Lost Cities: Rivals (Game Review by Chris Wray)

  • Designer: Reiner Knizia
  • Publisher: Kosmos
  • Players: 2 – 4
  • Ages: 10 and Up
  • Time: 40 Minutes
  • Times Played: > 5

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Lost Cities: Rivals is the latest game in the award-winning Lost Cities/Keltis line of games.  Released earlier this month at Gen Con, Lost Cities: Rivals is the most different from the other games in its series.  Knizia’s latest creation is seemingly a mix between the ascending card play from the original Lost Cities, the auctions from Traumfabrik, and the press-your-luck mechanic of Ra.  

My family has several Lost Cities/Keltis fanatics, and I am myself a huge Reiner Knizia fan, so I was excited to try this spinoff.  I’ve been impressed, and Lost Cities: Rivals has become one of my favorite games from Gen Con 2018.   Continue reading

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Dale Yu: Review of Kariba

 

 

Kariba

  • Designer: Reiner Knizia
  • Publisher: Helvetiq
  • Players: 2-5
  • Ages: 6+
  • Time: 15 minutes
  • Times played: 3, with review copy provided by Helvetiq

 

Kariba was the second Knizia game that I found in my recent care package from Helvetiq… This tiny game comes in the same small format as Hippo and Bandido – two games that I had the chance to play earlier in the year…

In Kariba, play focuses around an African Waterhole.  The animals in this particular safari are very orderly, and each type of animal only drinks water at their assigned place around the octagonal waterhole. The animals in this part of the world are numbered 1 to 8.  There are 8 of each type of animal in the deck – this is shuffled and each player is dealt a hand of 5 cards. The rest of the deck is placed on the table as a draw pile.

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Ultimate Werewolf Legacy (Game Review by Chris Wray) (Spoiler Free)

  • Designers: Ted Alspach, Rob Daviau
  • Artist: Stephanie Gustafsson
  • Publisher: Bezier Games
  • Players: 9 – 16
  • Ages: 14 and Up
  • Time: 60 Minutes Per Game, Each Chapter is 3 Games, There Are 5 Chapters
  • Times Played: > 10 (With Several Additional Games as a Moderator)

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I love both social deduction games and legacy games, so I’ve been eagerly awaiting the release of Ultimate Werewolf Legacy.  I tried the game out in March, and I fell in love.  When it was released at Gen Con 2018, I bought two copies, one for each of my groups, and I’ve been working my way through the campaign ever since.  

In short, I think this is the best social deduction game I’ve played.  I rated Ultimate Werewolf Legacy a perfect “10” on BoardGameGeek — the first such rating I’ve given in years — and it currently sits in my personal Top 10.  Ted Alspach, the king of social deduction, and Rob Daviau, the king of legacy games, have combined their efforts to make an amazing gaming experience that social deduction fans like me are going to adore.  

As I often do with legacy-style games, I’m doing this in a FAQ format.  I’ve kept this spoiler free, though I do discuss at a general level my own campaigns.   Continue reading

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Dale Yu: Review of Fairy Tile

 

Fairy Tile

  • Designers:  Matthew Dunstan, Brett J. Gilbert
  • Publisher: IELLO
  • Players: 2-4
  • Ages: 8+
  • Time: 15-20 minutes
  • Times played: 4, with review copy provided by IELLO

Fairy Tile is a new release from Gilbert and Dunstan (and trust me, I always want to say Gilbert and Sullivan)… In this storytelling game of sorts, each player is given an equal share of the 36 story cards to start the game. All of the stories revolve around the three protagonists (Dragon, Princess and Knight) and their adventures within the kingdom of magical land tiles. Continue reading

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James Nathan: Länder Toppen!

Länder Toppen!
Designer: Matthias Jünemann
Publisher: Drei Hasen in der Abendsonne
Players: 2-6
Ages: 8+
Time: 30-45 minutes
Times Played: 8 times with purchased copy

Top Trumps began in 1968 and originated from a game known as “Quartet” or “Kwartet”. (Pal, never thought you’d be reading the history of Top Trumps today, did you?) The present rule set is essentially War (yes, that old chestnut), but with cards that have different possible values depending upon what category is chosen.  A category is chosen, values from the top card are read, and the winner takes the spoils, places them on the bottom of their deck, and picks a new category. There was also “Ace Trumps”, that basically added cards that had a trump suit and a super trump. There was also a tournament in 1976 where you could win a flight on the Concorde.  Oooooh.

I came to want to play Länder Toppen! because of its nature as a trick taking game (of sorts).  I’m open to a broad interpretation of the genre, and have a soft spot for another exclamatory trick taking game, Romans Go Home!  I didn’t think Romans! was a trick taking game at first, but when I viewed it as a programming trick taking game where you’re simply planning which cards will go to which trick at the start of the hand, the game really appealed to me.  

Länder Toppen! sort of melds the two.  

We haven’t reviewed some of my favorite games from the last few years, so I am occasionally taking a step back to share some thoughts on one of those games; that’s what this is.

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Länder Toppen! is a take on the “let’s compare statistics in a specific category” genre of cards games.  Here, unlike Top Trumps, you have a hand and you’ll be planning which card to use in which category (rather than the next card in a deck); play lasts a certain number of rounds; and, well, there’s a scoring system other than “who has all of the cards”.  Continue reading

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Dale Yu: Review of Kartel

 

Kartel

  • Designer: Renier Knizia
  • Publisher: Helvetiq
  • Players: 2-6
  • Ages: 6+
  • Time: 15-20 minutes
  • Times played: 3, with review copy provided by Helvetiq

Kartel was a surprise find in my recent box of games from Helvetiq.  I was not aware that there were doing any Knizia games, and I have always found his designs to be interesting to explore.  As Helvetiq is a company that is focusing on games for the entire family, I knew that this would be on the lighter side of the gaming spectrum. Continue reading

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