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Author Archives: gschloesser
Scorpius Freighter
Design by David Short & Matthew DunstanPublished by AEG2 – 4 Players, 90 minutesReview by Greg J. Schloesser Rondels in space. Well, that isn’t the entire picture, but it is a large part. Set in a galaxy far, far away, … Continue reading
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Gingerbread House
GINGERBREAD HOUSE Design by Phil Walker-HardingPublished by Lookout Games2 – 4 Players, 30 – 45 minutesReview by Greg J. Schloesser Who hasn’t grown-up listening to and reading fairy tales, particularly those by the Grimm Brothers? My childhood was filled with … Continue reading
Bali
Design by Klaus-Jurgen WredePublished by White Goblin Games2 – 4 Players, 45 minutes – 1 hourReview by Greg J. Schloesser Games–like many films–continue to be recycled and reinvented, sometimes receiving a major overhaul, while other times receiving nothing more than … Continue reading
Truck Off: The Food Truck Frenzy
Design by Ryan LambertPublished by Adam’s Apple Games2 – 6 Players, 45 minutesReview by Greg J. Schloesser I have often bemoaned the lack of creativity and overindulgence in terms of themes used in board game design. Dragons, dungeons, dwarves, castles … Continue reading
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SMASH UP
Design by Paul Peterson Published by AEG 2+ Players Review by Greg J. Schloesser In a world gone crazy, fantasy and historical races and clans all exist in the same time frame, and as can be expected, they do not … Continue reading
The Capitals: Cities Through Time
Design by Thiago Boaventura Published by Mercury Games 2 – 5 Players, 2 – 3 hours Review by Greg J. Schloesser City-building games have always held an attraction for me, as I enjoy watching the city (or cities) expand and … Continue reading