Dale Yu: Review of Teto

 

Teto

  • Designers: Jorge J. BarrosoEugeni Castaño 
  • Publisher: 2 Tomatoes
  • Players: 4-10
  • Age: 8+
  • Time: 20-30 mins
  • Played with review copy provided by publisher

 

Teto? You mean hero? hello? memo? zero? But do something with your hands and feet, please, there’s no one who understands you!

 

Teto is a team competition in which you will have to cooperate and help each other to decipher all the words that appear on your cards before the opposing team. Don’t waste your time, tune your ears, open your eyes wide and JJAJ!

 

 

HOW TO PLAY
To start, split up into two teams. Teams should sit alternately around the board.  If you can’t remember, find some tokens to denote team membership.  Each player is dealt a card and secretly looks at the word side of their card.  The rest of the deck is placed in the center of the table so that the letter sides of the cards are visible.

A random player of a random team or of the larger team, takes the 1st turn.


To take a turn:
1 – Activate the 30 second timer.

2 – Discard the top card of the deck, until a new consonant is shown. Ignore this step on the first turn.


3 – The person in turn reads aloud the topmost word of their secret card that their team hasn’t guessed yet, replacing all the consonants in that word with the letter that appears on the top card of the deck.  If you make a mistake, you disqualify yourself and the round ends.

Once they have read the word aloud, they can read it again while gesturing with their body, with the goal of getting their team mates to guess the secret word.  If the word is guessed correctly, then the player can move to the next card on their card, again replacing all consonants with the letter on the card found in the middle of the table.   If a player has had all the words on their card correctly guessed, they no longer have to give clues.

 

At the end of the timer, play passes to the player on the left and the process is repeated.

 

The game ends when a team manages to guess all the secret words that appear on all their cards. The opposing team has one turn to draw the game as long as they didn’t take the 1st turn of the game.

My thoughts on the game

 

This is the sort of fun party game that probably works best if everyone is inebriated.  It’s surprisingly hard to replace all the consonants in some of the words, but you just have to do your best.  Charades are encouraged, and oftentimes, the charade is what gets the team to blurt out the right word as opposed to your horribly mangled word that doesn’t sound like anything!

 

In the end, this is one of those games that is probably less about winning and losing and more about doing silly things and laughing at and with your friends.  Thus, my feeling that this is best at a late night party when everyone is relaxed and willing to do silly things.

 

At my regular game night, this is a guaranteed flop.  But at the bar on a Saturday night – this could be the right sort of game (with enough social lubrication already in play)

 

So, play this in the right group and the right mindset, and you’ll have a bobbebbub bibe.   (wonderful time) – Poop Pupp! (Good Luck!)

Until your next appointment,

The Gaming Doctor

 

About Dale Yu

Dale Yu is the Editor of the Opinionated Gamers. He can occasionally be found working as a volunteer administrator for BoardGameGeek, and he previously wrote for BoardGame News.
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