くみこ と かつひさ (Kumiko and Katsuhisa)

Designer: M. Aoki (A(四日市))
Publisher: Yokkaichi Indoor Union (四日市インドア同盟)
Players: 2
Playing Time: 15-20 minutes
Times Played: 4 on a gratis copy from the designer

Kumiko and Katsuhisa is a two-player trick-taking game where one player takes on the role of the Chairman of a publicly-traded furniture store company who has left the reins of President to his daughter, but is now questioning some of her decisions, and they engage in a proxy fight over certain shareholder blocks, trying to win them over with their proposals….that is based on a true story.

Katsuhisa said many things about the job his daughter was doing that are unconscionably callous: calling her a “bad child”, describing how difficult her birth was during a shareholding meeting, pointing to his appointment of her as CEO as his only mistake, and accusing her of a coup d’etat.  His daughter.

There’s much more to the story.

Kumiko and Katsuhisa, the game, fits into the family of trick-taking games where the players choose the conditions of the hand each time. There are other games that do this – Steichmeister and On the Cards being among the most well known, but there are also others that let the players collectively draft the conditions, like Nyet.  In a sense, these are an extension of games that have you bid for a trump suit; you’re only setting one condition there, and the draft is more of an auction, but I think it’s on the same spectrum, even if it couldn’t have been foreseen at the time.

The game will take place over a number of rounds which each represent the shareholder blocks (such as institutional investors or the central bank).  These blocks are each worth a certain number of points, and while the game lists a number of victory conditions, in practice, you play until one player has won a majority of the votes.  In keeping with the theme, Katsuhisa begins with a large block, roughly 30% of the necessary victory points, that represents his family holdings.

In exchange, Kumiko begins with more proposal cards.  The proposal cards will change the conditions of the hand, like setting the trump suit, adjusting the point value of certain ranks, or specifying points that will be granted if no cards of a given suit are taken.  (The shareholder card will also affect the round’s conditions in similar ways.)

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Cat in the Box

Designer: Muneyuki Yokouchi (横内宗幸)
Publisher: Ayatsurare Ningyoukan
Players: 3-4
Playing Time: 30-45 minutes
Times Played: 5 on a purchased copy

Cat in the Box is a trick-taking game that continues the “tradition” of untangling suits and ranks from their natural connection. When we think about card games – trick-taking or not – we go to rank and suits: games played with a traditional deck of cards have it (e.g. rummy, poker, blackjack).  Uno has it. 

Cards have one number and one suit.

As best I can tell, this changed in 2005 with Joe Huber’s small release Transportation Tricks.  Players are dealt a hand of a fixed amount of cards that show only a number and a variable amount that show only a suit. The suits have a fixed hierarchy, and after using one of their number cards to set the value of the suits for the round, players will play two cards to each trick: one number and one suit.

This twist doesn’t seem to show up in another published trick-taking design until dois’ first release in 2014.  Rather than playing one suit and one number to each trick, dois’ has one of the two persist.  That is, if you play a 7 (rank) and a Crosswalk (suit) to the first trick, you’ll replace either the rank or the suit for the second trick, but the other will remain – you will be playing either a 7 or a Crosswalk card to the second trick.

In these first two examples, an unstated symptom is that there’s no lever controlling the distribution.  A hand may see many copies of the same “card” played, and others not played at all.  (This is something that also happens in dice-based trick-taking games.) Taiki Shinzawa, the designer of dois, followed that design up the next year with mantel, a game that puts us closer to the Cat in the Box setup, as it ensures each person will play the ranks 1 through 12 exactly once each in a hand.  In almost the converse setup of Cat in the Box, players are each given cards 1 through 12, suitless, and face up on the table, but are “dealt” a hand of colored cubes that will represent the suits. In each trick, choose a cube from your hand and place it on a rank; that’s the only time you’ll play that rank this hand.  This ensures that each of 1 through 12 is played 3 times, but the distribution of the 4 suits is still left to wander.

Cat in the Box adds additional structure to the available card distribution by fixing the play space to exactly one of each card in the distribution, such as 1 through 8 in each of four suits. It doesn’t do this perfectly, but puts the onus on you to make sure it works out.  And if you mess it up – welcome to Paradox City!  The hand ends, adversely for you, and closer to fine for the other players.

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Post Holiday Boardgame Deals!

OK, the holidays are over, but a few deals have come to our attention and we thought we should share them with you.

  1. The Colonists – A great game from Lookout, suitable for 1 to 4 players, you can play any or all of the 4 eras. Full review here. Today, on sale for $33.95 on Prime – https://amzn.to/3HP0LoX

2. Alubari – We reviewed this back in 2020. A remake of Snowdonia, another game great solo as well as multiplayer. $29.99 on Amazon today.

3. Downfall of Pompeii – sure this one is a bit older, but it’s a solid game, and at $19.99, a great deal. It’s so much fun throwing people into the volcano!

(as always, all links here are affiliate links, and the Opinionated Gamers may earn a small commission if you use the links to buy the games)

Until your next appointment

the Gaming Doctor

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Solo Gaming 2021: The End of the Year Edition

I’ve written a good bit about my solo gaming over the last couple of years, both for the Opinionated Gamers and for my personal blog

…so I decided that I’d continue that trend into 2021 by doing a solo gaming post every four months. What you’re reading is the third (and final) solo gaming post of this new year – the previous 8 month review is available at the Opinionated Gamers link in the paragraph above! 

And even though I have (since being vaccinated) been out playing games with friends, there’s still been a LOT more solo gameplay over the past year – 33% of my gaming was solo. For comparison, the yearly total for 2020 was 19% and for 2019 was 6%. 

I’ll repeat my same caveat as each previous report:

I know, I know – there are plenty of board game apps on iOS and Steam… and I own many of them. But there’s something really satisfying about physically playing a game: shuffling cards, moving pieces, seeing it all spread out in front of you. 

I’d also add that board game apps must – for perfectly understandable reasons – hide portions of the game from you. One of the delights of a physical game is that the whole thing is spread out across the table where you can soak in whatever details you need. This is true, BTW, for solo or multi-player play. (Example: I’m enjoying the Maracaibo iOS app a lot right now – but “seeing” the game status is really tricky between the various sideboards which I have to remember to access and check.)

So, what follows are my thoughts on a variety of solo games I’ve played during 2021 – ordered by number of times I’ve played them. (Note: this is not necessarily how much I like a particular game for solo play – for example, I think Roll Player is a brilliant design but I have only played it two times this year.)

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Dale Yu: Review of Happy City

Happy City

  • Designers: Toshiki Sato, Airu Sato
  • Publisher: Gamewright
  • Players: 2-5
  • Age: 10+
  • Time: 20-30 minutes
  • Times played, 5 with review copy provided by Gamewright

happy city

Happy City is a new light city building game published here by Gamewright.  In this game, players start with a single building, and over the course of the game, grow their city to as many as 10 cards.  The main goal is to have a happy populace – your final score mostly being the product of your population (green people icons) and your happiness (pink hearts) at the bottom of your cards.

To start the game, each player gets a starting building and 2 coins.  The middle of the table is set up.  The three types of basic green residences are placed on the table (one less than the number of players for each type).  Then the 3 different decks of building cards are shuffled and placed in a row.  The backs of each deck tell you the costs of the buildings found in that deck as well as the relative distribution of colors in that deck. Finally, the special cards are set out – randomly chosen, 2 more than the number of players.  There are both regular and expert special cards – choose one type to use in this game.

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Dale Yu: Review of The Hunger

The Hunger

  • Designer: Richard Garfield
  • Publisher: Renegade Game Studios
  • Players: 2-6
  • Age: 10+
  • Time: 60 minutes
  • Played with review copy provided by Renegade Game Studios

the hunger

When I first read about the Hunger, I was immediately interested – it was pitched to me as a new non-collectable deckbuilding game that would also involve board play.  I’ll admit to being fairly partial to Garfield’s earlier design in Magic: The Gathering – a collectible card game, the genre from which deckbuilders arose.  Having played the role of developer of Dominion, I’m also pretty partial to deckbuilders in general.  And, I like Clank – a similar sounding game (also from Renegade) that uses both deckbuilding and board play.  So far, sounds like a winner!.

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