Simon’s Thursday at Essen

As always, it was great to be back in Essen, which is even bigger this year, occupying the entirety of Halls 1-8. Apparently sold out for the weekend despite the increased capacity, the crowds were certainly there and there was plenty of spectacle as well as plenty of delicious new games on display.

I had limited time today due to meetings, but did manage to try out Gaudi, Devir’s ;latest principal game. Crowds were lining up to buy it, and Devir had plenty of tables out to try the game if you weren’t yet convinced. Gaudi has a great theme in which you are trying to gain points in the artist’s 3 main aread of activity: Nature, Catalonia, and Religion. During the game you move your counter around a rondel, with the twist that when you have gone all the way round the rondel you must trigger the end of the round.

In addition, the person who is in front of the rondel gets to do two actions on the space they choose, whereas if you choose to lag behind you only get one action, but will perhaps get extra turns after everyone else has gone round. Your actions consist of selecting tiles, taking cards, or moving up the chimneys on your player board. The pretty tiles you take are similar to those used by Gaudi in one of 4 different shapes and 3 different colours, and you placie these tiles when taken on your player board in a display,.

The challenge here is to get the correct shapes or colours needed to play cards (more about that later). In addition, the groups of tiles themselves will be scored at the end of the game: the largest group of tiles scores 0, and the second and third largest score a point per tile you have placed – so you have an interesting spatial puzzle to solve.

Apart from taking tiles, you may take cards – there are 3 kinds in game – Nature cards which score point immediately; Catalan cards hich score points at the end of the round if triggered; and religion cards which generally score points for sets of symbols collected on card, and only score at game end. On the scoring track you will mark up the scores from these three elements separately, and at game end you will ignore you highest scoring of the three and take point for the other two – just like for the tile groupings.
The final move would be to move one of three counters up little mini-tracks on your board called chimneys. The chimneys are asymmetric and randomly allocated each game, and will require certain tiles to be collected before you can move up the track and collect a bonus. The last twist, which I really liked, was that if you empty a space with tiles or a space with cards in it, you get a bonus scoring – this was really interesting, as you had to keep an eye on these spaces and look for clever moves to get the bonuses. While we were not allowed to play the game all the way through, I really enjoyed the game and thought it was well-designed, smooth and fun.
The only other game I had the chance to play was the Hutter game “Panda Gang” from Hutter, which is a game so very simple I really thought it would be boringm but which turned out to be a lot of fun. The game consists of a bunch of panda cards showing on the back pictures of small and large pandas in different poses, all holding sticks of bamboo in various sizes, and a bg fat special die.. You setu by spreading the deck face down out on a table, so that some backs of cards are fully visible, some partial visible, and then you start playing by tolling the die. The die has 2 faces showing either a big bamboo stick or a small one, 2 faces showing either a big weight icon or a small one, and 2 faces showing either a big measurement or a small one.

, These symbols correspond to bamboo stick length, panda weight, and panda height respectively. As soon as the die is rolled, all players grab a card from the circle – quickly – which they think corresponds to, for example, the panda holding the biggest bamboo stick. Then players look at the front of the card and read out the actual measurement of the stick (for example) and the one which is largest (in this case) wins the round and keeps their card. The game is fast and fun as you try to guess from maybe not much picture visible whether this panda is fat or thin, for example. As the game goes on, lower cards are exposed and funny things happen eg grabbing a random panda you cannot really see and finding you have won with it! The game ends when one player wins 8 cards. It’s a classic example of a very short teach game which is fun for all kinds of gamers, and I would recommend it.

-Simon

About Dale Yu

Dale Yu is the Editor of the Opinionated Gamers. He can occasionally be found working as a volunteer administrator for BoardGameGeek, and he previously wrote for BoardGame News.
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