It seems we live in perilous times and each day they keep getting perilouser. In such an age, I’ve heard it said that what we really need is something steady and reliable. Something that’s been with us for years, that has passed the test of time, and which has never let us down. If deep down, that’s what you’re looking for…sorry! All I have to offer you is the 2016 Designer of the Year award!
Most of you reading this know what to expect (including the preceding tomfoolery), but for the rest of you, let me explain. I began writing Designer of the Year (DotY) articles back in 2004 and thanks to a series of weak-willed and easily bribed editors, they’ve continued ever since. The idea behind them is simple. We have a metric buttload of “game of the year” awards, but nothing which rewards the individuals who are responsible for these wonderful creations—namely, the designers. So every year at about this time, I recognize the person who, in my opinion, had the best collection of games over the last calendar year. As much as is humanly possible, I want to keep my personal feelings out of it, so I have three reasonably objective criteria. First, how popular the games are, based on the game’s ratings (and number of ratings) on the Geek. Second, how well the games do in the annual awards. Since many of the designs came out during the latter part of last year, they won’t be eligible until this year’s awards, meaning there’s some projections and guesswork at play, but my track record for this is pretty good (I’ll talk about last year’s exception to the rule a bit later). And third, how much “buzz” the games generating. (A nice example of a game with good buzz is Friedemann Friese’s Fabled Fruit, which has generated a reasonable amount of discussion for its clever twist on legacy games.) I take all those things in consideration, combine them in some mystical way, and try to come up with a good and worthy recipient for the year. Continue reading →