Designed by: Riccardo Guerra, Marco Mutta & Giulio Guerra
Published by: Red Glove & Elfinwerks
2-5 Players, 1 ½ hours
Reviewed by: Greg J. Schloesser

My wife and I have enjoyed several vacations to Italy. Not only do we enjoy the rich history, gorgeous scenery and intriguing culture, but we also delight in the fabulous cuisine. While the country is well known for its amazing pasta, their delicious fare has far more variety than that famous staple. In every town—small or large—dozens of restaurants can be found, each offering a wide assortment of delectable dishes. I’m not sure I’ve ever had a bad meal in Italia.
Ristorante Italia by the design team of Marco Mutta, Riccardo Guerra and Giulio Guerra establishes players in the role of restaurant owners trying to create mouth-watering dishes that will lure customers and excite food critics. To accomplish this, players must formulate a complimentary menu, procure the proper ingredients and compliment the fare with the appropriate wine. While the food may impress the critics, it is still necessary to advertise to attract the public and the all-important celebrities. This will insure a steady source of customers and income. The most successful restaurateur will become the toast of the town and his restaurant will become the new hot spot.
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The Kramer Rule
When I read Tom’s article last week, I immediately disagreed with it, and responded to him with some of my disagreements. But it wasn’t until he suggested that I write a rebuttal that I realized – there’s a reasonable and objective way to measure whether the effect he suggests exists – and whether, in fact, Wolfgang Kramer is the exception. This eliminates the personal bias that I feel Tom brought to his article, and focuses the response on the claims Tom made.
Tom had two primary claims in his article:
So, do these assertions hold? Continue reading →
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