Dale Yu: Quick Essen 2016 Recap – and the reveal of the Haul

Well, back safely from Essen, and with two grueling workdays behind me, time to catch my breath and review the trip.  As usual, we had a great time in Europe, and it was a wonderful 8-day experience.  I did manage to sneak in a visit to Bremen, a city which I had never seen before, and I managed to find a new favorite German sweet, the Bremer kluten.  Which looks like a domino and is the best peppermint patty tasting thing I’ve ever had!

Anyways, on to the games… Here is the pictoral version of the OG 2016 Essen Haul.

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The full list follows:

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Circuit Maze – Review

Circuit Maze

  • Designers:  David Yakos, Wei-Hwa Huang, Tyler Somer
  • Publisher:Thinkfun
  • Players:1
  • Ages: 8 and Up
  • Times Played: > 5
  • Review By Eric Edens (Nerd E)

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Circuit Maze from ThinkFun is a puzzle game using real electrical currents and circuit logic. In a time when science careers are on the rise, the need for skilled engineers, and the desire for more science knowledge in the new generation is high, ThinkFun is on a mission to be a source for that knowledge growth. The gamification of learning in apps and in classrooms leads to a new crop of board games as well. Circuit Maze is one of these games but is it fun and can it teach?

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How does it play?

Circuit Maze is a purely single player game in which you will place pieces in a grid board. The crux of the game is that these pieces include a circuit battery pack and close circuit piece. By adding pieces in the grid in areas between these two points you can crest various circuits. The goal is to match the requirements of the puzzle card using the same pieces and locations as specified on the card. In other words, the puzzle may be to use a specific 6 pieces and the end completion must have a green light lit up and the red light not lit up. All pieces must be integrated and touching so you can’t just toss the red piece off in the corner. There isn’t a time limit or limit to the amount of attempts but these of course can be house ruled to create a leaderboard style element for multiple players. The challenge cards range from beginner to expert in many different levels of difficulty in between and total 60 cards. Of course the solution is always on the back of the card should you get stuck but once you see it you really have spoiled that puzzle for the time being. With that being the case there isn’t a hint system or anything which in the harder puzzles may lead to frustration and quitting the puzzle altogether. The instruction book delves into the science of electrical currents and really helps to lead you along in the logic of what may work in each puzzle but can at times read like a school textbook rather than a game.

My opinion

I have to say I actually did learn a little bit while playing. There were circuit logic puzzles in which I got stuck, had to read the rule book to see how that might work, and even feel smart when I solved them. For a child interested in science this is a great game.  Learning and fun combine for a great way to understand electrical currents but remember the puzzles aren’t unlimited. There are some component issues when you try to place or remove pieces they might pop out too easily or otherwise be nearly impossible to pry out. A small child might need an adult to help as well as an adult to supervise the first few plays in order to prevent any potential mildly dangerous issues like a short circuit. It also requires 3 AAA batteries which are not included and a small screwdriver for their installation which isn’t referred to on the box. But otherwise I like the component quality. I also had fun. And really for an educational game, if I can have even the slightest fun I see it as a success and it was fun.  If you want to see more on this game, find my on YouTube on my channel NerdEVideos.

 

Ratings from the Opinionated Gamers

  • I love it!
  • I like it. Eric Edens
  •  Neutral
  • Not for me…

 

 

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Helios

Design by Martin Kallenborn & Matthias Prinz
Published by Hans im Gluck
2 – 4 Players, 60 – 90
Review by Greg J. Schloesser

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In a land far, far away …

That would be Helios by designers Martin Kallenborn and Matthias Prinz.  Players are high priests forming and developing their lands, hoping to secure a virtuous place in the history of their people.  Success is dependent upon the movement of the sun god Ahau, for the sun is necessary for the land to produce the resources needed to construct the fabulous cities.  Will Ahau be merciful?

Players will construct their world on their personal circular board by acquiring and placing hexes representing different types of terrain (redwood, granite, bamboo, obsidian or springs) and temples.  They will take actions to move the sun, which produces resources on the lands upon which it shines.  They will then use these resources to construct buildings, which will give them various abilities, mana stones (used primarily to recruit characters) and victory points.

In each of the four turns, one of each of the five types of terrain are made available, plus one random terrain tile.  Three rows of six action tiles are revealed.  These action tiles will allow the player to perform the major actions of the game:  create land, add a building or temple, or move the sun.  A player’s turn consists of taking the bottom tile of one of the three rows and performing the corresponding action.

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Essen Day Four: A Summary of Spiel 2016, What Was Hot, and What I Played (Chris Wray)

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Spiel 2016 is in the history books!  By this afternoon the halls were emptying out, and the fair was drawing to an end.

This posts covers four topics: (1) my general thoughts on Essen 2016, including publishers/designers that stood out, (2) my final analysis of what was hot this year, (3) a few more scenes from the Messe, and (4) snap reviews of the games I played.  Today was a short day at the Messe for me, filled mostly with last-minute shopping, but I have snap reviews of The Game Extreme, Inis, and Pandemic Iberia. Continue reading

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Essen by proxy – Sunday (Melissa Rogerson)

I was late for the feed because I was busy baking communist gingerbread with the Bigster. In a moment of gaming continuity, I realised that I blogged about baking gingerbread with her sister just over ten years ago, at Gone Gaming. Same recipe, probably different cutters (we weren’t making a Tikal board this time).

That delay meant I missed the first four games. Fortunately, chatters are happy to fill in the gaps, when they’re not punning about Putin the communist gingerbread in the oven. Continue reading

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Father in the Messe: day 2 – morning

I’m quite sure this post will get a lot of hits: Dale Yu, Potatos and a well known designer in the first page (he is Vlaada Chvatil of course!) is something gamers are not used to resist (something like video with cats on facebook). For not well prepared reader: I’m then one on the left, Dale is in the middle and Vlaada on the right with the potatoes.

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The friday in Essen is for me both a day of games and the opportunity to meet friends at the usual IGA ceremony at the BGG booth at lunchtime. Unluckily I have not ready to post pictures of the awards since Caterina and Francesco decided it was much more better going to eat something instead of looking old gamers talking about games (I really don’t know why). Anyway the ceriomony was great: Ferdinand de Cassan, our speaker, was brilliant and Bauza and Cathala took time to get pictures with fans.

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