Dale Yu: Review of Istanbul the Dice Game

 

Istanbul the Dice Game

  • Designer: Rudiger Dorn
  • Publisher: AEG
  • Players: 2-4
  • Age:
  • Time: 30 minutes
  • Times played: 5, with review copy provided by AEG

Istanbul (the regular board game) is one of my favorite strategy games in recent years.  I am not alone in this opinion as the game was named the winner of the 2014 Kennerspiel des Jahres.  In that game, there is a modular bazaar of market tiles where players race to collect rubies. Following the recent trend of successful games, the complex board game has been minimized into a dice version.

This dice game has a small board which is placed on the table, and there are multiple tracks on this board.  Place rubies on the spaces on the track based on the player count. Each player gets a small player aid card which summarizes the possible actions in the game.  There is a deck of Bazaar cards – they are shuffled and placed as a face down deck near the board. Finally, the Mosque tiles are shuffled facedown and a display of 6 tiles is created. Continue reading

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Dale Yu: Review of Scarabya

 

Scarabya

  • Designer: Bruno Cathala and Ludovic Maublanc
  • Publisher: Blue Orange
  • Players: 1-4
  • Age: 8+
  • Time: 15-20 minutes
  • Times played: 4, with review copy provided by Blue Orange (USA) and 6 solo games

Scarabya was a game that kind of flew under my radar – and I don’t say that in a disparaging sense, but one meant to reflect the large number of games that have come out this summer combined with the huge distraction of moving to a new house this summer that has severely cut down on my time available to keep abreast of all the new games…

When I arrived at Gencon, having done almost no research, Scarabya was one of the games that was constantly on the lips of the convention goers.  When I arrived at the Blue Orange stand, it was mobbed. I’m sure that some of this was due to the excitement over the two main releases – this game as well as Blue Lagoon – but there was also a long line wrapped around the stand as folks waited to meet Bruno Cathala and have him sign their new Scarabya box!

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Nathan Beeler: Review of Maki Stack

  • Designer: Jeff Lai
  • Publisher: Blue Orange Games
  • Players: 2-6
  • Ages: 7+
  • Time: 10-15 minutes
  • Times played: 5+, with review copy provided by Blue Orange Games
Maki Stack

Cover posted by Eric W. Martin on BGG, credited to the publisher

Let’s start this review like so many that have come before, with a walk-through of the game’s indisputable facts. Maki Stack is a dexterity game. Two teams play, cards are flipped, wooden bits are hurriedly stacked, and a point is scored by the fastest correct team. If a red card comes up, one player from each team races to make a stack while wearing a blindfold as their partner tells them what is on the card. If a yellow card comes up, two members of a partnership use one finger each to lift the blocks and form the stack shown on the visible card. The first team to collect six points wins.

By description there’s nothing wrong with any of that. A short wacky dexterity game with blindfolds sounds like a can’t-miss proposition. Frankly, it was why I took on this review. My wife and I have a soft spot for the genre, so at the very least Maki Stack seemed like it would be easy to get to the table in a variety of situations.  By and large, this was true. We did manage to play it enough times to get a taste for its merits. Continue reading

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Lost Cities: Rivals (Game Review by Chris Wray)

  • Designer: Reiner Knizia
  • Publisher: Kosmos
  • Players: 2 – 4
  • Ages: 10 and Up
  • Time: 40 Minutes
  • Times Played: > 5

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Lost Cities: Rivals is the latest game in the award-winning Lost Cities/Keltis line of games.  Released earlier this month at Gen Con, Lost Cities: Rivals is the most different from the other games in its series.  Knizia’s latest creation is seemingly a mix between the ascending card play from the original Lost Cities, the auctions from Traumfabrik, and the press-your-luck mechanic of Ra.  

My family has several Lost Cities/Keltis fanatics, and I am myself a huge Reiner Knizia fan, so I was excited to try this spinoff.  I’ve been impressed, and Lost Cities: Rivals has become one of my favorite games from Gen Con 2018.   Continue reading

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Dale Yu: Review of Kariba

 

 

Kariba

  • Designer: Reiner Knizia
  • Publisher: Helvetiq
  • Players: 2-5
  • Ages: 6+
  • Time: 15 minutes
  • Times played: 3, with review copy provided by Helvetiq

 

Kariba was the second Knizia game that I found in my recent care package from Helvetiq… This tiny game comes in the same small format as Hippo and Bandido – two games that I had the chance to play earlier in the year…

In Kariba, play focuses around an African Waterhole.  The animals in this particular safari are very orderly, and each type of animal only drinks water at their assigned place around the octagonal waterhole. The animals in this part of the world are numbered 1 to 8.  There are 8 of each type of animal in the deck – this is shuffled and each player is dealt a hand of 5 cards. The rest of the deck is placed on the table as a draw pile.

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Ultimate Werewolf Legacy (Game Review by Chris Wray) (Spoiler Free)

  • Designers: Ted Alspach, Rob Daviau
  • Artist: Stephanie Gustafsson
  • Publisher: Bezier Games
  • Players: 9 – 16
  • Ages: 14 and Up
  • Time: 60 Minutes Per Game, Each Chapter is 3 Games, There Are 5 Chapters
  • Times Played: > 10 (With Several Additional Games as a Moderator)

UWL.png

I love both social deduction games and legacy games, so I’ve been eagerly awaiting the release of Ultimate Werewolf Legacy.  I tried the game out in March, and I fell in love.  When it was released at Gen Con 2018, I bought two copies, one for each of my groups, and I’ve been working my way through the campaign ever since.  

In short, I think this is the best social deduction game I’ve played.  I rated Ultimate Werewolf Legacy a perfect “10” on BoardGameGeek — the first such rating I’ve given in years — and it currently sits in my personal Top 10.  Ted Alspach, the king of social deduction, and Rob Daviau, the king of legacy games, have combined their efforts to make an amazing gaming experience that social deduction fans like me are going to adore.  

As I often do with legacy-style games, I’m doing this in a FAQ format.  I’ve kept this spoiler free, though I do discuss at a general level my own campaigns.   Continue reading

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