Sunday at the Gathering

List of games played on Saturday

Quadropolis expert

Quadropolis with secret expansion

2f card game

Bear Valley

Sail away

Animals on board

Beyond baker street

Cacao Chocolatl – all four expansion modules

Alan’s Adventureland

Balloon challenge.  

Tak

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Saturday afternoon/evening at the Gathering

The room is really filling up now.  Feels like 150-200 total, so about half of the group is here. 

The name tags finally made it. I’m yellow badged this year.

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The first game after lunch was a card game. I can’t talk about nor take a picture of it. Nice guys in green jackets taught us the rules. A big guy with green hair got much enjoyment chuckling at my poor play.

More later when I’m able to write about it.

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Next was the new Carl Chudyk game from Stronghold, Bear Valley. Here’s my character card. I always choose yellow when available.

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The board is made up of cards that form a river thru bear Valley. . You play cards with paths on them and then move your marker along the paths.

Each player has special unique abilities.
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Here’s our board near the end of the the game.
It only took ten minutes.

Next, we gave the new Mattel DE prototype, Sail Away.
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In the game, we collect resources to fill ships. Each ship needs certain resources which are collected from the central islands. Each island has five resources on it, but they are not distributed until all the spots are collected.

Ships sail when they have the correct goods and then you get a special action as a reward. The game ends when a player has sailed 5 ships. Then, player with the most points wins.

It’s a nice family game, in the complexity level of current SdJ contenders. The game could be made more strategic or cutthroat based on the pirate cards. I’d play it again, and I look forward to seeing it at Essen 2016.

Following that, we built arks to save animals in the new Eggert/Stronghold release in Animals on Board.

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Here is my ark at the start.

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There is a market, starts at ten faceup and one facedown. On your turn, you split any group and take a food or buy a group and pay one food per tile in the group
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Once someone buys a group, everyone else gets one more action – either buy or split. Then the market is brought back up to ten face up and one facedown and the game continues.

You collect animals until have at least ten animals. Then you score. You throw out any pairs (because Noah has an exclusive contract on pairs) and the rest score. Singles score their number, sets of three or more score five each.

Game takes maybe twenty minutes. My score was 32.
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The new cooperative deduction game from Zman was next, Beyond Baker Street where the team tries to solve the mystery before Holmes.

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Information is shared in hanabi fashion, where lead cards are held good side out. There are three different types of evidence: motive, opportunity, suspect. We can learn about our cards like Hanabi. Once we know enough, we could try to confirm that information by playing cards to the board.

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There is also a fourth column that you discard into that you have to reach an exact count as well. So, you could think of this as a Hanabi variant. There are six different scenario cards that changes the difficulty. There are lots of character cards that give some special abilities that help differentiate it as well.

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Then finally before dinner, the Cacao Chocolatl expansion. We played with all four modules from the start.
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Huts give you special actions. They can be purchased at the end of your turn. You do not lose any victory points though, you keep the scoring but get to take special actions once you know the Hut.

There is a map tile that gives you more tiles to choose from

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Now you can make chocolate which sells for more

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And finally you can now move backwards on the water track to gain four Cacao.

The modules can be added in any combination. We played all together and it might have been to much all at once. Though my initial impression of each module is positive,just too much all together for a first game.

Dinner was a mixed affair. My favorite sub place now has a new owner, and now it’s a Spanish food / pizza / sub place. I ended still getting my usual order of the stinger – a sub that’s like a Mashup of a cheesesteak and a buffalo finger sandwich. I’d never heard of it prior to coming to WNY, but they’re all over here.

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They also have an intriguing general tso’s pizza on offer. I was not brave enough to try it though. Maybe tomorrow.

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Saturday morning from the Gathering

Here is the full list of games played on Friday

Tuscany

Codenames pictures

Dynasties

Junkart

Codenames pictures

Doctor panic

Quadropolis

Colony

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Friday night

Here is the rest of the day.

Another new game from Rio Grande set up, Tin Goose.

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Next, a chance to play a prototype of the new Hans im Gluck Essen 2016 release, tentatively titled Orient Express – though the title isn’t set. It’s designed Helmut Ohley, half of the team that brought you Russian Railroads.

It feels like a streamlined Russian Railroads. You are building two tracks from Paris to Constantinople.

There is no central board which makes things a bit smaller on the board. Actions are on a central Tableau of cards, and you choose a card and do the action. You can build track or build your tech line, and you can also advance your locomotives or your tech marker.

There appears to be a good amount of variety. The game starts with basic action cards and then uses two different modules (out of five or six possible) to give a decent amount of variety.

The short preview would be “Russian railroads das kartenspiel”

Very good in this rough draft. About 75 to 90 minutes to play – 6 rounds with three actions per player in each.

Next was the next HiG prototype which is a cooperative game, definitely a departure from the usual. In this game, players are working together to build the Tower of Babel, but as each player has secret scoring cards (both immediately and endgame) and as you would expect from the theme, you are limited in what you can say, so that’s the challenge here.

No pictures as they are both still in early prototype version.

Now a quick break to tour the room to see what else is being played.

Guns and Steel

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Adventure land
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Stimmt so!

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New from Zman, Junkart
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And the new flick em up expansion
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Ok. Got roped into a game of Junkart, a new release from Pret

Essentially, you build an artistic exhibit on your base piece. There are twelve different scenarios in the game, which essentially reward different building conditions.

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On a turn, play two cards from your hand, offer them to the next player who chooses one. . Each of you play the piece on your card.

Score points if you can successfully place a piece that matches color or shape of previously placed pieces.

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The designers having a good time.

Scott’s artwork
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Here’s mine
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Pre release at Origins. Full release at GenCon.

(my real tower)
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Dinner at the Rainforest cafe with Alan and friends.

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Tiki drinks are all the rage

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Our host got one as well

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Second round of tiki drink

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After dinner, more Codenames Pictures and then a fun game of Doctor Panic.

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Comes with headgear

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It’s a real time game. Teams work together to solve multiple challenges. Twelve minutes of frantic fun.

Last one for tonight is quadropolis, a brain burny game from days of wonder

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Draft a tile from the Tableau with a numbered architect. Then place the piece on your board ib a row or column that matches. Some pieces can be stacked. Each tile comes with some bonus resources when you place it. At the end of the game, you use the two different resources to activate tiles. Only activated tiles will score. Each of the six types of tiles scores in a different way based on tile location or other tiles around it.

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Here is my board about 70 percent done

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Ok. Enough posting for tonight. I’ll pick it up tomorrow

Until your next appointment
The gaming doctor

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Friday mid day at the Gathering

First game of Codenames pictures was played

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Essentially the same but you need to use picture cards instead of word cards.  . There do not seem to be any taboo words in clues because there are no words on the cards.

Two possible layouts of the board.  They haven’t figured it out yet.  We’re serving as free playtesting.

I will post pictures later as soon as Petr allows. Such as this one. Some example picture cards.

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The artist is the same as the base game. The pictures are nicely done so they often have multiple meanings or parts that be clued to

Here are the rest of the cge games.
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Friday morning at the gathering

Thursday was a slow affair.  Not many people here yet. We helped assemble the welcome bags. There are lots of bags awaiting people now. 

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