‘0’ card (the broken test tube) for the blue ingredient they would reduce that ingredient’s token down to the lowest amount possible. Player boards have limited space for ingredients and that space shrinks as players convert ingredients to elixirs. Then the cards played are discarded. If all players decide not to bid for a particular auction, the cards are discarded, and the face down card is not revealed. At any time if there are only 2 cards remaining in the deck, all the cards are shuffled to form a new deck.

The active player may instead choose to Perform an Alchemy Action. The player consults the main alchemy board and can choose one of the 3 options. They can combine ingredients by trading in one of each type of ingredient for an elixir (or more if they have enough ingredients), and they earn gold depending on how many elixirs they have already crafted. There is a handy guide on the player boards that indicates how much gold is earned. Each time they craft an elixir they shift the lower board up to indicate the ingredients are used. The active player may instead choose to convert ingredients, by spending one type of ingredient and receiving another type using the rates listed on the Alchemy board. Each side of the alchemy board only allows 2 of the 4 ingredients to be converted. Or the active player can choose to do a transmutation for gold. The amount is dependent on how many elixirs the player has crafted. The less elixirs crafted the more gold you will receive, which helps balance the game by providing players with more gold resources early on in the game, or for those that haven’t caught up to creating elixirs. After performing an Alchemy action the alchemy board is flipped allowing different ingredients to be crafted.

The first player to craft all 6 of their elixirs wins.

My thoughts: Auctions of Alchemists is a fast playing and easy auction game. The rules are pretty streamlined and it would make a great filler or family game. The bluffing with the face down cards during the auctions really adds an element of fun. It even works with 2 players.

Mandy’s thoughts: This is a really enjoyable clever gateway game that I think new gamers and experienced gamers will enjoy. Players need to time when to bid, and when to convert ingredients. And having just one unknown card each auction does provide for some funny and memorable bidding turns. I really enjoyed the unique sliding mechanic whenever ingredients were used for creating an elixir.

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Larry Levy – Review of Star Realms:  Rise of Empire

  • Designers:  Robert Dougherty, Darwin Kastle
  • Publisher:  Wise Wizard Games
  • Developer:  Derek Funkhouser
  • Players:  2
  • Age:  12+
  • Duration:  30 minutes
  • Times Played:  14


Star Realms is a popular deckbuilding game that was first released in 2014.  Designed by a couple of Magic: the Gathering veterans, it was, and continues to be, very popular, with a bunch of expansions and spinoff games.  The original title was ranked as high as 52
nd on the Geek.  So when, in July of 2022, the game’s publisher, Wise Wizard Games, announced a Kickstarter for a legacy version of Star Realms, it got a lot of attention.  There was a delay of about two years and many disgruntled backers, which almost seems to be the norm these days, but Star Realms: Rise of Empire, was finally released in late October of last year.

My friend Alton introduced me to Star Realms a couple of years ago.  Much to my surprise, it was the first deckbuilding game to actually click with me and I’ve very much enjoyed our games of it.  When I saw Rise of Empire advertised, it seemed like an excellent Christmas present for him, so I picked up a copy.  We just finished playing all the games in the legacy campaign, so I thought I’d give you my impressions of the new game.  However, to understand the legacy aspects of the game, I’ll have to quickly describe how the original Star Realms works. Continue reading

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