Dale Yu: Review of Gulf, Mobile & Ohio

Gulf, Mobile & Ohio

  • Designer: John Bohrer listed on BGG
  • Publisher: Rio Grande Games
  • Players: 3-5
  • Ages: 14+
  • Time: 60 minutes
  • Times played: around a dozen between current and older version

This is certainly an interesting time for game reviews; it’s hard to write reviews on games when I have almost no opportunity to actually play them right now!  We’re being asked to stay at home in Ohio right now, so my outlets for traditional boardgaming are about nil.  I did just receive a box of games from Rio Grande; and surprisingly enough, I found a new version of an old favorite within!  I have yet to have a chance to play the new version but it appears to be identical (gamewise) to the original clamshell version of the game from 2008 so I can review it based on my previous experience with the game.

 

Gulf, Mobile & Ohio (GM&O) is one of the last games I bought as a regular subscriber to the annual Winsome Essen package.  Back in those glory days, Mr. Bohrer would sublet a corner of an Essen booth for a single hour on the Friday of the fair, and he would collect money and distribute his pre-ordered sets of Essen games.   This was pretty much the only way to get the whole set of games, and you had to buy them all.   Having done this for a number of years, I would come up to the booth – wearing my Bengals jersey for sure – and ask for my set.  Mr. Bohrer, in his Steelers garb, would invariably grimace at my clothes, and then deliver set #69 to me. (Nice).  Sure, the components were rudimentary – usually simple cubes, construction paper money and shares, all wrapped up in a thin plastic clamshell case – but the games inside were always challenging and inventive.   Each year, I was almost sure to find at least one keeper in the Winsome set, and due to the relative scarcity, I could almost always find homes for the ones I didn’t like as much. (you know, anything that begins with 18…)

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10 Great Card Games (Article by Chris Wray)

When we tell people we’re into “board games,” what we often mean is “board and card games.”  If you just say card games, people often think of the standard deck of 52, but if you just say board games, people focus a bit too much on the board in the middle of the table.  But a lot of games are made primarily — or mostly — out of cards, and at least in my world, that generally doesn’t mean the public domain deck.  

There’s even an annual award for such games, called the À la Carte award.    

Today’s article is part of our “10 Great” series that features 10 great games in a given subcategory.  I pick a mechanic, theme, publisher, etc.  In this case, I picked a component.  We here at the Opinionated Gamers then all vote behind the scenes to create a list of 10 great games that meet the criteria.  We’re aiming for an article a month, and I’d love your suggestions about future lists. 

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Ten 2020 Titles I’m Eagerly Anticipating (Article by Chris Wray)

There’s a bit of a down feeling about the hobby these days: everybody is understandably worried about Gen Con and Essen being cancelled, and a few games are being delayed. But I’m feeling pretty confident that this is going to be a good year for game releases regardless of the convention scene!

Normally the Gathering of Friends offers a bit of a preview of what is to come, and with that being cancelled this year, I’ve been skimming through BGG and publisher newsletters to find what games I’m looking forward to. And though it is only April, I quickly realized that there are several titles that I’m itching to play.

So here’s a list. Ten 2020 titles that I’m eagerly anticipating. I haven’t played most of these — although I’m offering impressions on a couple of them that I have played — and I hope I’ll be back in coming months with more thoughts.

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Break the Code (Game Review by Chris Wray)

  • Designer: Ryohei Kurahashi
  • Publisher: Iello
  • Players: 2 – 4
  • Ages: 10 and up
  • Time: 15 Minutes
  • Times Played: > 20

Break the Code is Iello’s new re-implementation of Tagiron, a deduction game that I’ve long loved.  The game was recently released in the United States, and for fans of deduction games, I think this is a “must have.”  Kudos to Iello for bringing such a great game to a wider audience!  

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Azul: Crystal Mosaic (Expansion Review by Chris Wray)

  • Designer: Michael Kiesling
  • Publisher: Next Move
  • Players: 2 – 4
  • Ages: 8 and up
  • Time: 30-45 Minutes
  • Times Played: > 5

Azul has been on a hot streak since its 2017 release, winning the 2018 Spiel des Jahres and inspiring two sequel games (Azul: Stained Glass of Sintra and Azul: Summer Pavilion).  But, surprisingly, there wasn’t an expansion for Azul itself, unless you count the oh-so-amazing Joker Tiles.

But the Crystal Mosaic expansion was released a few weeks ago, and my family and I have been playing it over and over.  The expansion comes with acrylic player board overlays, plus two new boards with different ways to play.  We’ve fallen in love with Azul all over again!

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Spring Game Market Anticipation Post (ゲームマーケット2020春プレビュー)

Things will be a little different this time. The Spring Tokyo Game Market was supposed to start tomorrow, but has, in the course of things, been cancelled. The Osaka Game Market which was to have taken place in March was cancelled too. Japan Post shipments out of Japan are cancelled for many countries.

For the purposes of this post, that means rather than tracking down booth numbers and which days certain publishers will be present, I’ll try to provide a link to order from (though assume that the interface will be in Japanese and shipping will only be to a Japanese address.)

For the purposes of, well, me, that means not much anticipation. Let me explain. I haven’t played games with my weekly group since February, and a convention I was looking forward to in April was cancelled. Recently, several things have arrived in the mail, and I had several things already that I was eager to play further. In this context, the specter hanging over things is: when will I play with my group again? (And how many things will they have picked up that they’re eager to play?). For me, the sort of forced hiatus from playing games has caused my enthusiasm to damper a bit. Not so much my enthusiasm for learning about what is coming out, or spreading the love of it, but, from a purchasing stand point…to be blunt: what’s the point?

As I write this, I have 5 titles in my spreadsheet marked as “to buy”, but normally at this point that number is…more than 20.

The links I’ll provide below will mostly be to what is referred to as the Arclight EC shop. Through what is normally their wholesale interface, Arclight has set up retail webshops for the Osaka and Spring Tokyo Game Markets that were cancelled for virus reasons. As I understand it, the Arclight shop is not charging the publishers any fees to list or transaction fees. (There’s certainly a chance I order more than 5, and even among those 5, my impetus may partially be the economic support of the designers and publishers.)

Anyway, let’s look at a bit of what’s being released, and let’s start with something fun.

バックトゥージアース (Back to Earth)
Publisher: S.T.E.L.L.A.B.
Designer: [unknown]
English Rules: Seems unlikely
Shop: Arclight EC

There are a few trends in games being released tomorrow (which, while the convention is cancelled, is still what I’ll say. While a few titles have released early here and there, most sites have coordinated to release the titles on the scheduled opening today of the Game Market), and this is the first: games about returning from outer space.

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