This may be a crowded stand come Thursday. Not sure how folks will get to the central tables.
Tables literally corner to corner!
And bets are currently even odds of a brass pole at the Artipia booth. None yet….
This may be a crowded stand come Thursday. Not sure how folks will get to the central tables.
Tables literally corner to corner!
And bets are currently even odds of a brass pole at the Artipia booth. None yet….
Tuesday is the first real setup day
Here is the bgg booth. Still working on the camera setup.
I’m also trying out the posting on the fly.
First game played at Essen in the hall: Spellcaster by R&R
One bit of bad news. My favorite pizza place is closed for the week.
One piece of good news – both brian and I were able to find our games for sale in the store
Until your next appointment,
The gaming doctor
Design by Reiner Knizia & Sebastian Bleasdale
Published by Ystari Games
2 – 4 Players, 1 hour
Review by Greg J. Schloesser
With a name like “Prosperity”, you would think this game would be an economic game of high finance with the goal being to amass the largest personal fortunate as possible. Â Not exactly. Rather, players assume the roles of emerging nations who must invest in infrastructure and industry in order to pull their nation out of third world status and into the realm of economic giants. Â However, one must also be concerned about the environmental impact of such progress lest pollution create a hazardous atmosphere, making life there far from desirous.
For such an elaborate theme, the game is actually easy to learn, but quite challenging to play well. Â Each player receives a board that has space for up to eleven technology tiles. Â Several are pre-printed on the boards, so players do not begin from scratch. Â Players will place newly acquired technologies onto this board, sometimes covering existing technologies in their quest to move their nation forward. Â The boards are double-sided, offering different start-up options and difficulty levels. Â The board also provides charts wherein players track their energy, ecology and pollution levels, as well as helpful but cryptic charts listing the possible actions and final scoring sequence.
The central Research board serves to track players’ progress in both energy and ecology research, as well as their prosperity (victory) points. Â Technology tiles are set in rows beside both sides of the research tracks, and players must progress to the appropriate levels in order to purchase various tiles. Â Of course, tiles at the higher levels are more valuable, but can cost more and require players to make tremendous progress on the appropriate research tracks. Â The game begins with twelve tiles beside each track, two on each level.
Some years ago I was used to make a collection of Italian releases in Essen: was not so much time ago but it looks like it was another life. Once upon a time almost all Italian designers were publishing for Italians but nowadays a full list of Italian publishers releases and Italian designers releases is not easy to prepare. Luckily the old Italian saying “moglie e buoi dei paesi tuoi” (it sitalians-goes-essenomething like ‘wife and cows just from your home’) is not true anymore and so I’m sure I’m missing something in this huge report … and it is not easy also to really define what is an Essen release in the mess of GenCon releases, kickstarter projects published and so on … anyway, here my list with some comments about games I have tested or heard about. I splitted this article in two parts since there is really a lot to write about … I hope it could be useful .
Continue reading
Brian and I made it safely to Germany. I’m testing out my wifi connection, my camera and my ability to post from my phone
The 2f booth. Nothing much to see now.
The vast desolation of hall 2
First game of the show. This might be the first time I have received a game on Monday.
End of test. More after a short nap maybe
 Timeline: American History  and  Timeline: Americana
Timeline is a simple yet compelling game that takes a simple idea and pairs it with nearly limitless expansions – a perfect game idea! Players compete with each other to be the first one to rid themselves of all their cards.