Reflections on Playing 1,000 Games (And My Personal Top 50)

Reflections on Playing 1,000 Games (And My Personal Top 50)

Article by Chris Wray

I recently added it up, and I realized that I’ve played a thousand different games.  To many of my fellow Opinionated Gamers, that is a milestone passed years (or decades) ago… a couple of these folks are well on their way to 5,000!  But for the vast majority of people who enjoy our hobby, it is a feat that will never be accomplished.

To me, it feels both underwhelming and like a great achievement.  On one hand, BGG has more than 96,000 games in the database, so 1,000 games is nothing compared to what the number could be, especially when there are many notable games that have escaped my grasp.  On the other hand, 1,000 games is an objectively high number, especially given that I’m in my early 30s and haven’t been doing this for decades.   Continue reading

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Power Grid: Fabled Expansion (Expansion Review by Chris Wray) (Spoiler Free)

  • Designer:  Friedemann Friese
  • Publisher:  2F-Spiele, Rio Grande
  • Players:  2-6
  • Ages:  12 and Up
  • Time:  120 Minutes Per Game
  • Times Played: 3 (The entire North America campaign for Power Grid deluxe.)

Power Grid Fabled.jpg

Power Grid is one of my favorite games of all time, so I was looking forward to the Fabled Expansion, which was released at Essen 2017 and recently made its U.S. debut.  My and my group recently finished the 3 game North America campaign using the Power Grid deluxe base set, so I wanted to briefly write about my experiences.  Though this is an expansion review, I think the best way to approach the review is with a Q&A format.  Though spoilers aren’t a big deal here — this expansion is replayable even after you’ve gone through the campaign — I’ve kept the review spoiler-free.  I describe at a very high level what the game changes, but I don’t describe the specific changes.

In short, we loved the Fabled Expansion.  If you’re a fan of Power Grid, I think this is a must-try experience.  

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Counter Magazine Issue #78 now available

Issue #78 (January 2018) is now available for download from the BoardGameGeek store:

https://boardgamegeekstore.com/collections/counter-magazine

IMPORTANT NOTE:  After a nearly 20 year run, the time has come for Counter magazine to retire.  Issue #78 will be our FINAL issue.  You can read more about it in the Editorial section.

Issue #78 is jam-packed with over 110 pages of reviews, articles, commentary, discussion and more…all in full color!  You don’t want to miss the over 30 reviews, or any of the outstanding articles and convention reports that cover the best of the Spiel in Essen and GenCon.

Here is a peek at the brilliant cover designed by Timothy Weaver and featuring the outstanding artwork from The Colonists:

So, what is included in this issue?  The following is just a brief overview of the 30+ reviews and some truly amazing articles.

Reviews:

Alien Artifacts:  Portal Games is developing quite the reputation for producing highly strategic and engaging games. Alien Artifacts continues that tradition as it is filled with tough choices and detailed strategy.  Dr. Steve Owen discusses the game.

Azul:  This was one of the most popular games at the recent Spiel in Essen.  While it is easy enough for families, it has some very tough choices and requires careful planning.

Barenpark:  Gamers are always seeking games that serve as good entry-points for folks not familiar with the hobby.  Barenpark fits this bill quite nicely.  It is a fun and engaging tile-laying game with some clever mechanisms.

Colony:  Dice are at the heart of this collaboration between experienced designers Ted Alspach, Toryo Hojo and Yoshihisa Natatsu.  Players will need to carefully plan their actions, using dice to acquire more upgrades to their post-apocalyptic city.

Dokmus:  Ben Baldanza takes us on a tour through this intriguing game that is a “well-designed placement game with some very clever positioning opportunities.”  This has been a surprise hit for many.  Find out why!

The Expanse Board Game:  Board games based on television series are usually, well, disappointing.  Not so here.  Kevin Bender dives deep and tells why The Expanse Board Game truly is stellar.

Gloomhaven:  Not just another “dungeon crawl”, but rather a true revolution in the genre. Gloomhaven has taken the gaming world by storm.  Alan How tells us why this is perhaps one of the genre’s best.

The Godfather: Corleone’s Empire:  Set in the world of gangsters and mafia henchmen, this fun and exciting game recreates the world of organized crime and “offers you can’t refuse!”  Alex Bardy gives us the scoop on the underworld.

LYNGK:  Kris Burm in renown for his outstanding “GIPF” series of strategic abstract games.  Many thought the series was finished years ago, but now we have a new entry.  Dr. Mitchell Thomashow tells us why this is a fine new addition to the acclaimed series.

The Quest for El Dorado:  Gamers have been clamoring for Dr. Reiner Knizia to return to his days of designing more strategic fare.  Many consider El Dorado to be a big step back in that direction. Find out if this game brings the doctor back to his roots.

Wasteland Express Delivery Service:  A lot of buzz has been generated about this “Mad Max” style game set in a post apocalyptic world.  Alex Bardy explains that while it may have a decidedly American-style theme, the game uses very strong European mechanisms…and is quite good!

In addition to all of these reviews and numerous convention reports, there are several other articles…over 110 pages in total!

These are just a few of the many articles and reviews that are included in Issue 78 of Counter.  Intrigued?  Then make sure you visit the BoardGameGeek store and download Issue #78.  It is only $5!

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Dale Yu: Review of Decrypto

 

Decrypto

  • Designer: Thomas Dagenais-Lesperance
  • Publisher: Le Scorpion Masque, distributed by IELLO
  • Players: 3 or more
  • Ages: 14+
  • Time: 20-30 minutes
  • Times played: 10+ with review copy provided by publisher as well as with prototype version

 

Decrypto is a fascinating communication game where teams compete against each other to relay information to each other while not allowing the other team to intercept that same message.  I first played this game in April 2017 at the Gathering of Friends, and we probably played the game six or seven times in a single weekend.

Each team gets a dashboard with four red film windows.  In each of these numbered slots, a word card is placed so that your team can read the words.  One player on each team is the designated clue giver.  He draws a card from the clue deck (which has 24 cards, one for each ordered permutation of three windows).  His job is to now give clues to get his teammates to identify the correct sequence of numbers on his clue card.  When the clues are ready, the giver reads them aloud so that both teams can hear. Continue reading

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James Nathan: Rescue Polar Bears: Data & Temperature

Game: Rescue Polar Bears: Data & Temperature
Designers: Jog Kung, Huang Yi Ming
Publisher: TWOPLUS Games
Players: 1-4
Time:  30-60 Minutes
Times played: 3 times with purchased copy, 1 time with BGG.CON library copy

When I was six I wanted to be a paleontologist.  Right now I don’t know what I want to be, but I knew then.  (We all wanted to be paleontologists, yes?) (Well, my sister didn’t; she wanted to be a pizza hut.) I learned about dinosaurs in kindergarten like many of us probably did. I loved my kindergarten teacher because of dinosaurs.  She didn’t make dinosaurs or invent dinosaurs.  She didn’t discover them, but she did teach me about them.  Maybe it was in the curriculum as fiat from elsewhere, but she directly taught me about it.  I mean, dinosaurs!  How amazing were dinosaurs.

She also taught me about narwhals.  Wow, dinosaurs are amazing, but, well: narwhals!

Here’s the thing though.  I was so excited to go home and tell my parents about narwhals – let alone that they are still around.  But when I told them about this magical dolphin with a spiral horn, well, they didn’t believe me.  I was just a kid in kindergarten claiming this crazy thing existed.  They were adults who surely knew better.

A little while later we were in a museum- I think it was in Chicago, my sister thinks it was in West Virginia- and I rounded a corner to see a lifesize reproduction on a narwhal in a display case.  My jaw dropped.  Up until now it was only my kindergarten teacher, my classmates, and me that knew about narwhals. My parents would believe me now.  I ran back and begged them to hurry around the corner.  “Huh.  He was right – it is a real thing.”

I had just needed the data to show them; to convince them.

I’m surprised that Rescue Polar Bears: Data & Temperature hasn’t become more widely known because, well, just look at their little faces!

00100dportrait_00100_burst20171118221705113_cover7981175746989559217.jpg

From the rulebook, the theme of the game is as follows:

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Dale Yu: Review of Stack-A-Biddi

Stack-A-Biddi

  • Designer: Grzegorz Rejchtman
  • Publisher: Game Factory
  • Players: 2-4
  • Ages: 8+
  • Time: 30 min
  • Times played: 3, with review copy provided by publisher

Stack-A-Biddi was a game that I first learned about at the press show on the Wednesday at Essen.  While walking around the Novelty show, I heard a clatter of pieces on a table, and I quickly turned to see what was going on.  What I found was a speed building game, and before I knew it, I was playing a demo game… Continue reading

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