Design by: Rüdiger Dorn
Published by: Ravensburger / Alea
2 – 5 Players, 30 minutes
Review by: Greg J. Schloesser
Dice have been with us since before recorded history. The oldest dice discovered thus far were excavated in Iran and date back a staggering five thousand years. The dice apparently belonged to an ancient Backgammon set, a game that is still immensely popular throughout the world. Dice continue to be used in games of chance to this very day. It seems there is no end to creative uses for this simplest of items.
As a board game enthusiast, I am continually amazed at the creativity of designers. Not only can they devise highly original mechanisms, but they can put unique and creative twists on old mechanisms and find new and exciting ways to utilize familiar components. Designer Rüdiger Dorn has taken fistfuls of dice and created a unique and fun betting game themed around the dice capital of the United States: Las Vegas.
Published by Alea / Ravensburger, Vegas is a light but extremely fun dice rolling game wherein players are attempting to win large payouts from six Las Vegas casinos. It is part of the “small box” Alea line, and includes an abundance of dice in five different colors, six cardboard placards representing the casinos, and a stack of currency cards. The six casino placards, numbered one-to-six, are placed in a row on the table. Currency cards are revealed until each casino has at least $50,000 available. Banknotes range in value from $10,000 to $90,000, so there can be quite a disparity present at the casinos. Players each receive eight dice in their chosen color and the gambling excitement begins!




POSTCARD FROM BERLIN #57: The Two Sides of Essen
„Most of the public doesn’t know the other side of Essen,“ reflected Michael as he, Bernd and I compared our own conversations with those we’d had with other fair attendees. Bernd was managing his Irongames booth again, content to sell remaining stock of his previous releases along with some new expansions for those games. Michael was collecting games from publishers for the library at his Spielwiese gaming cafe. And I was rolling my carry-on suitcase full of prototypes through the crowds from one appointment with publishers to the other.
There really are two sides to the fair, and it is difficult to experience each one equally. Last year was my first time here, and I chose to see it from the perspective of an attendee. I had a great time bumping into well-known game designers, meeting many gaming jounalists and bloggers for the first time, and seeing friends from other countries again who had visited me in Berlin over the past few years.
This time, however, was different. I had a backlog of prototypes I was ready to show—something for everyone, really, from children’s games to gamers’ games—and I was ready to pitch them to as many publishers as possible. Continue reading →
Share this:
Like this: