Friday night

Here is the rest of the day.

Another new game from Rio Grande set up, Tin Goose.

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Next, a chance to play a prototype of the new Hans im Gluck Essen 2016 release, tentatively titled Orient Express – though the title isn’t set. It’s designed Helmut Ohley, half of the team that brought you Russian Railroads.

It feels like a streamlined Russian Railroads. You are building two tracks from Paris to Constantinople.

There is no central board which makes things a bit smaller on the board. Actions are on a central Tableau of cards, and you choose a card and do the action. You can build track or build your tech line, and you can also advance your locomotives or your tech marker.

There appears to be a good amount of variety. The game starts with basic action cards and then uses two different modules (out of five or six possible) to give a decent amount of variety.

The short preview would be “Russian railroads das kartenspiel”

Very good in this rough draft. About 75 to 90 minutes to play – 6 rounds with three actions per player in each.

Next was the next HiG prototype which is a cooperative game, definitely a departure from the usual. In this game, players are working together to build the Tower of Babel, but as each player has secret scoring cards (both immediately and endgame) and as you would expect from the theme, you are limited in what you can say, so that’s the challenge here.

No pictures as they are both still in early prototype version.

Now a quick break to tour the room to see what else is being played.

Guns and Steel

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Adventure land
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Stimmt so!

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New from Zman, Junkart
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And the new flick em up expansion
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Ok. Got roped into a game of Junkart, a new release from Pret

Essentially, you build an artistic exhibit on your base piece. There are twelve different scenarios in the game, which essentially reward different building conditions.

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On a turn, play two cards from your hand, offer them to the next player who chooses one. . Each of you play the piece on your card.

Score points if you can successfully place a piece that matches color or shape of previously placed pieces.

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The designers having a good time.

Scott’s artwork
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Here’s mine
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Pre release at Origins. Full release at GenCon.

(my real tower)
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Dinner at the Rainforest cafe with Alan and friends.

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Tiki drinks are all the rage

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Our host got one as well

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Second round of tiki drink

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After dinner, more Codenames Pictures and then a fun game of Doctor Panic.

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Comes with headgear

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It’s a real time game. Teams work together to solve multiple challenges. Twelve minutes of frantic fun.

Last one for tonight is quadropolis, a brain burny game from days of wonder

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Draft a tile from the Tableau with a numbered architect. Then place the piece on your board ib a row or column that matches. Some pieces can be stacked. Each tile comes with some bonus resources when you place it. At the end of the game, you use the two different resources to activate tiles. Only activated tiles will score. Each of the six types of tiles scores in a different way based on tile location or other tiles around it.

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Here is my board about 70 percent done

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Ok. Enough posting for tonight. I’ll pick it up tomorrow

Until your next appointment
The gaming doctor

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Friday mid day at the Gathering

First game of Codenames pictures was played

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Essentially the same but you need to use picture cards instead of word cards.  . There do not seem to be any taboo words in clues because there are no words on the cards.

Two possible layouts of the board.  They haven’t figured it out yet.  We’re serving as free playtesting.

I will post pictures later as soon as Petr allows. Such as this one. Some example picture cards.

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The artist is the same as the base game. The pictures are nicely done so they often have multiple meanings or parts that be clued to

Here are the rest of the cge games.
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Friday morning at the gathering

Thursday was a slow affair.  Not many people here yet. We helped assemble the welcome bags. There are lots of bags awaiting people now. 

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Titan Race

TITAN RACE

Design by Julian Allain-Djib
Published by Fun Forge
2 – 6 Players, 30 minutes
Review by Greg J. Schloesser

Titan Race - cover

Seems that every culture loves to race, apparently including fantasy cultures such as Titans.  In Titan Race, players attempt to maneuver their rider and his “titanic mount” through perilous terrain and be the first to cross the finish line.  Of course, this is a fantasy world, so those frightening Titans have magical skills and abilities that will make the journey extremely hazardous.  Titans are not known for their kindness or benevolence.

The game includes three small, double-sided boards, each with a different terrain and unique obstacles and perils. Unfortunately, in an effort to be compact, the result is boards that are dense, cluttered and difficult to decipher.  Larger boards would have provided more room, making the artwork and details easier to see and more pleasing to the eye.  As is, it is often difficult to see the pathway lines that regulate movement.

Each player receives a unique Titan card, matching board and highly detailed miniature.  The miniatures are impressive, but apparently fragile. There are some thinly attached appendages which can easily break.  My set arrived with a wing broken off one figure.  Each Titan has a unique power as described on the card.  The player board is used to track the Titan’s health and record which lap he is currently running.  A small deck of action cards and six dice with unique symbols to regulate movement  complete the components.

The race is conducted over three laps.  Titans begin at the bottom of the board and will move from point-to-point along pathways.  Each point has six pathways emanating from it, some of which, as mentioned above, are obscured by board graphics.  The board wraps on all four sides (forming a sort of globe), so traveling off the eastside will move the Titan to the west side of the board, one row up.  Exiting the north side of the board moves the Titan back to the south side and completes one lap.  This can initially be a tad bit confusing, but it becomes clear after a few turns.

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Welcome from the gathering of friends 2016

Well, I’ve just arrived in Niagara Falls.  The con is only slowly starting. 

We’re working on making the welcome bags now. Lots of promos and other fun stuff

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Dale Yu – Review of T.I.M.E Stories (Scenarios 1-3) – SPOILER FREE

 

T.I.M.E Stories

Scenarios:

  1. Asylum (comes in the base game)
  2. The Marcy Case
  3. A Prophecy of Dragons
  • Designers: Peggy Chassenet, Manuel Rozoy
  • Publisher: Space Cowboys/Asmodee
  • Players: 2-4
  • Ages: 10+
  • Time: >2 hours per scenario
  • Times played: This is really hard to quantify.  I have played each of the first three scenarios to completion as well as at least one or two others in prototype form.

timestories

So, I’ll be the first to admit that it’s getting a bit late to review one of the “most anticipated” games from Essen 2015, but I had previewed it for a number of years running after I was allowed to playtest the game. Having seen a bit more of the game than the average Essen 2015 gamer, I knew that the breadth and depth of the gaming system wouldn’t be truly seen until players had a chance to see how the game system works in a variety of different adventures.

Also, there was a lot of hype about the game when it came out, and I think many people that were interested in the game were ready to buy it based on the previews available to that point. I think that the present moment is a pretty good time for a review on the first few scenarios because there are still some gamers that haven’t yet made the plunge on the game, and there haven’t really been many longitudinal reviews Continue reading

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