Zoom in Barcelona
- Designers: Nuria Casellas, Eloi Pujadas, Joaquim Vilalta
- Publisher: Blue Orange
- Players: 2-6
- Ages: 8+
- Time: 30-45 min
- Times played: probably 10 total – 2, with review copy provided by Blue Orange and probably at least 8 with original produced by Cucafera

Barcelona is a fantastic city which I’ve had the pleasure to visit a few times during my travels. I have many fond memories of walking along La Rambla and seeing the wonderful sights. When I saw that there was a game coming at SPIEL 2019 themed around taking pictures of the wonderful sights in the city, I had to give it a try. In Zoom in Barcelona, players are competing in a photo contest where they are trying to take the best pictures – but they’ll have to travel around the city to get to the best pictures of city landmarks as well as views of the city skyline.
This game was well received here in 2019, and I ended up giving it to one of my local gamers as a wedding gift as they liked the game AND they took their honeymoon in Barcelona – so it seemed like a fitting home for the game. I missed it a bit when I gave it away, but as things go – new games came into the collection, and I didn’t think much about it. I was pleasantly surprised to see that Blue Orange has produced a new 2021 version of this game, and I was glad to get another copy and get it back to the table. From what I can tell, it is a straight reprint, as I could not find any changes from what I remembered from the original…





Trick-taking in 2021: Reflections on the Past, Present, and Future of My Favorite Mechanic
I played Ghosts of Christmas last night. It was, simply put, one of the best trick-taking games I’ve ever played. I’m hooked. Thematically, it is a nod to the Dickensian novel A Christmas Carol. Players can play into one of three tricks — the past, present, and future — and winning a prior trick can help with winning a later one. Not only is it mechanically innovative, but the gameplay is tense and engaging, and the artwork is striking. As a bonus, the theme matches the mechanics, which can rarely be said for trick-takers.
It’ll be released in a few weeks by BoardGameTables.com, and I’ll likely do a full review then. In the meantime, it is one of my most anticipated games of 2022.
But while we’re still in 2021, I wanted to reflect on the state of trick-taking in our hobby. This is my reflection on the past, present, and future of what is likely the world’s most popular game mechanic. I’m sorry if it veers into rambling, but I hope fans of the genre will enjoy the post.
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