Charterstone (Game Review by Chris Wray) (Spoiler Free)

  • Designer: Jamey Stegmaier
  • Publisher: Stonemaier Games
  • Players: 1 – 6
  • Ages: 10 and Up
  • Time: 45 – 75 Minutes
  • Times Played: 12 (The entire campaign.)

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Charterstone is the latest creation of Jamey Stegmaier and his publishing company, Stonemaier Games.  Though the game made a limited appearance at Essen back in October, it was released worldwide in December 2017.  

Charterstone is a competitive legacy game in which players develop a shared village.  The game is a worker placement game at its core, with players going to different action spaces to gather and spend resources, earning victory points along the way.  In the first game of the 12-game campaign there are only a few different actions that can be taken, but as the campaign advances, players unlock new spaces to add to the board.  Each individual game in the campaign has a winner, but there’s also an overall winner across the entire campaign.  And unlike other legacy-style games, Charterstone can be played even after the campaign is complete.  

I bought a copy at Essen, and me and three others recently completed the entire 12-game campaign.  What follows is my spoiler-free review.  Though I admire the idea behind Charterstone, this game ultimately fell flat with me and my group.  It isn’t my lowest-rated game of 2017, but given how much I was looking forward to it, I’m sad to say it is my biggest disappointment.   Continue reading

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Dale Yu: Review of tummple!

 

tummple!

  • Designer: Bruce Shadorf
  • Publisher: Game Factory
  • Players: 2-4
  • Ages: 8+
  • Time: 15 minutes
  • Times played: 3, with review copy provided by Game Factory

tummple! can be viewed as a reverse Jenga.  Starting from the flat rectangular base pieces, players try to build a wooden structure as high as they can.  The two starting pieces must be directly adjacent and touching along their flat edges.

On a turn, the player rolls the special d12, and then takes the action shows on the die.  The tummple pieces are long wooden rectangles, and the die may ask you to place it on the wide side, the narrow side or even on its end!  If the tummple! side comes up, you can choose to play your wooden piece on any side.  There are also two tump sides – there are the wooden half spheres which come in two varieties: white and yellow.  If you roll one of these sides, you take the corresponding tump and place it onto the structure. Continue reading

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Dale Yu: Review of Minute Realms

Minute Realms

  • Designer: Stefano Castelli
  • Publisher: dv Giochi
  • Players: 2-5
  • Ages: 10+
  • Time: 15-20 minutes
  • Times played: 8, with review copy provided by dv Giochi

Minute Realms caught my eye in the run-up to Essen as it was billed as the “most compact city building game ever” – and as I’m a big fan of such games, this immediately caught my eye.  I was hoping to get a peek at it at GenCon 2017, but it wasn’t ready then.  So, I waited for Essen and made sure to bring a copy home to try. Continue reading

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James Nathan: Unlock! Mystery Adventures and Unlock! Temple of Ra

Unlock! Mystery Adventures and Unlock! Temple of Ra

Games:
Unlock! The House on the Hill
Unlock! The Nautilus’ Traps
Unlock! The Tonipal’s Treasure
Unlock! Temple of Ra

Designer: Cyril Demaegd
Publisher: Space Cowboys
Players: 1+
Ages: 10+
Time: ~60 minutes
Played: Once each. House & Tonipal’s on BGG.CON library copies; Nautilus a friend’s purchased copy; Temple is a free print ‘n play scenario1.

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Sometimes I don’t know what I like and all that.  I’m starting this review not knowing what my feelings are on Unlock!.  Let’s go back to the first escape room I’d ever done a few years ago.2

My mind was immediately blown. I’ve subsequently done quite a few more, but still far less than many people I know.  One of those situations where your local circle of influence thinks you’re the expert, but you see yourself at the novice end of a different circle.  As such, folks are often asking for recommendations on local rooms, and I talk about which had good production values, and which had the most creative puzzles, and which felt short for the cost, and I never know what to do with that first one.  It was the most fun, but why? Continue reading

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Dale Yu: The EXIT series from Kosmos – EXIT: The Forgotten Island, EXIT: The Forbidden Castle, EXIT: The Polar Station

The EXIT series from Kosmos

  • Games:  EXIT: The Forgotten Island, EXIT: The Forbidden Castle, EXIT: The Polar Station
  • Designers: Inka and Markus Brand
  • Publisher: Kosmos
  • Players: 1+
  • Ages: 12+
  • Time: 45-90 minutes (or maybe more)
  • Times played: 1 play of each of the three games with review copies provided by Thames&Kosmos

 

As you’ve likely noticed, the past few years has been filled with releases in the “Escape Room” genre – games where players work together to solve whatever puzzles come in the box.  We’ve reviewed a number of different releases here on the OG blog.

  • Reviews scheduled for publication in January 2018 (maybe even later today…)

Continue reading

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The Opinionated Gamers “Best Of” 2017

 

 

Well, another year has passed, and there is much to be thankful for.  The writers here on the blog have taken some time to write about their favorites for the year.   

It’s been a busy year for us… We’ve added a Twitter account as well as trying to crosspost a bit to Facebook, but don’t worry – the focus here is still on the blog and the written reviews!

 

 

Now – onto the individual “best of” lists from our bloggers.  There really is no criteria or instructions given – each writer here has simply made the lists to highlight whatever they felt was worth talking about!  Hopefully they will be an interesting read for you – the lists may also help you figure out how your tastes align with some of our writers to help you gauge future reviews/comments that you see here on the Opinionated Gamers!

Continue reading

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