Masterpiece, Part 2

Yesterday, we started to choose the masterpiece of a bunch of different game designers.  That is, which game is that designer’s most notable one?  The idea is to make this be an objective list and to keep our personal likes and dislikes out of it.  Anyway, here’s another 20 or so designers and the games we think stand out for each of them.

Bill Eberle, Jack Kittredge & Peter Olotka Cosmic Encounter
Joe: The Eon team designed a wide variety of very innovative games during their peak – but none which stands out nearly so much as Cosmic Encounter. While it’s certainly possible to make an argument for Dune as their greatest achievement, Cosmic is clearly their masterpiece.

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Masterpiece, Part 1

There was an interesting geeklist on BGG recently (http://www.boardgamegeek.com/geeklist/156885) asking everyone to name a designer, and the game you consider to be his or her masterpiece. While the subjective question is interesting, we thought it would be more interesting to think about the question objectively – which game from each designer stands out the most? So Joe Huber and Larry Levy put together an initial list and started a discussion on the matter. One thing which surprised both of us – since we often fail to see eye to eye about games – is that we agreed far more often than we disagreed. So we thought it might be interesting to bring the discussion to the broader spectrum of Opinionated Gamers. Matt Carlson, Liga, Dale, and Jeff Allers also chimed in with their thoughts on the matter.

One difficulty in turning this into an article was deciding which designers to include and which to leave out. In general, we aimed to include every designer with enough published games to facilitate a discussion. As you’ll see, that turned into quite a voluminous list. You have our apologies in advance if we didn’t cover your favorite designer.

Obviously, a key concept is how each of the authors defines the word “masterpiece” for this exercise. To help you interpret our reasoning, here are definitions from each of us:

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138 Games: From No Thanks! to Nacht der Magier

We’re going to start off today’s 138 Games article with two Z-Man card games from 2004.  The first is a classic filler and the second is a great partnership game.  We’ll end today with an award-winning children’s game.  And in the middle we’ll touch on the game of Essen 2005.  We’re getting close now, with only 25 games left to go chronologically after today (including a few that may really surprise you), plus a handful of older games that we skipped and will go back to at the end.

– No Thanks! –

Matt Carlson:  An extremely simple little card game that packs in an elegant reverse auction, I nominated this game as it is an excellent example of what the world of games has to offer.  This is my go-to game for teaching new people a “board game.”  It is small enough for portability, rewards skill but has elements of luck, and is even cheap enough so that new fans can easily obtain a copy.  There have been many occasions where I foist this game off on new gamers to have them remark “I have never seen a game like this before!”  I then respond explaining there is an entire world of other games out there that they have not yet seen.  One of the best aspects of No Thanks! is its quick learning curve.  After a single round of play, most players have a firm grasp of how to play.  After a few more, players are again revising their strategies and increasing their skill.  Thus, within the scope of about a half an hour, not only have players learned a new game but they’re starting to develop new strategies and implement them effectively.  If that isn’t going to turn someone into a long-term gamer, they’re probably not going to turn.

Rick Thornquist:  I remember when I first played Geschenkt, the original German version of the game, when it debuted at Essen.  There were quite a few gamer games that I liked at the show but it was this little card game that blew me away.  A beautiful design with simple rules that’s ridiculously fun to play.  It’s a perfect filler and, like Matt, I use it to introduce people to gaming.  It always does the job.

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iBoardgaming – Summer 2013

game_table_ipad_iboardgamingTis the season for iOS boardgaming, as there have been some very big name boardgames released in the past few months. Agricola, Eclipse, and Stone Age to name just a few. Developers have come a long way from some of the sketchy, low feature count ports of the early years. The majority of games now feature multiplayer modes for both local (pass and play) modes as well as multiplayer. The higher-end “big name” titles all tend to sport tutorials to ease new players into the game as well as show old hands how to best use the interface. On the whole, the games are solid with most of them only displaying a few small negatives. There’s no better time to be a boardgame fan who (for whatever reason) is lacking ready face-to-face opponents. And now, on to the rundown (in a very rough recent to older titles order…) Disclaimer: complimentary review copy was provided for many of these titles.

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Essen 2013 – 4 Months Out

Essen is still a long way away, but that doesn’t mean people aren’t already anticipating many of the games that will be released in October.  I recently noticed a number of GeekLists popping up on BoardGameGeek with lists of games that people are looking forward to at Essen 2013.  I wasn’t sure what the big upcoming releases were, so I thought I’d figure out what games to investigate further by adding up which games were most frequently mentioned on all of the Essen 2013 GeekLists.  I tallied up all of the games mentioned on the 35 different GeekLists that I could find on BGG, and the results are pretty interesting.  I’m also interested to see how well these early results approximate what the Fairplay and GeekBuzz lists at the convention will ultimately look like.  Do you think you know which games are already the most anticipated of Essen 2013?  Take a guess at the top ten most anticipated games and then click below to find out…

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Augustus

Design by:  Paolo Mori
Published by:  Hurrican

2 – 6 Players, 30 minutes
Review by:  Greg J. Schloesser 

Augustus

Augustus from designers Paolo Mori & Vincent Dutrait has quickly gained the moniker “Caesar Bingo,” and it does, indeed, fit.  But please don’t let that deter you from playing, as there is much more here than the traditional game of Bingo.  While the game is quite light and just about perfect for what the Spiel des Jahre jury seeks to recognize, it has that “gotta play it again” quality that makes it appealing to both families and gamers.

As one might expect in a game of this nature, the theme is very thin.  Players are in the service of the Emperor Augustus and must mobilize their legions to conquer provinces and gain control of senators.  The artwork and objectives are all tied to this theme, but there is very little genuine atmosphere generated by the proceedings.  Again, don’t let that prevent you from giving the game a try, as in spite of the lack of a strong theme, the game is simply fun to play.

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