Dale Yu: Review of Tutti Frutti

 

Tutti Frutti

  • Designer: Theora Design
  • Publisher: Gigamic
  • Players: 2-6
  • Age: 6+
  • Time: 5-10 minutes
  • Times played: 4, with review copy provided by Gigamic

tutti frutti

Tutti Frutti is a frenetic game that can often be played in less time than it takes to explain it!  (This review won’t take much longer than that either!)  The game itself is made up of 48 Fruit tiles which are double sided.  There are sixteen different fruit varieties in the game, and each of them is found six times on the tiles.

The bunch of tiles is dumped out on the table and organized so that none of them overlap each other and that all of them are within reach of all players.  When the game starts, each player takes a tile from the board and quickly looks at both sides of the tile.  The goal is to now find a matching fruit to either of the fruits depicted on his starting tile.  The new tile is picked up and then placed next to the start tile so that the matching tiles are touching each other.  Your goal is now to pick up a tile which has a matching fruit to one of the exposed fruits on either end of your stack. Continue reading

Posted in Reviews | Leave a comment

Eternity (Game Review by Chris Wray)

  • Designers:  Jim Dratwa and Cyril Blondel
  • Publisher:  Blackrock Games
  • Artist: Virginie Rapiat
  • Players:  3 – 5 (Solo and Two Player Rules Also Included)
  • Ages:  10 and Up
  • Time:  30 Minutes
  • Times Played:   > 5

eternity

Eternity is a trick-taking game that was released by Blackrock Games at Spiel 2016.  The first thing I noticed about Eternity is the artwork: it is stunningly beautiful, especially in a game genre that often values function over aesthetics.  But the gameplay is also exceedingly clever, and Eternity has thus far emerged as one of my favorite card games of Spiel 2016.   Continue reading

Posted in Essen 2016, Reviews | Tagged , , , , , , , | 2 Comments

H.M.S. Dolores (Game Review by Chris Wray)

  • Designers:  Bruno Faidutti, Eric M. Lang
  • Publisher:  Lui-même, Distributed by Asmodee
  • Artist: Vincent Dutrait
  • Players:  2 – 4
  • Ages:  10 and Up
  • Time:  20 Minutes
  • Times Played:   > 5

HMSDolores.jpg

H.M.S. Dolores wasn’t on my radar before my arrival Spiel 2016.  When I saw it in the Asmodee shop, I immediately noticed (a) its two reputable designers, and (b) the beautiful art.  I made a mental note to check it out later, but before I looked it up, a friend mentioned that it was basically the “prisoner’s dilemma” mechanic in board game form.  I gave it a play and was impressed.

Now that I’ve played a few more times, I wanted to do a full review.   Continue reading

Posted in Essen 2016, Reviews | Tagged , , , , , , , , , | 11 Comments

The Dragon & Flagon (Game Review)

 

 

pic2964484

  • Designers: Geoff, Brian & Sydney Englestein
  • Publishers: Stronghold Games
  • Players: 2-8
  • Time: 60-90 minutes
  • Ages: 12+
  • Times Played:7 (with review copy provided by Stronghold Games)

 

Hail and well met, young adventurer! Sit, grab a pint and let me tell you a tale of long ago, of the times of yore… back when Avalon Hill was still its own sovereign kingdom and the only European games any of us knew were Clue and Risk. (Truth be told, we didn’t even know those games were European – we pretty much thought that the Parker Brothers invented them.)

It was the Year of Our Lord, nineteen hundred and eighty… the year of the Miracle on Ice, the release of Pac-Man, and the summer that the Empire finally struck back. Those were heady times, my young friend – because it was during that same span of 365 days that many of us stumbled into our friendly local game stores to find a game shaped like a double album. (Ah, double albums – I remember them fondly: Pink Floyd’s “The Wall”, ELO’s “Out of the Blue” and the soundtrack from a little film called “Star Wars” were the background soundscape for many an afternoon AD&D session. But I digress…)

yaquintoswashbucklercoverNow, this wasn’t the first game that Yaquinto released in the album format – but it certainly is the first that I remember. It was called Swashbuckler – and it was a plotted simov game of Three Musketeer-ish bar fighting.

What? You didn’t understand the word “simov”? You thought I was name-checking Viktor Simov, Russian painter? Bah, youngling, I am referring to the great pre-personal computer tradition of simultaneous movement in board games, usually done by plotting movement and attacks on paper and then resolving them with the other players. (Examples include Diplomacy, Wooden Ships & Iron Men, Sniper!, Dreadnought, and Gladiator.)

The game was, even with the plodding nature of simov plotting, riotous fun. You could swing from chandeliers, tip over tables, and wave your plumed hat to distract your foes. The double album format even offered two boards – one was a bar straight from the set of “The Three Musketeers” (the 1973 version, of course… though the ‘93 version has certain charms and nobody will ever choreograph sword fights like Gene Kelly in the 1948 film.) The other board was, of course, two ships close enough for boarding to begin, a la “Captain Blood.”

Continue reading

Posted in Essen 2016, Reviews | Tagged , , | 2 Comments

Villainy

Design by Nicholas Trahan
Published by Mayfair Games
2 – 4 Players, 90 minutes
Review by Greg J. Schloesser

villainy-cover

Superheroes are all the rage, with seemingly an endless array of television series and movies focusing on even minor characters.  That is just fine with me, as I have always been a superhero fan, with a strong favoritism towards the DC world.  I am still waiting on the ultimate superhero game to be produced.  Some have been good, but most have been sorely lacking punch (heh, heh!).  So, it was natural that I would be attracted to Villainy by designer Nicholas Trahan.

Villainy, however, is set in the opposite world.  Players are not superheroes, but rather assume the roles of minor villains hoping to make it to the big time.  To accomplish this, they must commit a series of crimes, from the petty to the severe, in order to increase their infamy and recruit henchmen to their cause.  Like any good villain, a player must complete his master plan, but first must deal with the pesky do-gooder Fantastiman.  Defeat Fantastiman and one becomes a villain worthy of notice.

Villainy has a 1960s cartoonish style that will either attract or repel you. This isn’t the dark and gritty atmosphere evoked by The Dark Knight or Batman vs. Superman.  Rather, it would be more on par with the Super Friends cartoon series.  Players begin with a villain wannabe, and can even give them clever names by choosing from over 100 villainous name tiles.  Fancy the name Dark Walrus, or perhaps Lord Commander Sloth?  How about Pain Head?  Or, you can take the lazy approach and simply keep the original name on the villain card (I kinda like the name “Rat Lady”!).

Continue reading

Posted in Reviews | Tagged , | 1 Comment

Review – Evolution: Climate

Evolution: Climate

Designers: Dominic Crapuchettes, Dmitry Knorre, and Sergey Machin

Artists: Ben Goldman, Catherine Hamilton, and Jacoby O’Connor

Publisher: NorthStar Games

2 – 6 players

60 – 75 minutes

Ages 12+

Reviewed by Jonathan Franklin

Source: Official photo from NorthStar Games

I played the old Russian version of Evolution long ago and thought it would be fun to review the latest iteration from NorthStar Games, Evolution: Climate. Wow.  Game reviewers sit around wishing for more innovation in games – well, here it is.  This is not really like anything else I’ve ever encountered.

This won’t be one of those rules rehash reviews.  Instead, I’m going for a Monet-style Impressionist view of this work.  The short version of the rules is that you a. draw cards, b. discard a card to the watering hole, c. affect your species by playing a card to increase the population of one of your species, increase the size of the species, or give one of your species new traits.

Continue reading

Posted in Uncategorized | 2 Comments