Dale Yu – Re-review of Pan Am

Pan Am

  • Designer: Prospero Hall (Lead Designer – Peter Lee)
  • Publisher: Funko Games
  • Players: 2-4
  • Age: 12+
  • Time: 60-90 minutes
  • Times Played: 3 with review copy provided by Funko

(Cowritten by Dale Yu and Larry Levy)

pan am

In Pan Am, the players own small airlines during the early days of commercial aviation (the game runs from the 1920’s to the 1960’s).  Their goal is to claim routes between the major cities of the world, which generate profits.  At the same time, aviation pioneer Pan Am is aggressively expanding by snapping up such routes, including those of the players.  However, we players rarely mind such poaching, as Pan Am is willing to pay a pretty penny for those routes.  In fact, we’re so impressed by the company that we grab shares of Pan Am stock every chance we get.  At the end of the game, the player with the most shares of stock wins. Continue reading

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Dale Yu: Review of Mind MGMT

Mind MGMT

  • Designers: Jay Cormier & Sen-Foong Lim
  • Publisher: Off the Page Games
  • Players: 1-5
  • Age: 13+
  • Time: 60 minutes
  • Played with review copy provided by the Publisher

mind mgmt

MIND MGMT is a new secret movement game from a new company, Off the Page Games – but the people behind it are well known veterans of the gaming world.  This game is designed by the team of Jay Cormier and Sen-Foong Lim – who have had other hits such as Junk Art, Belfort and Akrotiri.  The game is apparently based on a comic book – but not one that I had heard about before – some cursory Wikipedia research taught me:

MIND MGMT is an American comic book series created by Matt Kindt and published through Dark Horse Comics. The story is about Meru, a true crime writer who searches for the truth behind a mysterious airline flight and discovers a secret government agency of super spies, espionage, and psychic abilities. Henry Lyme, the former top agent, has gone rogue and is working to dismantle the organization.  MIND MGMT is a government agency of spies, formed during or after World War I, who have psychic abilities. Henry Lyme is recruited as a child, and becomes their greatest agent. The work exhausts him, and Lyme is retired to Zanzibar. While there, he has a breakdown and loses control of his abilities, causing the city’s inhabitants to murder one another. Lyme decides MIND MGMT is too dangerous to exist, and flees. In an effort to cover his escape, he accidentally causes everyone aboard a plane with him to develop amnesia.  Meru, a true–crime writer, investigates the amnesia flight two years later. She finds a lead in Mexico, where she meets a CIA agent named Bill. They are attacked by two former MIND MGMT agents, but escape. Meru eventually locates Lyme, who tells her his story. Meru learns she was a child in Zanzibar during the massacre and was saved by Lyme. He erased her memory of the event and arranged a foster family for her. During her investigative career she has located Lyme several times, but he continuously causes her to forget. She leaves determined to expose the truth about MIND MGMT, but falls asleep instead. Waking in her apartment, she decides to uncover the truth behind the amnesia flight… (There’s more, but hey, this is convoluted enough for you to get a feel for what is going on – or not going on – or what they want you to think is going on – or what you are supposed to see though you know what is going on, but they know that you know what is going on, so they have disguised everything as something else)

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Dale Yu – Review of Zoom in Barcelona (reprint)

Zoom in Barcelona

  • Designers: Nuria Casellas, Eloi Pujadas, Joaquim Vilalta
  • Publisher: Blue Orange
  • Players: 2-6
  • Ages: 8+
  • Time: 30-45 min
  • Times played: probably 10 total – 2, with review copy provided by Blue Orange and probably at least 8 with original produced by Cucafera
zoom in barcelona

Barcelona is a fantastic city which I’ve had the pleasure to visit a few times during my travels. I have many fond memories of walking along La Rambla and seeing the wonderful sights.  When I saw that there was a game coming at SPIEL 2019 themed around taking pictures of the wonderful sights in the city, I had to give it a try. In Zoom in Barcelona, players are competing in a photo contest where they are trying to take the best pictures – but they’ll have to travel around the city to get to the best pictures of city landmarks as well as views of the city skyline.

This game was well received here in 2019, and I ended up giving it to one of my local gamers as a wedding gift as they liked the game AND they took their honeymoon in Barcelona – so it seemed like a fitting home for the game.  I missed it a bit when I gave it away, but as things go – new games came into the collection, and I didn’t think much about it.  I was pleasantly surprised to see that Blue Orange has produced a new 2021 version of this game, and I was glad to get another copy and get it back to the table.  From what I can tell, it is a straight reprint, as I could not find any changes from what I remembered from the original…

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‘Twas a Tiny Epic Christmas, redecorated by RJ Garrison

‘Twas the night before Christmas, and all thru’ the house,

Every gamer was stirring, including my spouse;

The stockings that hung by the chimney were bare,

In hopes that Tiny Epic Games soon would be there;

There were Tiny Epic Dinos, with dinosaur delights,

And ranchers attempting to wrangle them all night,

We gathered research and resources for the dinos to feed,

And purchase some barriers that our ranches will need.

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Gaming Timeline: 1970-1973

After an extended hiatus, the Gaming Timeline is back!  In case you don’t know what this is, you can check out the initial article (https://opinionatedgamers.com/2021/02/10/a-gaming-timeline-introduction/), which explains things.

With the 1970’s, we start to see more familiar titles on the timeline.  There are wargames, card games, mass market titles, and abstracts; I assume that many of you have played at least some of them.  We even had a gaming event which captured the imagination of the world and that doesn’t happen every day.  So let’s talk about the highlights of this four-year period.
   Larry

Panzerblitz (1970)

PanzerBlitz (Avalon Hill - 1970) - Front Box Cover


Panzerblitz, which was set in the Eastern front of WWII, was the first tactical level wargame, with the counters representing individual tanks and infantry platoons, as opposed to earlier wargames, where the counters represented much larger units, like divisions.  It was also one of the first wargames to feature the extensive usage of ranged combat.  It included other innovations as well, such as isomorphic mapboards.  The game was an enormous success and wound up selling over 300,000 units.  It was Avalon Hill’s top rated game for many years following its release.

Panzerblitz was designed by Jim Dunnigan, who was something of a wargaming wunderkind.  He created his first game for Avalon Hill, Jutland, when he was just 23 and Panzerblitz came three years later.  At about the same time, he founded Simulations Publications, Inc. (SPI), which became Avalon Hill’s main competitor for most of the next ten years.  Dunnigan is one of the most significant figures in wargame history. Continue reading

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Trick-taking in 2021: Reflections on the Past, Present, and Future of My Favorite Mechanic

I played Ghosts of Christmas last night. It was, simply put, one of the best trick-taking games I’ve ever played. I’m hooked. Thematically, it is a nod to the Dickensian novel A Christmas Carol. Players can play into one of three tricks — the past, present, and future — and winning a prior trick can help with winning a later one. Not only is it mechanically innovative, but the gameplay is tense and engaging, and the artwork is striking. As a bonus, the theme matches the mechanics, which can rarely be said for trick-takers.

It’ll be released in a few weeks by BoardGameTables.com, and I’ll likely do a full review then. In the meantime, it is one of my most anticipated games of 2022.

But while we’re still in 2021, I wanted to reflect on the state of trick-taking in our hobby. This is my reflection on the past, present, and future of what is likely the world’s most popular game mechanic. I’m sorry if it veers into rambling, but I hope fans of the genre will enjoy the post.

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