Hyperborea: The What and the How

When I consider new games these days, especially when going through the monster that is the Essen list for this year, it takes a few things to get me to look deeper at a game. Art, designer, publisher, and theme are things that will get me to go to a game’s BGG page. But once there, and I am looking at mechanisms, pretty quickly I want 2 questions answered: “What are we doing in the game?” and “How do we do it?”

For me, almost all games can be quickly categorized and understood by cursorily answering those 2 questions. The What defines what can be visibly seen to be going on on the game board; the action of what takes place. The How defines the methods by which the players control the action; the mechanisms of the game.

Continue reading

Posted in Essen 2014, Reviews | 1 Comment

Italians goes Essen: part 2

Me and Caterina are ready to start our Father in the Messe report. Wednesday we will fly to Koln and than take train to Essen. I think we play some games also during the trip: Small World or Kingsburg on iPad mostly but we are thinking about taking with us Splendor (just the cards and the coins, not the box!) and/or Innovation, two of our best 2-players games. Caterina is now close to 14 (it looks like most as a young lady than my little kid with braids) but she know she can’t get too much space for dresses or other useless (at least for a fat 42 years old gamer) in our suitcases. Our luggage have to be filled with games to play and review in the way back.

CateGreen LigaRed

We have just one fixed meeting: International Gamers Awards ceremony – Thursday at 1PM at BGG Booth … then you will meet us at the tables: I’m playing Red and Caterina playing Green!

but now I can continue with my coverage of Italian Essen’s releases. Here Italians goes Essen: part 1
Continue reading

Posted in Essen 2014, First Impressions, Preview, Uncategorized | Leave a comment

Tuesday part 2

This may be a crowded stand come Thursday. Not sure how folks will get to the central tables.

image

Tables literally corner to corner!

And bets are currently even odds of a brass pole at the Artipia booth. None yet….

image

Continue reading

Posted in Essen 2014 | 3 Comments

Tuesday setup at the messe.

Tuesday is the first real setup day

image

Here is the bgg booth. Still working on the camera setup.

I’m also trying out the posting on the fly.

First game played at Essen in the hall: Spellcaster by R&R

One bit of bad news. My favorite pizza place is closed for the week.

image

One piece of good news – both brian and I were able to find our games for sale in the store

image

Until your next appointment,
The gaming doctor

Posted in Convention Report, Essen 2014, Uncategorized | 6 Comments

Prosperity

Design by Reiner Knizia & Sebastian Bleasdale
Published by Ystari Games
2 – 4 Players, 1 hour
Review by Greg J. Schloesser

Prosperity3d

With a name like “Prosperity”, you would think this game would be an economic game of high finance with the goal being to amass the largest personal fortunate as possible.  Not exactly. Rather, players assume the roles of emerging nations who must invest in infrastructure and industry in order to pull their nation out of third world status and into the realm of economic giants.  However, one must also be concerned about the environmental impact of such progress lest pollution create a hazardous atmosphere, making life there far from desirous.

For such an elaborate theme, the game is actually easy to learn, but quite challenging to play well.  Each player receives a board that has space for up to eleven technology tiles.  Several are pre-printed on the boards, so players do not begin from scratch.  Players will place newly acquired technologies onto this board, sometimes covering existing technologies in their quest to move their nation forward.  The boards are double-sided, offering different start-up options and difficulty levels.  The board also provides charts wherein players track their energy, ecology and pollution levels, as well as helpful but cryptic charts listing the possible actions and final scoring sequence.

Prosperity - board1The central Research board serves to track players’ progress in both energy and ecology research, as well as their prosperity (victory) points.  Technology tiles are set in rows beside both sides of the research tracks, and players must progress to the appropriate levels in order to purchase various tiles.  Of course, tiles at the higher levels are more valuable, but can cost more and require players to make tremendous progress on the appropriate research tracks.  The game begins with twelve tiles beside each track, two on each level.

Continue reading

Posted in Reviews | Tagged , , , , , | 1 Comment

Italians goes Essen: part 1

Some years ago I was used to make a collection of Italian releases in Essen: was not so much time ago but it looks like it was another life. Once upon a time almost all Italian designers were publishing for Italians but nowadays a full list of Italian publishers releases and Italian designers releases is not easy to prepare. Luckily the old Italian saying “moglie e buoi dei paesi tuoi” (it sitalians-goes-essenomething like ‘wife and cows just from your home’) is not true anymore and so I’m sure I’m missing something in this huge report … and it is not easy also to really define what is an Essen release in the mess of GenCon releases, kickstarter projects published and so on … anyway, here my list with some comments about games I have tested or heard about. I splitted this article in two parts since there is really a lot to write about … I hope it could be useful .
Continue reading

Posted in Essen 2014, First Impressions | 1 Comment