Design by Martin Kallenborn & Matthias Prinz
Published by Hans im Gluck
2 – 4 Players, 60 – 90
Review by Greg J. Schloesser

In a land far, far away …
That would be Helios by designers Martin Kallenborn and Matthias Prinz. Players are high priests forming and developing their lands, hoping to secure a virtuous place in the history of their people. Success is dependent upon the movement of the sun god Ahau, for the sun is necessary for the land to produce the resources needed to construct the fabulous cities. Will Ahau be merciful?
Players will construct their world on their personal circular board by acquiring and placing hexes representing different types of terrain (redwood, granite, bamboo, obsidian or springs) and temples. They will take actions to move the sun, which produces resources on the lands upon which it shines. They will then use these resources to construct buildings, which will give them various abilities, mana stones (used primarily to recruit characters) and victory points.
In each of the four turns, one of each of the five types of terrain are made available, plus one random terrain tile. Three rows of six action tiles are revealed. These action tiles will allow the player to perform the major actions of the game: create land, add a building or temple, or move the sun. A player’s turn consists of taking the bottom tile of one of the three rows and performing the corresponding action.
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